313 lines
15 KiB
Python
313 lines
15 KiB
Python
import base64
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import os
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import random
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from decimal import Decimal
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from io import BytesIO
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from PIL import Image, ImageDraw, ImageFont
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from .picture_tools import draw_rect, circle_corner, png_resize, \
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get_top_object_img, \
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image_paste, paste_ic_logo, get_avatar, get_special_icon, draw_point_line\
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from .PlayDataClass import PlayerStats
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filepath = os.path.dirname(__file__).replace("\\", "/")
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classesList = {
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"Mackay": "麦凯",
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"Angel": "天使",
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"Falck": "法尔克",
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"Paik": "白智秀",
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"Sundance": "日舞",
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"Dozer": "推土机",
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"Rao": "拉奥",
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"Lis": "莉丝",
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"Irish": "爱尔兰佬",
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"Crawford": "克劳福德",
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"Boris": "鲍里斯",
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"Zain": "扎因",
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"Casper": "卡斯帕",
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"Blasco": "布拉斯科",
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"BF3 Recon": "BF3 侦察",
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"BF3 Support": "BF3 支援",
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"BF3 Assault": "BF3 突击",
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"BF3 Engineer": "BF3 工程",
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"BC2 Recon": "BC2 侦察",
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"BC2 Medic": "BC2 医疗",
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"BC2 Assault": "BC2 突击",
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"BC2 Engineer": "BC2 工程",
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"1942 Anti-tank": "1942 反坦克",
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"1942 Assault": "1942 突击",
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"1942 Medic": "1942 医疗",
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"1942 Engineer": "1942 工程",
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"1942 Scout": "1942 侦察",
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}
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async def builder(data, platform, property):
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# 1. 构建纯黑画板 1920*1080
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data_image = Image.new('RGBA', (1920, 1080), (0, 0, 0, 1000))
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draw = ImageDraw.Draw(data_image)
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# 2. 载入字体
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ch_text_font4 = ImageFont.truetype(filepath + '/font/NotoSansSCMedium-4.ttf', 32)
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ch_text_font3 = ImageFont.truetype(filepath + '/font/NotoSansSCMedium-4.ttf', 48)
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en_text_font4 = ImageFont.truetype(filepath + '/font/BF_Modernista-Bold.ttf', 32)
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ch_text_font_m = ImageFont.truetype(filepath + '/font/NotoSansSCMedium-4.ttf', 42)
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ch_text_font_5 = ImageFont.truetype(filepath + '/font/NotoSansSCMedium-4.ttf', 24)
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ch_text_font_6 = ImageFont.truetype(filepath + '/font/NotoSansSCMedium-4.ttf', 22)
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ch_text_font_title = ImageFont.truetype(filepath + '/font/NotoSansSCMedium-4.ttf', 80)
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ch_text_font_h2 = ImageFont.truetype(filepath + '/font/NotoSansSCMedium-4.ttf', 60)
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en_text_font_small = ImageFont.truetype(filepath + '/font/BF_Modernista-Bold.ttf', 20)
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# 测试背景
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bg_name = os.listdir(filepath + "/img/bg/common/")
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index = random.randint(0, len(bg_name) - 1)
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img = Image.open(filepath + f"/img/bg/common/{bg_name[index]}").convert('RGBA').resize((1920, 1080))
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# img_filter = img.filter(ImageFilter.GaussianBlur(radius=3))
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# 4.拼合板块+背景+logo
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data_image.paste(img, (0, 0))
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# 3. 获取各个类别的数据
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data_info = PlayerStats(data)
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weapon_list = data_info.weapons
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weapon_list = data_info.weapons
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vehicle_list = data_info.vehicles
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class_list = data_info.classes
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gadget_list = data_info.gadgets
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# 专家图片板块图层往前
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spc_name = data_info.bestClass
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best_class = Image.open(filepath + f"/img/specialist_img/{spc_name}.png").convert('RGBA')
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best_class = png_resize(best_class, new_width=1920, new_height=1080)
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data_image = image_paste(best_class, data_image, (395, 0))
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# 4. 绘制武器板块
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# 绘制武器版面外框
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# x1 ,y1 ,x2 y2
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# 文字框
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data_image = draw_rect(data_image, (25, 25, 550, 120), 1, fill=(0, 0, 0, 300))
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# 白横条
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data_image = draw_rect(data_image, (25, 125, 550, 145), 1, fill=(255, 255, 255, 300))
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# 外框
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data_image = draw_rect(data_image, (25, 150, 550, 1055), 1, fill=(50, 50, 50, 150))
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# 内框
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data_image = draw_rect(data_image, (28, 153, 547, 1052), 5, fill=(0, 0, 0, 150))
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weapon_text = "枪 械 数 据"
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text_width = draw.textlength(weapon_text, ch_text_font_title)
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print(text_width)
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pos = (((525 - text_width) / 2) + 25, 30)
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draw.text(pos, f'{weapon_text}', fill="white", font=ch_text_font_title)
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weapon_en_text = "W E A P O N S R E C O R D S"
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text_width = draw.textlength(weapon_en_text, en_text_font_small)
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pos = (((525 - text_width) / 2) + 25, 124)
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draw.text(pos, f'{weapon_en_text}', fill="black", font=en_text_font_small)
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height = 170
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for i in range(0, 5):
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# 粘贴武器图片
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data_image = image_paste(get_top_object_img(weapon_list[i]).resize((160, 80)), data_image, (75, height + 5))
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# 绘制竖线
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draw.line([290, height - 5, 290, height + 130], fill="white", width=3, joint=None)
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# 获取文字的宽度
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weapon_name = weapon_list[i]["weaponName"]
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width = draw.textlength(weapon_name, en_text_font4) # 获取长度
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# 绘制武器名称
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draw.text((200 - width, height + 90), f'{weapon_name}', fill="white", direction="rtl", font=en_text_font4)
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# 绘制武器数据
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draw.text((300, height), f'击杀数:{weapon_list[i]["kills"]}', fill="white", font=ch_text_font_5)
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draw.text((300, height + 35), f'爆头率:{weapon_list[i]["headshots"]}', fill="white", font=ch_text_font_5)
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draw.text((300, height + 70), f'命中率:{weapon_list[i]["accuracy"]}', fill="white", font=ch_text_font_5)
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draw.text((300, height + 105), f'KPM:{weapon_list[i]["killsPerMinute"]}', fill="white", font=ch_text_font_5)
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# 绘制时长边框
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data_image = draw_rect(data_image, (210, height + 90, 290, height + 130), 3, fill=(255, 255, 255, 1000))
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# 绘制时长
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play_time = f'{int(int(weapon_list[i]["timeEquipped"]) / 3600 + 0.55)}H'
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font_width = draw.textlength(play_time, en_text_font4) # 获取长度
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draw.text((285 - font_width, height + 90), play_time,
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fill="black",
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font=en_text_font4)
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height += 180
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# 5.绘制载具板块
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# 文字框
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data_image = draw_rect(data_image, (575, 25, 1100, 120), 1, fill=(0, 0, 0, 300))
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# 白横条
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data_image = draw_rect(data_image, (575, 125, 1100, 145), 1, fill=(255, 255, 255, 300))
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# 外框
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data_image = draw_rect(data_image, (575, 150, 1100, 1055), 1, fill=(50, 50, 50, 150))
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# 内框
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data_image = draw_rect(data_image, (578, 153, 1097, 1052), 5, fill=(0, 0, 0, 150))
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vehicle_text = "载 具 数 据"
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text_width = draw.textlength(vehicle_text, ch_text_font_title)
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print(text_width)
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pos = (((525 - text_width) / 2) + 575, 30)
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draw.text(pos, f'{vehicle_text}', fill="white", font=ch_text_font_title)
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vehicle_en_text = "V E H I C L E S R E C O R D S"
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text_width = draw.textlength(vehicle_en_text, en_text_font_small)
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pos = (((575 - text_width) / 2) + 575, 124)
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draw.text(pos, f'{vehicle_en_text}', fill="black", font=en_text_font_small)
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height = 170
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for i in range(0, 5):
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# 粘贴载具图片
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data_image = image_paste(get_top_object_img(vehicle_list[i]).resize((240, 60)), data_image, (600, height + 5))
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# 绘制竖线
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draw.line([835, height - 5, 835, height + 130], fill="white", width=3, joint=None)
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# 获取文字的宽度
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vehicle_name = vehicle_list[i]["vehicleName"]
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width = draw.textlength(vehicle_name, en_text_font4) # 获取长度
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# 绘制载具名称
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draw.text((765 - width, height + 90), f'{vehicle_name}', fill="white", direction="rtl", font=en_text_font4)
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# 绘制载具数据
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draw.text((855, height), f'击杀人数:{vehicle_list[i]["kills"]}', fill="white", font=ch_text_font4)
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draw.text((855, height + 45), f'摧毁载具:{vehicle_list[i]["vehiclesDestroyedWith"]}', fill="white",
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font=ch_text_font4)
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draw.text((908, height + 90), f'KPM:{vehicle_list[i]["killsPerMinute"]}', fill="white", font=ch_text_font4)
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# 绘制时长边框
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data_image = draw_rect(data_image, (775, height + 90, 900, height + 130), 3, fill=(255, 255, 255, 1000))
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data_image = draw_rect(data_image, (777, height + 92, 898, height + 128), 3, fill=(0, 0, 0, 1000))
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data_image = draw_rect(data_image, (779, height + 94, 896, height + 126), 3, fill=(255, 255, 255, 1000))
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# 绘制时长
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play_time = f'{int(int(vehicle_list[i]["timeIn"]) / 3600 + 0.55)}H'
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font_width = draw.textlength(play_time, en_text_font4) # 获取长度
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draw.text((895 - font_width, height + 90), play_time,
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fill="black",
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font=en_text_font4)
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height += 180
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# 6.绘制个人信息
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ea_id = data_info.userName
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# 时长
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time_played = data_info.timePlayed
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if ',' in time_played:
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times = time_played.split(',')
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if "days" in times[0]:
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times_1 = int(times[0].replace("days", "").strip()) * 24
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else:
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times_1 = int(times[0].replace("day", "").strip()) * 24
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times_2 = times[1].split(':')
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time_part2 = int(times_2[0]) + Decimal(int(times_2[1]) / 60).quantize(Decimal("0.00"))
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time_played = str(times_1 + time_part2)
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else:
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time_part2 = Decimal(int(time_played.split(':')[1]) / 60).quantize(Decimal("0.00"))
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time_played = int(time_played.split(':')[0]) + time_part2
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# 场次
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matches = data_info.matchesPlayed
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# mvp
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mvp = data_info.mvp
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# 绘制 个人信息框
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data_image = draw_rect(data_image, (1120, 690, 1645, 830), 1, fill=(50, 50, 50, 150))
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data_image = draw_rect(data_image, (1123, 693, 1642, 827), 5, fill=(0, 0, 0, 150))
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user_text = f"EA ID: {ea_id}"
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pos = (1135, 700)
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draw.text(pos, user_text, fill="white", font=en_text_font4)
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data_text1 = f"时长:{time_played}H"
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data_text2 = f"场次:{matches}"
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data_text3 = f"最佳:{mvp}"
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draw.text((1135, 775), data_text1, fill="white", font=ch_text_font_5)
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draw.text((1315, 775), data_text2, fill="white", font=ch_text_font_5)
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draw.text((1456, 775), data_text3, fill="white", font=ch_text_font_5)
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# 绘制专家信息
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# 边框
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data_image = draw_rect(data_image, (1120, 831, 1645, 1055), 1, fill=(50, 50, 50, 150))
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data_image = draw_rect(data_image, (1123, 834, 1642, 1052), 5, fill=(0, 0, 0, 150))
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# 文字部分
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best_text = "最 佳 专 家"
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best_text_width = draw.textlength(best_text, ch_text_font_h2)
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# 分割线
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draw.line([1455, 845, 1430, 1030], fill="white", width=3, joint=None)
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draw.text((1440 - best_text_width, 860), best_text, fill="white", font=ch_text_font_h2)
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best_class_data = sorted(data["classes"], key=lambda k: k['kills'], reverse=True)[0]
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best_class_name = classesList[spc_name]
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best_kill = best_class_data['kills']
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best_kd = best_class_data['killDeath']
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best_kpm = best_class_data['kpm']
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best_time = best_class_data['secondsPlayed']
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best_time = round(best_time / 3600, 2)
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text_width_class_name = draw.textlength(best_class_name, ch_text_font_m)
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draw.text((1415 - text_width_class_name, 963), best_class_name,
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fill="white",
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font=ch_text_font_m)
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special_icon = await get_special_icon(best_class_data)
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special_icon = png_resize(special_icon, new_width=75, new_height=75)
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print(text_width_class_name)
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# paste方法不能处理浮点数
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pos = (round(1390 - text_width_class_name - 60), 950)
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data_image = image_paste(special_icon, data_image, pos)
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# 击杀/kd/kpm/时长
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draw.text((1465, 860), f'K/D:{best_kd}', fill="white", font=ch_text_font_5)
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draw.text((1460, 900), f'KPM:{best_kpm}', fill="white", font=ch_text_font_5)
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draw.text((1455, 940), f'击杀:{best_kill}', fill="white", font=ch_text_font_5)
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draw.text((1450, 980), f'时长:{best_time}H', fill="white", font=ch_text_font_5)
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# 边框
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data_image = draw_rect(data_image, (1120, 25, 1645, 120), 1, fill=(0, 0, 0, 300))
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# 白横条
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data_image = draw_rect(data_image, (1120, 125, 1645, 145), 1, fill=(255, 255, 255, 300))
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# 分割线
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draw.line([1670, 150, 1670, 1055], fill="white", width=5, joint=None)
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# 7.生涯数据
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# part1
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kd = data_info.killDeath
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real_kd = data_info.infantryKillDeath
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kills = data_info.kills
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vehicle_kills = data_info.dividedKills['vehicle']
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death = data_info.deaths
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# part2
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kpm = data_info.killsPerMinute
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kill_human_per = float(data_info.humanPrecentage.strip('%')) / 100
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real_kpm = round(kill_human_per * kpm, 2)
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headshot = data_info.headshots
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acc = data_info.accuracy
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win = data_info.winPercent
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# part3
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AI_kills = data_info.dividedKills['ai']
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kills_per_match = data_info.killsPerMatch
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revives = data_info.revives
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spot = data_info.enemiesSpotted
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vehicles_destroyed = data_info.vehiclesDestroyed
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# 开始打印生涯数据
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# 绘制边框
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data_image = draw_rect(data_image, (1673, 150, 1895, 1055), 1, fill=(50, 50, 50, 150))
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data_image = draw_rect(data_image, (1676, 153, 1892, 1052), 5, fill=(0, 0, 0, 150))
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# part1
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draw.text((1680, 165), f'K/D:{kd}', fill="white", font=ch_text_font_6)
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draw.text((1680, 222), f'真实K/D:{real_kd}', fill="white", font=ch_text_font_6)
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draw.text((1680, 279), f'击杀总数:{kd}', fill="white", font=ch_text_font_6)
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draw.text((1680, 336), f'载具击杀:{kd}', fill="white", font=ch_text_font_6)
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draw.text((1680, 393), f'死亡次数:{kd}', fill="white", font=ch_text_font_6)
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# part1
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# 分割线
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data_image = await draw_point_line(data_image, (1685, 450), (1870, 450), line_spacing=5, line_length=30, line_width=2,
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line_color='white')
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draw.text((1680, 479), f'KPM:{kpm}', fill="white", font=ch_text_font_6)
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draw.text((1680, 536), f'真实KPM:{real_kpm}', fill="white", font=ch_text_font_6)
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draw.text((1680, 593), f'爆头率:{headshot}', fill="white", font=ch_text_font_6)
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draw.text((1680, 650), f'命中率:{acc}', fill="white", font=ch_text_font_6)
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draw.text((1680, 707), f'胜率:{win}', fill="white", font=ch_text_font_6)
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# part1
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# 分割线
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data_image = await draw_point_line(data_image, (1685, 764), (1870, 764), line_spacing=5, line_length=30,line_width=2,
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line_color='white')
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draw.text((1680, 793), f'AI击杀:{AI_kills}', fill="white", font=ch_text_font_6)
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draw.text((1680, 850), f'场均击杀:{kills_per_match}', fill="white", font=ch_text_font_6)
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draw.text((1680, 907), f'急救:{revives}', fill="white", font=ch_text_font_6)
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draw.text((1680, 964), f'标记:{spot}', fill="white", font=ch_text_font_6)
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draw.text((1680, 1021), f'摧毁载具:{vehicles_destroyed}', fill="white", font=ch_text_font_6)
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# 粘贴game logo
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logo = Image.open(filepath + "/img/bf2042_logo/bf2042logo.png").convert('RGBA')
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logo = png_resize(logo, new_width=120, new_height=120)
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data_image = image_paste(logo, data_image, (1775, 25))
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data_image.show()
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b_io = BytesIO()
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data_image.save(b_io, format="PNG")
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base64_str = 'base64://' + base64.b64encode(b_io.getvalue()).decode()
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return base64_str
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