922 lines
27 KiB
Python
922 lines
27 KiB
Python
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import numpy as np
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from io import BytesIO
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from pathlib import Path
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from typing import List, Dict, Tuple
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from colorsys import rgb_to_hsv, hsv_to_rgb
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from PIL import Image, ImageDraw, ImageFont, ImageFilter, ImageEnhance
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from .utils import hex_to_rgb
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from .models import DrawPlayerStatusData, Achievements
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WIDTH = 400
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PARENT_AVATAR_SIZE = 72
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MEMBER_AVATAR_SIZE = 50
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unknown_avatar_path = Path(__file__).parent / "res/unknown_avatar.jpg"
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parent_status_path = Path(__file__).parent / "res/parent_status.png"
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friends_search_path = Path(__file__).parent / "res/friends_search.png"
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busy_path = Path(__file__).parent / "res/busy.png"
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zzz_online_path = Path(__file__).parent / "res/zzz_online.png"
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zzz_gaming_path = Path(__file__).parent / "res/zzz_gaming.png"
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gaming_path = Path(__file__).parent / "res/gaming.png"
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font_regular_path = None
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font_light_path = None
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font_bold_path = None
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def set_font_paths(regular_path, light_path, bold_path):
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global font_regular_path, font_light_path, font_bold_path
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base_dir = Path().cwd()
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font_regular_path = str((base_dir / regular_path).resolve())
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font_light_path = str((base_dir / light_path).resolve())
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font_bold_path = str((base_dir / bold_path).resolve())
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def check_font():
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if not Path(font_regular_path).exists():
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raise FileNotFoundError(f"Font file {font_regular_path} not found.")
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if not Path(font_light_path).exists():
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raise FileNotFoundError(f"Font file {font_light_path} not found.")
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if not Path(font_bold_path).exists():
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raise FileNotFoundError(f"Font file {font_bold_path} not found.")
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personastate_colors = {
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0: (hex_to_rgb("969697"), hex_to_rgb("656565")),
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1: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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2: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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3: (hex_to_rgb("45778e"), hex_to_rgb("365969")),
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4: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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5: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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6: (hex_to_rgb("6dcef5"), hex_to_rgb("4c91ac")),
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}
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def vertically_concatenate_images(images: List[Image.Image]) -> Image.Image:
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widths, heights = zip(*(i.size for i in images))
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total_width = max(widths)
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total_height = sum(heights)
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new_image = Image.new("RGB", (total_width, total_height))
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y_offset = 0
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for image in images:
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new_image.paste(image, (0, y_offset))
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y_offset += image.size[1]
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return new_image
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def draw_start_gaming(
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avatar: Image.Image, friend_name: str, game_name: str, nickname: str = None
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):
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canvas = Image.open(gaming_path)
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canvas.paste(avatar.resize((66, 66), Image.BICUBIC), (15, 20))
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# 绘制名称
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draw = ImageDraw.Draw(canvas)
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draw.text(
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(104, 14),
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f"{friend_name} ({nickname})" if nickname is not None else friend_name,
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font=ImageFont.truetype(font_regular_path, 19),
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fill=hex_to_rgb("e3ffc2"),
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)
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# 绘制"正在玩"
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draw.text(
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(103, 42),
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"正在玩",
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font=ImageFont.truetype(font_regular_path, 17),
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fill=hex_to_rgb("969696"),
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)
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# 绘制游戏名称
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draw.text(
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(104, 66),
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game_name,
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font=ImageFont.truetype(font_bold_path, 14),
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fill=hex_to_rgb("91c257"),
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)
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return canvas
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def draw_parent_status(parent_avatar: Image.Image, parent_name: str) -> Image.Image:
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parent_avatar = parent_avatar.resize(
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(PARENT_AVATAR_SIZE, PARENT_AVATAR_SIZE), Image.BICUBIC
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)
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canvas = Image.open(parent_status_path).resize((WIDTH, 120), Image.BICUBIC)
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draw = ImageDraw.Draw(canvas)
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# 在左下角 (16, 16) 处绘制头像
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avatar_height = 120 - 16 - PARENT_AVATAR_SIZE
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canvas.paste(parent_avatar, (16, avatar_height))
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# 绘制名称
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draw.text(
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(16 + PARENT_AVATAR_SIZE + 16, avatar_height + 12),
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parent_name,
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font=ImageFont.truetype(font_bold_path, 20),
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fill=hex_to_rgb("6dcff6"),
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)
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# 绘制状态
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draw.text(
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(16 + PARENT_AVATAR_SIZE + 16, avatar_height + 20 + 16),
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"在线",
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font=ImageFont.truetype(font_light_path, 18),
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fill=hex_to_rgb("4c91ac"),
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)
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return canvas
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def draw_friends_search() -> Image.Image:
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canvas = Image.new("RGB", (WIDTH, 50), hex_to_rgb("434953"))
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friends_search = Image.open(friends_search_path)
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canvas.paste(friends_search, (WIDTH - friends_search.width, 0))
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draw = ImageDraw.Draw(canvas)
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draw.text(
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(24, 10),
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"好友",
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hex_to_rgb("b7ccd5"),
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font=ImageFont.truetype(font_regular_path, 20),
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)
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return canvas
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def draw_friend_status(
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friend_avatar: Image.Image,
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friend_name: str,
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status: str,
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personastate: int,
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nickname: str = None,
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) -> Image.Image:
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friend_avatar = friend_avatar.resize(
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(MEMBER_AVATAR_SIZE, MEMBER_AVATAR_SIZE), Image.BICUBIC
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)
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canvas = Image.new("RGB", (WIDTH, 64), hex_to_rgb("1e2024"))
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draw = ImageDraw.Draw(canvas)
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display_name = (
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f"{friend_name} ({nickname})" if nickname is not None else friend_name
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)
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if personastate == 2:
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# 忙碌 加上一个忙碌图标
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canvas = draw_friend_status(friend_avatar, friend_name, status, 1, nickname)
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draw = ImageDraw.Draw(canvas)
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busy = Image.open(busy_path)
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name_width = int(
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draw.textlength(display_name, font=ImageFont.truetype(font_bold_path, 20))
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)
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canvas.paste(busy, (22 + MEMBER_AVATAR_SIZE + 16 + name_width + 4, 18))
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return canvas
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if personastate == 4:
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# 打盹 加上一个 ZZZ
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canvas = draw_friend_status(friend_avatar, friend_name, status, 1, nickname)
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draw = ImageDraw.Draw(canvas)
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zzz = Image.open(zzz_online_path if status == "在线" else zzz_gaming_path)
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name_width = int(
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draw.textlength(display_name, font=ImageFont.truetype(font_bold_path, 20))
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)
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canvas.paste(zzz, (22 + MEMBER_AVATAR_SIZE + 16 + name_width + 8, 18))
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return canvas
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# 绘制头像
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canvas.paste(friend_avatar, (22, 8))
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if status != "在线" and personastate == 1:
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fill = (hex_to_rgb("e3ffc2"), hex_to_rgb("8ebe56"))
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elif status != "离开" and personastate == 3:
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fill = (hex_to_rgb("e3ffc2"), hex_to_rgb("8ebe56"))
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else:
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fill = personastate_colors[personastate]
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# 绘制名称
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draw.text(
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(22 + MEMBER_AVATAR_SIZE + 18, 12),
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display_name,
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font=ImageFont.truetype(font_bold_path, 20),
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fill=fill[0],
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)
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# 绘制状态
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draw.text(
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(22 + MEMBER_AVATAR_SIZE + 16, 36),
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status,
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font=ImageFont.truetype(font_regular_path, 18),
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fill=fill[1],
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)
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return canvas
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def draw_gaming_friends_status(data: List[Dict[str, str]]) -> Image.Image:
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# 排序数据,按照游戏名称字母表顺序排序
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data.sort(key=lambda x: x["status"])
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canvas = Image.new(
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"RGB",
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(WIDTH, 64 + (MEMBER_AVATAR_SIZE + 16) * len(data) + 16),
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hex_to_rgb("1e2024"),
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)
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draw = ImageDraw.Draw(canvas)
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# 绘制标题
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draw.text(
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(22, 22),
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"游戏中",
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hex_to_rgb("c5d6d4"),
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font=ImageFont.truetype(font_regular_path, 22),
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)
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# 绘制好友头像和名称
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friends_status_list = [
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draw_friend_status(
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d["avatar"], d["name"], d["status"], d["personastate"], d["nickname"]
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)
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for d in data
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]
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# 拼接好友头像和名称
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for i, friend_status in enumerate(friends_status_list):
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canvas.paste(friend_status, (0, 64 + (MEMBER_AVATAR_SIZE + 16) * i))
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return canvas
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def draw_online_friends_status(data: List[Dict[str, str]]) -> Image.Image:
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canvas = Image.new(
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"RGB",
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(WIDTH, 64 + (MEMBER_AVATAR_SIZE + 16) * len(data) + 16),
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hex_to_rgb("1e2024"),
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)
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draw = ImageDraw.Draw(canvas)
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# 绘制标题
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draw.text(
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(22, 22),
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"在线好友",
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hex_to_rgb("c5d6d4"),
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font=ImageFont.truetype(font_regular_path, 22),
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)
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# 绘制在线人数
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draw.text(
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(115, 25),
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f"({len(data)})",
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hex_to_rgb("67665c"),
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font=ImageFont.truetype(font_regular_path, 18),
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)
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# 绘制好友头像和名称
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friends_status_list = [
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draw_friend_status(
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d["avatar"], d["name"], d["status"], d["personastate"], d["nickname"]
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)
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for d in data
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]
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|
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# 拼接好友头像和名称
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for i, friend_status in enumerate(friends_status_list):
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canvas.paste(friend_status, (0, 64 + (MEMBER_AVATAR_SIZE + 16) * i))
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return canvas
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def draw_offline_friends_status(data: List[Dict[str, str]]) -> Image.Image:
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canvas = Image.new(
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"RGB",
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(WIDTH, 64 + (MEMBER_AVATAR_SIZE + 16) * len(data) + 16),
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hex_to_rgb("1e2024"),
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)
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draw = ImageDraw.Draw(canvas)
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# 绘制标题
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draw.text(
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(22, 22),
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"离线",
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hex_to_rgb("c5d6d4"),
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font=ImageFont.truetype(font_regular_path, 22),
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)
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|
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# 绘制离线人数
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draw.text(
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(72, 25),
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f"({len(data)})",
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hex_to_rgb("67665c"),
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font=ImageFont.truetype(font_regular_path, 18),
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)
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|
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# 绘制好友头像和名称
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|||
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friends_status_list = [
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draw_friend_status(
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d["avatar"], d["name"], d["status"], d["personastate"], d["nickname"]
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|||
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)
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for d in data
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]
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|
|
|
|||
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# 拼接好友头像和名称
|
|||
|
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for i, friend_status in enumerate(friends_status_list):
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|
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canvas.paste(friend_status, (0, 64 + (MEMBER_AVATAR_SIZE + 16) * i))
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|
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return canvas
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|
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|||
|
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|||
|
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def draw_friends_status(
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|
|
parent_avatar: Image.Image, parent_name: str, data: List[Dict[str, str]]
|
|||
|
|
):
|
|||
|
|
data.sort(key=lambda x: x["personastate"])
|
|||
|
|
|
|||
|
|
parent_status = draw_parent_status(parent_avatar, parent_name)
|
|||
|
|
friends_search = draw_friends_search()
|
|||
|
|
|
|||
|
|
status_images: List[Image.Image] = []
|
|||
|
|
height = parent_status.height + friends_search.height
|
|||
|
|
|
|||
|
|
gaming_data = [
|
|||
|
|
d
|
|||
|
|
for d in data
|
|||
|
|
if (d["personastate"] == 1 and d["status"] != "在线")
|
|||
|
|
or (d["personastate"] == 3 and d["status"] != "离开")
|
|||
|
|
or (d["personastate"] == 4 and d["status"] != "在线")
|
|||
|
|
]
|
|||
|
|
|
|||
|
|
if gaming_data:
|
|||
|
|
status_images.append(draw_gaming_friends_status(gaming_data))
|
|||
|
|
height += status_images[-1].height
|
|||
|
|
|
|||
|
|
online_data = [
|
|||
|
|
d
|
|||
|
|
for d in data
|
|||
|
|
if (d["personastate"] == 1 and d["status"] == "在线")
|
|||
|
|
or (d["personastate"] == 3 and d["status"] == "离开")
|
|||
|
|
or (d["personastate"] == 4 and d["status"] == "在线")
|
|||
|
|
or (d["personastate"] in [2, 5, 6])
|
|||
|
|
]
|
|||
|
|
# 按 1, 2, 4, 5, 6, 3 的顺序排序
|
|||
|
|
online_data.sort(key=lambda x: (7 if x["personastate"] == 3 else x["personastate"]))
|
|||
|
|
|
|||
|
|
if online_data:
|
|||
|
|
status_images.append(draw_online_friends_status(online_data))
|
|||
|
|
height += status_images[-1].height
|
|||
|
|
|
|||
|
|
offline_data = [d for d in data if d["personastate"] == 0]
|
|||
|
|
if offline_data:
|
|||
|
|
status_images.append(draw_offline_friends_status(offline_data))
|
|||
|
|
height += status_images[-1].height
|
|||
|
|
|
|||
|
|
# 拼合图片
|
|||
|
|
canvas = Image.new("RGB", (WIDTH, height), hex_to_rgb("1e2024"))
|
|||
|
|
draw = ImageDraw.Draw(canvas)
|
|||
|
|
|
|||
|
|
canvas.paste(parent_status, (0, 0))
|
|||
|
|
canvas.paste(friends_search, (0, parent_status.height))
|
|||
|
|
|
|||
|
|
y = parent_status.height + friends_search.height
|
|||
|
|
|
|||
|
|
for i, status_image in enumerate(status_images):
|
|||
|
|
canvas.paste(status_image, (0, y))
|
|||
|
|
y += status_image.height
|
|||
|
|
|
|||
|
|
# 绘制分割线
|
|||
|
|
if i != len(status_images) - 1:
|
|||
|
|
draw.rectangle([0, y - 1, WIDTH, y], fill=hex_to_rgb("333439"))
|
|||
|
|
|
|||
|
|
return canvas
|
|||
|
|
|
|||
|
|
|
|||
|
|
def get_average_color(image: Image.Image) -> tuple[int, int, int]:
|
|||
|
|
"""获取图片的平均颜色"""
|
|||
|
|
image_np = np.array(image)
|
|||
|
|
average_color = image_np.mean(axis=(0, 1)).astype(int)
|
|||
|
|
return tuple(average_color)
|
|||
|
|
|
|||
|
|
|
|||
|
|
def split_image(
|
|||
|
|
image: Image.Image, rows: int, cols: int
|
|||
|
|
) -> tuple[list[Image.Image], int, int]:
|
|||
|
|
"""将图片分割为rows * cols份"""
|
|||
|
|
width, height = image.size
|
|||
|
|
piece_width = width // cols
|
|||
|
|
piece_height = height // rows
|
|||
|
|
pieces = []
|
|||
|
|
|
|||
|
|
for r in range(rows):
|
|||
|
|
for c in range(cols):
|
|||
|
|
box = (
|
|||
|
|
c * piece_width,
|
|||
|
|
r * piece_height,
|
|||
|
|
(c + 1) * piece_width,
|
|||
|
|
(r + 1) * piece_height,
|
|||
|
|
)
|
|||
|
|
piece = image.crop(box)
|
|||
|
|
pieces.append(piece)
|
|||
|
|
|
|||
|
|
return pieces, piece_width, piece_height
|
|||
|
|
|
|||
|
|
|
|||
|
|
def recolor_image(image: Image.Image, rows: int, cols: int) -> Image.Image:
|
|||
|
|
"""分片图片,提取平均颜色后拼接"""
|
|||
|
|
total_average_color = get_average_color(image) # 获取整体平均颜色
|
|||
|
|
pieces, piece_width, piece_height = split_image(image, rows, cols)
|
|||
|
|
|
|||
|
|
diameter = min(pieces[0].size) # 以最小边为直径
|
|||
|
|
radius = diameter // 2
|
|||
|
|
new_image = Image.new("RGB", image.size, total_average_color)
|
|||
|
|
|
|||
|
|
for i, piece in enumerate(pieces):
|
|||
|
|
average_color = get_average_color(piece) # 获取每片的平均颜色
|
|||
|
|
|
|||
|
|
# 计算放置的位置
|
|||
|
|
row, col = divmod(i, cols)
|
|||
|
|
x = col * piece_width + piece_width // 2
|
|||
|
|
y = row * piece_height + piece_height // 2
|
|||
|
|
|
|||
|
|
# 画圆
|
|||
|
|
circle = Image.new("RGBA", (piece_width, piece_height), (0, 0, 0, 0))
|
|||
|
|
draw = ImageDraw.Draw(circle)
|
|||
|
|
draw.ellipse((0, 0, piece_width, piece_height), fill=average_color)
|
|||
|
|
|
|||
|
|
# 将圆形图片粘贴到新图片上
|
|||
|
|
new_image.paste(circle, (x - radius, y - radius), circle)
|
|||
|
|
|
|||
|
|
new_image = new_image.filter(ImageFilter.SMOOTH)
|
|||
|
|
new_image = new_image.filter(ImageFilter.GaussianBlur(50))
|
|||
|
|
|
|||
|
|
return new_image
|
|||
|
|
|
|||
|
|
|
|||
|
|
def create_gradient_image(
|
|||
|
|
size: Tuple[int, int], color1: Tuple[int, int, int], color2: Tuple[int, int, int]
|
|||
|
|
) -> Image.Image:
|
|||
|
|
"""创建渐变图片"""
|
|||
|
|
# 确保颜色值在 0-255 范围内
|
|||
|
|
color1 = tuple(max(0, min(255, c)) for c in color1)
|
|||
|
|
color2 = tuple(max(0, min(255, c)) for c in color2)
|
|||
|
|
# 创建一个渐变的线性空间
|
|||
|
|
gradient_array = np.linspace(color1, color2, size[0])
|
|||
|
|
|
|||
|
|
# 将渐变数组的形状调整为 (height, width, 3)
|
|||
|
|
gradient_image = np.tile(gradient_array, (size[1], 1, 1)).astype(np.uint8)
|
|||
|
|
|
|||
|
|
return Image.fromarray(gradient_image, "RGBA")
|
|||
|
|
|
|||
|
|
|
|||
|
|
def create_vertical_gradient_rect(width, height, start_color, end_color):
|
|||
|
|
"""
|
|||
|
|
创建一个在竖直方向上渐变的矩形图像.
|
|||
|
|
|
|||
|
|
Args:
|
|||
|
|
width (int): 矩形的宽度 (以像素为单位).
|
|||
|
|
height (int): 矩形的高度 (以像素为单位).
|
|||
|
|
start_color (tuple): 起始颜色,格式为 (R, G, B),每个值范围为 0-255.
|
|||
|
|
end_color (tuple): 结束颜色,格式为 (R, G, B),每个值范围为 0-255.
|
|||
|
|
|
|||
|
|
Returns:
|
|||
|
|
Image: PIL Image 对象,表示生成的渐变矩形.
|
|||
|
|
"""
|
|||
|
|
if width <= 0 or height <= 0:
|
|||
|
|
return Image.new("RGBA", (1, 1), (0, 0, 0, 0))
|
|||
|
|
# 确保颜色不超过 0-255 的范围
|
|||
|
|
start_color = tuple(max(0, min(255, c)) for c in start_color)
|
|||
|
|
end_color = tuple(max(0, min(255, c)) for c in end_color)
|
|||
|
|
|
|||
|
|
# 使用 NumPy 创建一个线性渐变数组
|
|||
|
|
gradient_array = np.linspace(start_color, end_color, num=height, dtype=np.uint8)
|
|||
|
|
gradient_array = np.tile(gradient_array[:, np.newaxis, :], (1, width, 1))
|
|||
|
|
|
|||
|
|
# 使用 Pillow 创建图像并填充颜色
|
|||
|
|
image = Image.fromarray(gradient_array)
|
|||
|
|
return image
|
|||
|
|
|
|||
|
|
|
|||
|
|
def random_color_offset(
|
|||
|
|
color: Tuple[int, int, int], offset: int
|
|||
|
|
) -> Tuple[int, int, int]:
|
|||
|
|
return tuple(
|
|||
|
|
min(255, max(0, c + np.random.randint(-offset, offset + 1))) for c in color
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
|
|||
|
|
def get_brightest_and_darkest_color(
|
|||
|
|
image: Image.Image,
|
|||
|
|
saturation_threshold: int = 100,
|
|||
|
|
hue_difference_threshold: int = 30,
|
|||
|
|
) -> Tuple[Tuple[int, int, int], Tuple[int, int, int]]:
|
|||
|
|
"""获取图片最亮和最暗的颜色"""
|
|||
|
|
# 将RGB图像转换为HSV
|
|||
|
|
img_hsv = np.array(image.convert("HSV"))
|
|||
|
|
|
|||
|
|
# 设定一个阈值来定义“鲜艳的颜色”,例如饱和度大于150
|
|||
|
|
vivid_mask = img_hsv[..., 1] > saturation_threshold
|
|||
|
|
|
|||
|
|
# 获取饱和度较高(鲜艳)的像素索引
|
|||
|
|
vivid_pixels = img_hsv[vivid_mask]
|
|||
|
|
|
|||
|
|
if len(vivid_pixels) < 10:
|
|||
|
|
return get_brightest_and_darkest_color(image, saturation_threshold - 10)
|
|||
|
|
|
|||
|
|
# 在鲜艳的像素中,根据亮度(V通道)找到最亮和最暗的颜色
|
|||
|
|
brightest_pixel = vivid_pixels[np.argmax(vivid_pixels[..., 2])]
|
|||
|
|
darkest_pixel = vivid_pixels[np.argmin(vivid_pixels[..., 2])]
|
|||
|
|
|
|||
|
|
# 获取最亮和最暗的颜色的色相差异
|
|||
|
|
hue_difference = abs(int(brightest_pixel[0]) - int(darkest_pixel[0]))
|
|||
|
|
|
|||
|
|
# 如果色相差异过小,则尝试寻找新的最暗颜色,直到色相差异大于设定阈值
|
|||
|
|
if hue_difference < hue_difference_threshold:
|
|||
|
|
possible_dark_pixels = vivid_pixels[vivid_pixels[..., 0] != brightest_pixel[0]]
|
|||
|
|
if len(possible_dark_pixels) > 0:
|
|||
|
|
darkest_pixel = possible_dark_pixels[
|
|||
|
|
np.argmin(possible_dark_pixels[..., 2])
|
|||
|
|
]
|
|||
|
|
|
|||
|
|
# 将最亮和最暗的像素从HSV转回RGB
|
|||
|
|
brightest_color = (
|
|||
|
|
Image.fromarray(np.uint8([[brightest_pixel]]), "HSV")
|
|||
|
|
.convert("RGB")
|
|||
|
|
.getpixel((0, 0))
|
|||
|
|
)
|
|||
|
|
darkest_color = (
|
|||
|
|
Image.fromarray(np.uint8([[darkest_pixel]]), "HSV")
|
|||
|
|
.convert("RGB")
|
|||
|
|
.getpixel((0, 0))
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
return brightest_color, darkest_color
|
|||
|
|
|
|||
|
|
|
|||
|
|
def draw_game_info(
|
|||
|
|
header: Image.Image,
|
|||
|
|
game_name: str,
|
|||
|
|
game_time: str,
|
|||
|
|
last_play_time: str,
|
|||
|
|
achievements: List[Achievements],
|
|||
|
|
completed_achievement_number: int,
|
|||
|
|
total_achievement_number: int,
|
|||
|
|
achievement_color: Tuple[int, int, int],
|
|||
|
|
) -> Image.Image:
|
|||
|
|
bg = Image.new("RGBA", (880, 110 + 64 + 10), (0, 0, 0, 110))
|
|||
|
|
header = header.resize((229, 86), Image.BICUBIC)
|
|||
|
|
bg.paste(header, (10, 110 // 2 - header.height // 2))
|
|||
|
|
|
|||
|
|
draw = ImageDraw.Draw(bg)
|
|||
|
|
|
|||
|
|
# 画游戏名
|
|||
|
|
draw.text(
|
|||
|
|
(260, 10),
|
|||
|
|
game_name,
|
|||
|
|
font=ImageFont.truetype(font_regular_path, 26),
|
|||
|
|
fill=(255, 255, 255),
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
# 画最后游玩时间
|
|||
|
|
font = ImageFont.truetype(font_light_path, 22)
|
|||
|
|
display_text = last_play_time
|
|||
|
|
draw.text(
|
|||
|
|
(int(bg.width - font.getlength(display_text)) - 10, 75),
|
|||
|
|
display_text,
|
|||
|
|
font=font,
|
|||
|
|
fill=(150, 150, 150),
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
# 画游戏时间
|
|||
|
|
font = ImageFont.truetype(font_light_path, 22)
|
|||
|
|
display_text = f"总时数 {game_time}"
|
|||
|
|
draw.text(
|
|||
|
|
(int(bg.width - font.getlength(display_text)) - 10, 50),
|
|||
|
|
display_text,
|
|||
|
|
font=font,
|
|||
|
|
fill=(150, 150, 150),
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
if completed_achievement_number is None or total_achievement_number is None:
|
|||
|
|
return bg.crop((0, 0, bg.width, 110))
|
|||
|
|
|
|||
|
|
# 画成就 + 64 + 10
|
|||
|
|
achievement_bg = Image.new("RGBA", (860, 64), achievement_color)
|
|||
|
|
draw_achievement = ImageDraw.Draw(achievement_bg)
|
|||
|
|
|
|||
|
|
# 画成就进度
|
|||
|
|
font = ImageFont.truetype(font_light_path, 18)
|
|||
|
|
x = 14
|
|||
|
|
draw_achievement.text(
|
|||
|
|
(x, 20),
|
|||
|
|
"成就进度",
|
|||
|
|
font=font,
|
|||
|
|
fill=(255, 255, 255, 255),
|
|||
|
|
)
|
|||
|
|
x += font.getlength("成就进度") + 10
|
|||
|
|
draw_achievement.text(
|
|||
|
|
(int(x), 20),
|
|||
|
|
f"{completed_achievement_number} / {total_achievement_number}",
|
|||
|
|
font=font,
|
|||
|
|
fill=(130, 130, 130),
|
|||
|
|
)
|
|||
|
|
x += (
|
|||
|
|
font.getlength(f"{completed_achievement_number} / {total_achievement_number}")
|
|||
|
|
+ 10
|
|||
|
|
)
|
|||
|
|
progress_bar = create_progress_bar(
|
|||
|
|
completed_achievement_number / total_achievement_number, achievement_color
|
|||
|
|
)
|
|||
|
|
achievement_bg.paste(progress_bar, (int(x), 24), progress_bar)
|
|||
|
|
|
|||
|
|
# 画成就图标
|
|||
|
|
x = 860 - 48 * 6 - 10 * 6
|
|||
|
|
for achievement in achievements:
|
|||
|
|
achievement_image = Image.open(BytesIO(achievement["image"])).resize((48, 48))
|
|||
|
|
achievement_bg.paste(achievement_image, (x, 8))
|
|||
|
|
x += 48 + 10
|
|||
|
|
|
|||
|
|
if completed_achievement_number > 6:
|
|||
|
|
font = ImageFont.truetype(font_regular_path, 22)
|
|||
|
|
display_text = f"+{completed_achievement_number - 5}"
|
|||
|
|
draw_achievement.rectangle((x, 8, x + 48, 56), fill=(34, 34, 34))
|
|||
|
|
draw_achievement.text(
|
|||
|
|
(x + 24 - font.getlength(display_text) // 2, 18),
|
|||
|
|
display_text,
|
|||
|
|
font=font,
|
|||
|
|
fill=(255, 255, 255),
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
bg.paste(achievement_bg, (10, 110), achievement_bg)
|
|||
|
|
return bg
|
|||
|
|
|
|||
|
|
|
|||
|
|
def draw_player_status(
|
|||
|
|
player_bg: Image.Image,
|
|||
|
|
player_avatar: Image.Image,
|
|||
|
|
player_name: str,
|
|||
|
|
player_id: str,
|
|||
|
|
player_description: str,
|
|||
|
|
player_last_two_weeks_time: str, # e.g. 10.2 小时
|
|||
|
|
player_games: List[DrawPlayerStatusData],
|
|||
|
|
):
|
|||
|
|
if isinstance(player_bg, bytes):
|
|||
|
|
player_bg = Image.open(BytesIO(player_bg))
|
|||
|
|
if isinstance(player_avatar, bytes):
|
|||
|
|
player_avatar = Image.open(BytesIO(player_avatar))
|
|||
|
|
|
|||
|
|
bg = recolor_image(
|
|||
|
|
player_bg.crop(
|
|||
|
|
(
|
|||
|
|
(player_bg.width - 960) // 2,
|
|||
|
|
0,
|
|||
|
|
(player_bg.width + 960) // 2,
|
|||
|
|
player_bg.height,
|
|||
|
|
)
|
|||
|
|
),
|
|||
|
|
10,
|
|||
|
|
10,
|
|||
|
|
)
|
|||
|
|
# 调暗背景
|
|||
|
|
enhancer = ImageEnhance.Brightness(bg)
|
|||
|
|
bg = enhancer.enhance(0.7)
|
|||
|
|
# bg.size = (960, 1020)
|
|||
|
|
player_avatar = player_avatar.resize((200, 200))
|
|||
|
|
bg.paste(player_avatar, (40, 40))
|
|||
|
|
|
|||
|
|
draw = ImageDraw.Draw(bg)
|
|||
|
|
|
|||
|
|
# 画头像外框
|
|||
|
|
draw.rectangle((40, 40, 240, 240), outline=(83, 164, 196), width=3)
|
|||
|
|
|
|||
|
|
# 画昵称
|
|||
|
|
draw.text(
|
|||
|
|
(280, 48),
|
|||
|
|
player_name,
|
|||
|
|
font=ImageFont.truetype(font_light_path, 40),
|
|||
|
|
fill=(255, 255, 255),
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
# 画ID
|
|||
|
|
draw.text(
|
|||
|
|
(280, 100),
|
|||
|
|
f"好友代码: {player_id}",
|
|||
|
|
font=ImageFont.truetype(font_regular_path, 19),
|
|||
|
|
fill=(191, 191, 191),
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
# 画简介
|
|||
|
|
line_width = 0
|
|||
|
|
offset = 0
|
|||
|
|
line = ""
|
|||
|
|
for idx, char in enumerate(player_description):
|
|||
|
|
line += char
|
|||
|
|
line_width += ImageFont.truetype(font_light_path, 22).getlength(char)
|
|||
|
|
if line_width > 640 or idx == len(player_description) - 1 or char == "\n":
|
|||
|
|
draw.text(
|
|||
|
|
(280, 132 + offset),
|
|||
|
|
line,
|
|||
|
|
font=ImageFont.truetype(font_light_path, 22),
|
|||
|
|
fill=(255, 255, 255),
|
|||
|
|
)
|
|||
|
|
line = ""
|
|||
|
|
offset += 25
|
|||
|
|
line_width = 0
|
|||
|
|
if offset >= 25 * 4:
|
|||
|
|
break
|
|||
|
|
|
|||
|
|
# 画游戏
|
|||
|
|
|
|||
|
|
brightest_color, darkest_color = get_brightest_and_darkest_color(player_bg)
|
|||
|
|
brightest_color = tuple(map(lambda x: x - 30 if x >= 30 else 0, brightest_color))
|
|||
|
|
darkest_color = tuple(
|
|||
|
|
map(lambda x: x + 30 if x <= 255 - 30 else 255, darkest_color)
|
|||
|
|
)
|
|||
|
|
brightest_color = (brightest_color[0], brightest_color[1], brightest_color[2], 128)
|
|||
|
|
brightest_color = random_color_offset(brightest_color, 20)
|
|||
|
|
darkest_color = (darkest_color[0], darkest_color[1], darkest_color[2], 128)
|
|||
|
|
darkest_color = random_color_offset(darkest_color, 20)
|
|||
|
|
|
|||
|
|
# 画游戏信息
|
|||
|
|
hsv_achievement_color = rgb_to_hsv(*brightest_color[:3])
|
|||
|
|
achievement_color = tuple(
|
|||
|
|
map(
|
|||
|
|
int,
|
|||
|
|
hsv_to_rgb(
|
|||
|
|
hsv_achievement_color[0],
|
|||
|
|
hsv_achievement_color[1] * 0.85,
|
|||
|
|
hsv_achievement_color[2] * 0.6,
|
|||
|
|
),
|
|||
|
|
)
|
|||
|
|
)
|
|||
|
|
game_images: List[Image.Image] = []
|
|||
|
|
for idx, game in enumerate(player_games):
|
|||
|
|
game_image = Image.open(BytesIO(game["game_header"]))
|
|||
|
|
game_info = draw_game_info(
|
|||
|
|
game_image,
|
|||
|
|
game["game_name"],
|
|||
|
|
game["game_time"],
|
|||
|
|
game["last_play_time"],
|
|||
|
|
game["achievements"],
|
|||
|
|
game["completed_achievement_number"],
|
|||
|
|
game["total_achievement_number"],
|
|||
|
|
achievement_color,
|
|||
|
|
)
|
|||
|
|
game_images.append(game_info)
|
|||
|
|
|
|||
|
|
# 画半透明黑色背景
|
|||
|
|
bg_game = Image.new(
|
|||
|
|
"RGBA", (920, 106 + sum([game_image.height + 26 for game_image in game_images]))
|
|||
|
|
)
|
|||
|
|
draw_game = ImageDraw.Draw(bg_game)
|
|||
|
|
draw_game.rectangle(
|
|||
|
|
(
|
|||
|
|
0,
|
|||
|
|
0,
|
|||
|
|
920,
|
|||
|
|
bg_game.height,
|
|||
|
|
),
|
|||
|
|
fill=(0, 0, 0, 120),
|
|||
|
|
)
|
|||
|
|
bg.paste(bg_game, (20, 272), bg_game)
|
|||
|
|
|
|||
|
|
# 画渐变条
|
|||
|
|
gradient = create_gradient_image((920, 50), brightest_color, darkest_color)
|
|||
|
|
bg.paste(gradient, (20, 272), gradient)
|
|||
|
|
|
|||
|
|
# 画渐变条的文字:最新动态,最近游戏
|
|||
|
|
draw.text(
|
|||
|
|
(34, 279),
|
|||
|
|
"最新动态",
|
|||
|
|
font=ImageFont.truetype(font_light_path, 26),
|
|||
|
|
fill=(255, 255, 255),
|
|||
|
|
)
|
|||
|
|
if player_last_two_weeks_time is not None:
|
|||
|
|
width = ImageFont.truetype(font_light_path, 26).getlength(
|
|||
|
|
player_last_two_weeks_time
|
|||
|
|
)
|
|||
|
|
draw.text(
|
|||
|
|
(960 - width - 34, 279),
|
|||
|
|
player_last_two_weeks_time,
|
|||
|
|
font=ImageFont.truetype(font_light_path, 26),
|
|||
|
|
fill=(255, 255, 255),
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
y = 350
|
|||
|
|
for idx, game_image in enumerate(game_images):
|
|||
|
|
bg.paste(
|
|||
|
|
game_image,
|
|||
|
|
((920 - game_image.width) // 2 + 20, y),
|
|||
|
|
game_image.convert("RGBA"),
|
|||
|
|
)
|
|||
|
|
y += game_image.height + 26
|
|||
|
|
|
|||
|
|
player_bg.paste(bg, ((player_bg.width - 960) // 2, 0), bg.convert("RGBA"))
|
|||
|
|
|
|||
|
|
return player_bg
|
|||
|
|
|
|||
|
|
|
|||
|
|
def rounded_rectangle(
|
|||
|
|
image: Image.Image,
|
|||
|
|
radius: int,
|
|||
|
|
border=False,
|
|||
|
|
border_width=0,
|
|||
|
|
border_color=(0, 0, 0),
|
|||
|
|
):
|
|||
|
|
"""
|
|||
|
|
将给定的Image.Image对象切割为圆角矩形。
|
|||
|
|
|
|||
|
|
Args:
|
|||
|
|
image: 一个PIL Image对象。
|
|||
|
|
radius: 圆角半径,单位为像素。
|
|||
|
|
border: 是否需要边框,默认为False。
|
|||
|
|
border_width: 边框宽度,单位为像素,默认为0。
|
|||
|
|
border_color: 边框颜色,RGB元组,默认为黑色(0, 0, 0)。
|
|||
|
|
|
|||
|
|
Returns:
|
|||
|
|
一个PIL Image对象,表示切割后的圆角矩形图像。
|
|||
|
|
"""
|
|||
|
|
|
|||
|
|
width, height = image.size
|
|||
|
|
|
|||
|
|
image_ = Image.new("RGBA", (width + 1, height + 1), (0, 0, 0, 0))
|
|||
|
|
image_.paste(image, (0, 0), image.convert("RGBA"))
|
|||
|
|
|
|||
|
|
# 创建一个圆角矩形的遮罩
|
|||
|
|
result = Image.new("RGBA", (width + 1, height + 1), (0, 0, 0, 0))
|
|||
|
|
mask = Image.new("L", (width + 1, height + 1), 0)
|
|||
|
|
draw = ImageDraw.Draw(mask)
|
|||
|
|
image_draw = ImageDraw.Draw(result)
|
|||
|
|
|
|||
|
|
# 绘制圆角矩形
|
|||
|
|
draw.rounded_rectangle((0, 0, width, height), radius=radius, fill=255)
|
|||
|
|
|
|||
|
|
# 应用遮罩到原始图像
|
|||
|
|
result.paste(image_, (0, 0), mask)
|
|||
|
|
|
|||
|
|
# 添加边框 (如果需要)
|
|||
|
|
if border:
|
|||
|
|
image_draw.rounded_rectangle(
|
|||
|
|
(0, 0, width, height),
|
|||
|
|
radius=radius,
|
|||
|
|
outline=border_color,
|
|||
|
|
width=border_width,
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
return result
|
|||
|
|
|
|||
|
|
|
|||
|
|
def create_progress_bar(
|
|||
|
|
progress: float, color: Tuple[int, int, int], width=186, height=16
|
|||
|
|
):
|
|||
|
|
color_hsv = rgb_to_hsv(*color)
|
|||
|
|
|
|||
|
|
# 外条
|
|||
|
|
bar_color = tuple(
|
|||
|
|
map(int, hsv_to_rgb(color_hsv[0], color_hsv[1], color_hsv[2] * 0.8))
|
|||
|
|
)
|
|||
|
|
border_color = tuple(map(lambda x: max(x - 20, 0), color))
|
|||
|
|
border_image = rounded_rectangle(
|
|||
|
|
Image.new("RGBA", (width, height), bar_color),
|
|||
|
|
8,
|
|||
|
|
border=True,
|
|||
|
|
border_width=1,
|
|||
|
|
border_color=border_color,
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
# 内条
|
|||
|
|
bar_color_top = tuple(
|
|||
|
|
map(int, hsv_to_rgb(color_hsv[0], color_hsv[1] / 2, color_hsv[2] * 5 / 2))
|
|||
|
|
)
|
|||
|
|
bar_color_bottem = tuple(
|
|||
|
|
map(int, hsv_to_rgb(color_hsv[0], color_hsv[1] / 2, color_hsv[2]))
|
|||
|
|
)
|
|||
|
|
|
|||
|
|
bar_image = create_vertical_gradient_rect(
|
|||
|
|
int(width * progress) - 6, height - 4, bar_color_top, bar_color_bottem
|
|||
|
|
)
|
|||
|
|
bar_image = rounded_rectangle(bar_image, 6)
|
|||
|
|
|
|||
|
|
# 合并
|
|||
|
|
border_image.paste(bar_image, (3, 2), bar_image)
|
|||
|
|
|
|||
|
|
return border_image
|