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HeXi/hexi/plugins/nonebot_plugin_steam_info/handlers/steam.py
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"""Steam 信息 —— 触发器(Trigger)层。"""
from __future__ import annotations
import asyncio
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from nonebot import logger, on_command
from nonebot.adapters import Message, Event
from nonebot.adapters.onebot.v11 import Bot, MessageEvent, MessageSegment
from nonebot.params import CommandArg, Depends
from nonebot.permission import SUPERUSER
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from nonebot_plugin_alconna import At, Image, Target, UniMessage
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from hexi.core.cooldown import cooldown
# 业务/状态在插件根 __init__ 中(本插件为社区插件,服务层保留在根模块)
from .. import (
__plugin_meta__,
STEAM_ID_OFFSET,
avatar_path,
bind_data,
cache_path,
config,
db_path,
disable_parent_data,
draw_friends_status,
draw_player_status,
fetch_play_time,
get_game_cn_names,
get_game_icons,
get_group_nickname,
get_parent_info,
get_steam_id,
get_steam_users_info,
get_target,
get_user_data,
get_recently_played,
fetch_game_header_image,
image_to_bytes,
key_select,
localize_game_name,
simplize_steam_player_data,
build_profile_status,
describe_ban,
_fill_missing_icon_hashes,
_query_game_names,
_query_game_name_ch_by_en,
_upsert_game_icon_hashes,
update_steamdb_apps,
)
# 信息卡「游戏动态」最多展示的条数(按近两周时长排序,列表本身最多 8 条)
MAX_ACTIVITY_GAMES = 4
help = on_command("steamhelp", aliases={"steam帮助"}, priority=10)
bind = on_command("steambind", aliases={"绑定steam"}, priority=10)
unbind = on_command("steamunbind", aliases={"解绑steam"}, priority=10)
# steaminfo 会额外调一次 Steam API(近两周时长),按群冷却防止被刷配额
info = cooldown(30, scope="group", hint="群里刚有人查过,{secs} 秒后再试")(
on_command("steaminfo", aliases={"steam信息"}, priority=10)
)
check = cooldown(30, scope="group", hint="群里刚有人查过,{secs} 秒后再试")(
on_command("steamcheck", aliases={"查看steam", "查steam", "谁在玩游戏"}, priority=10)
)
enable = on_command("steamenable", aliases={"启用steam"}, priority=10)
disable = on_command("steamdisable", aliases={"禁用steam"}, priority=10)
get_play_time = cooldown(15, hint="查询太频繁了,{secs} 秒后再试")(
on_command("steamplaytime", aliases={"游戏时长表"}, priority=10)
)
update_steamdb = on_command(
"steamdbupdate", aliases={"更新steamdb"}, priority=10, permission=SUPERUSER
)
@help.handle()
async def help_handle():
await help.finish(__plugin_meta__.usage)
@bind.handle()
async def bind_handle(event: Event, target: Target = Depends(get_target), cmd_arg: Message = CommandArg()):
parent_id = target.parent_id or target.id
arg = cmd_arg.extract_plain_text()
if not arg.isdigit():
await bind.finish(
"请输入正确的 Steam ID 或 Steam好友代码,格式: steambind [Steam ID 或 Steam好友代码]"
)
steam_id = get_steam_id(arg)
if user_data := bind_data.get(parent_id, event.get_user_id()):
user_data["steam_id"] = steam_id
bind_data.save()
await bind.finish(f"已更新你的 Steam ID 为 {steam_id}")
else:
bind_data.add(
parent_id,
{"user_id": event.get_user_id(), "steam_id": steam_id, "nickname": None},
)
bind_data.save()
await bind.finish(f"已绑定你的 Steam ID 为 {steam_id}")
@unbind.handle()
async def unbind_handle(event: Event, target: Target = Depends(get_target)):
parent_id = target.parent_id or target.id
user_id = event.get_user_id()
if bind_data.get(parent_id, user_id) is not None:
bind_data.remove(parent_id, user_id)
bind_data.save()
await unbind.finish("已解绑 Steam ID")
else:
await unbind.finish("未绑定 Steam ID")
@info.handle()
async def info_handle(bot: Bot, event: Event, target: Target = Depends(get_target), arg: Message = CommandArg()):
parent_id = target.parent_id or target.id
uni_arg = await UniMessage.generate(message=arg, event=event, bot=bot)
at = uni_arg[At]
if len(at) != 0:
user_id = at[0].target
user_data = bind_data.get(parent_id, user_id)
if user_data is None:
await info.finish("该用户未绑定 Steam ID")
steam_id = user_data["steam_id"]
steam_friend_code = str(int(steam_id) - STEAM_ID_OFFSET)
elif arg.extract_plain_text().strip() != "":
steam_id = int(arg.extract_plain_text().strip())
if steam_id < STEAM_ID_OFFSET:
steam_friend_code = steam_id
steam_id += STEAM_ID_OFFSET
else:
steam_friend_code = steam_id - STEAM_ID_OFFSET
else:
user_data = bind_data.get(parent_id, event.get_user_id())
if user_data is None:
await info.finish(
"未绑定 Steam ID, 请使用 “steambind [Steam ID 或 Steam好友代码]” 绑定 Steam ID"
)
steam_id = user_data["steam_id"]
steam_friend_code = str(int(steam_id) - STEAM_ID_OFFSET)
# 资料页抓取与近两周列表 API 并行;后者是可选增强,无配额时自动跳过
player_data, recent_games = await asyncio.gather(
get_user_data(steam_id, cache_path, config.proxy),
get_recently_played(steam_id, config.proxy),
)
recent_games = recent_games or []
# 游戏动态以最近两周列表为准(资料页只有最近几款),资料页解析的
# 成就/最后运行日期按 appid 合并进来;列表没有的游戏用资料页顺序补齐
page_games = {
g["appid"]: g for g in player_data["game_data"] if g.get("appid")
}
rows = list(recent_games)
known_appids = {r["appid"] for r in rows}
rows += [
{
"appid": appid,
"name": game["game_name"],
"two_week_hours": None,
"total_hours": None,
}
for appid, game in page_games.items()
if appid not in known_appids
]
rows = rows[:MAX_ACTIVITY_GAMES]
# 缺封面的行(不在资料页里)从公开 CDN 并发补,带缓存
missing_appids = [r["appid"] for r in rows if r["appid"] not in page_games]
cdn_headers = {}
if missing_appids:
fetched = await asyncio.gather(
*(
fetch_game_header_image(appid, cache_path, config.proxy)
for appid in missing_appids
)
)
cdn_headers = dict(zip(missing_appids, fetched))
names = await get_game_cn_names([r["appid"] for r in rows], db_path)
draw_data = []
for row in rows:
page = page_games.get(row["appid"], {})
header = page.get("game_image") or cdn_headers.get(row["appid"])
if header is None:
logger.warning(f"游戏 {row['appid']} 封面获取失败,本条跳过")
continue
if row["total_hours"] is not None:
game_time = f"{row['total_hours']:.1f}"
else:
game_time = str(page.get("play_time") or "")
draw_data.append(
{
"game_header": header,
"game_name": localize_game_name(
page.get("game_name") or row["name"], row["appid"], names
),
"game_time": f"{game_time} 小时",
"last_play_time": page.get("last_played") or "",
"achievements": page.get("achievements") or [],
"completed_achievement_number": page.get(
"completed_achievement_number"
),
"total_achievement_number": page.get("total_achievement_number"),
"two_week_time": (
f"近两周 {row['two_week_hours']:.1f} 小时"
if row["two_week_hours"]
else None
),
}
)
# 近两周合计:API 列表求和最准;没有列表(资料不公开/无配额)时退回页面文案
if recent_games:
total_hours = sum(r["two_week_hours"] for r in recent_games)
two_week_total = (
f"{total_hours:.1f} 小时(过去 2 周)" if total_hours > 0 else "近两周未游玩"
)
else:
two_week_total = player_data["recent_2_week_play_time"]
# 状态行/风控标记:资料页「当前正在游戏」优先,其次资料 XML;
# XML 兜底路径的英文游戏名用映射表反查中文
status = build_profile_status(
player_data["online_state"],
player_data["state_message"],
player_data["privacy_state"],
player_data["current_game"],
)
if status.get("game_name_en"):
cn_name = _query_game_name_ch_by_en(db_path, status["game_name_en"])
if cn_name:
status["text"] = cn_name
ban = describe_ban(
player_data["vac_banned"],
player_data["trade_ban_state"],
player_data["limited_account"],
)
extra = {
"level": player_data["level"],
"counts": player_data["counts"],
"member_since": player_data["member_since"],
"status_text": status["text"],
"status_kind": status["kind"],
"ban_text": ban["text"] if ban else None,
"ban_kind": ban["kind"] if ban else None,
}
image = draw_player_status(
player_data["background"], player_data["avatar"], player_data["player_name"],
str(steam_friend_code), player_data["description"],
two_week_total, draw_data,
extra=extra,
avatar_frame=player_data.get("avatar_frame"),
)
await info.finish(await UniMessage(Image(raw=image_to_bytes(image))).export(bot))
@check.handle()
async def check_handle(bot: Bot, target: Target = Depends(get_target), arg: Message = CommandArg()):
if arg.extract_plain_text().strip() != "":
return None
parent_id = target.parent_id or target.id
steam_ids = bind_data.get_all(parent_id)
current_key = key_select()
logger.info(f"当前调用的key:{current_key}")
steam_info = await get_steam_users_info(steam_ids, current_key, config.proxy, wait=False)
if steam_info is None:
await check.finish("Steam API 请求过于频繁,请稍后再试")
players = steam_info["response"]["players"]
names = await get_game_cn_names(
[int(p["gameid"]) for p in players if p.get("gameid")], db_path,
)
for p in players:
if p.get("gameid"):
p["gameextrainfo"] = localize_game_name(p.get("gameextrainfo", ""), int(p["gameid"]), names)
game_ids: list[int] = []
seen: set[int] = set()
for p in players:
if p.get("gameid"):
gid = int(p["gameid"])
if gid not in seen:
seen.add(gid)
game_ids.append(gid)
game_icons = await get_game_icons(game_ids, config.proxy, db_path) if game_ids else {}
asyncio.create_task(_fill_missing_icon_hashes(players))
parent_avatar, parent_name = await get_parent_info(bot, parent_id)
steam_status_data = []
for player in players:
data = await simplize_steam_player_data(player, config.proxy, avatar_path, names)
entry = bind_data.get_by_steam_id(parent_id, player["steamid"])
data["nickname"] = await get_group_nickname(bot, parent_id, entry["user_id"]) if entry is not None else None
data["game_icon"] = game_icons.get(data["gameid"])
steam_status_data.append(data)
image = draw_friends_status(parent_avatar, parent_name, steam_status_data)
await target.send(UniMessage(Image(raw=image_to_bytes(image))))
@enable.handle()
async def enable_handle(target: Target = Depends(get_target)):
parent_id = target.parent_id or target.id
disable_parent_data.remove(parent_id)
disable_parent_data.save()
await enable.finish("已启用 Steam 播报")
@disable.handle()
async def disable_handle(target: Target = Depends(get_target)):
parent_id = target.parent_id or target.id
disable_parent_data.add(parent_id)
disable_parent_data.save()
await disable.finish("已禁用 Steam 播报")
@update_steamdb.handle()
async def update_steamdb_handle():
await update_steamdb.send("正在拉取 Steam 全量 app 列表...")
try:
api_key = config.steam_api_key[0]
count = await update_steamdb_apps(db_path, api_key)
except Exception as e:
logger.error(f"SteamDB 数据更新失败: {e}")
await update_steamdb.finish(f"SteamDB 数据更新失败: {e}")
if count:
await update_steamdb.finish(f"Steam 数据更新完成,共 {count} 个游戏")
else:
await update_steamdb.finish("Steam 数据拉取失败,稍后重试")
@get_play_time.handle()
async def get_play_time_handle(bot: Bot, event: MessageEvent, target: Target = Depends(get_target), cmd_arg: Message = CommandArg()):
parent_id = target.parent_id or target.id
user_data = None
logger.info(f"游玩时长表:进入处理, parent={parent_id}")
arg_text = cmd_arg.extract_plain_text().strip()
if arg_text:
if not arg_text.isdigit():
await get_play_time.finish(
"请输入正确的 Steam ID 或 Steam好友代码,格式: steamplaytime [Steam ID 或 Steam好友代码]"
)
steam_id = get_steam_id(arg_text)
else:
user_data = bind_data.get(parent_id, event.get_user_id())
if user_data is None:
await get_play_time.finish(
"未绑定 Steam ID,请使用 steamplaytime [Steam ID 或 Steam好友代码] 查询,或先使用 steambind 绑定"
)
steam_id = user_data["steam_id"]
await get_play_time.send("正在获取数据,请耐心等待")
logger.info(f"游玩时长表:开始获取数据, steam_id={steam_id}")
games = await fetch_play_time(steam_id)
if games is None:
await get_play_time.finish("Steam API 请求过于频繁,请稍后再试")
if not games:
await get_play_time.finish("没有获取到游玩数据(游戏可能未公开)")
icon_entries = {int(g["appid"]): g.get("clienticon") for g in games if g.get("appid") and g.get("clienticon")}
if icon_entries:
_upsert_game_icon_hashes(db_path, icon_entries)
appids = [g["appid"] for g in games if g.get("appid")]
game_map = _query_game_names(db_path, appids) if appids else {}
names = {int(aid): entry["name_ch"] for aid, entry in game_map.items() if entry.get("name_ch")}
for g in games:
g["name"] = localize_game_name(g["name"], g.get("appid"), names)
played = [g for g in games if g["playtime_hours"] > 0]
if not played:
await get_play_time.finish("没有游玩记录(游戏可能未公开或全部未游玩)")
for i, g in enumerate(played, 1):
g["rank"] = i
try:
from ..html_playtime import render_play_time_table
steam_name, plugin_nick, avatar = "", "", None
try:
player_data = await get_user_data(steam_id, cache_path, config.proxy)
steam_name = player_data.get("player_name", "")
avatar = player_data.get("avatar")
except Exception as e:
logger.warning(f"获取玩家资料失败,省略头像昵称: {e}")
if user_data:
plugin_nick = await get_group_nickname(bot, parent_id, user_data["user_id"])
img_bytes = await render_play_time_table(
played, games, steam_name, plugin_nick, avatar, theme=config.steam_playtime_theme,
)
except Exception as e:
logger.error(f"渲染游玩时长表图片失败: {e}", exc_info=True)
await get_play_time.finish("游玩时长表渲染失败,请稍后重试")
uni_msg = MessageSegment.reply(event.message_id) + await UniMessage(Image(raw=img_bytes)).export(bot)
await get_play_time.finish(uni_msg)