refactor: restructure plugins per MTSS standard, consolidate assets to res/
Per docs/plugin-audit-report.md (plugins normalized to Trigger(handlers) → Service(services) → Model(repository/models) + utils): - Split monolithic __init__.py into handlers/services/utils across dailywife, deer_pipe, dice, galgame_card, helldivers_tools, huoziyinshua, learning_chat, makeaquote, mc_server_status, ncm_saying, picfinder_take, picstatus, random_jm_code, regif, steam_info, video_analysis, group_tools - Move static assets under res/: deer_pipe font/img, makeaquote font, helldivers img/templates, huoziyinshua HuoZiYinShua - Add config.py + register_config_items to ncm_saying, random_jm_code, group_tools; learning_chat unified config bridge - Remove deprecated: voice_trans plugin, bf_bot/test.py, dead code in dailywife/deer_pipe, empty dirs, debug scripts under helldivers temp - Disable brash_general_supercredits_tools (stub comment only) - bot.py: optional stdout/stderr redirect to log file for Web log viewer, force ANSI colorize on non-TTY sinks - Move runtime data (jm_code.json) out of plugin dir into hexi/data - Docs: plugin-audit-report.md; README reflects removed plugins Co-Authored-By: Claude <noreply@anthropic.com>
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"""绝地潜兵小助手 —— Trigger 层。"""
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from . import war # noqa: F401
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"""绝地潜兵小助手 —— 触发器(Trigger)层。"""
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from __future__ import annotations
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import os
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import re
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from pathlib import Path
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from typing import Optional
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import httpx
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from nonebot import logger, on_command
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from nonebot.adapters.onebot.v11 import MessageEvent, MessageSegment
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from nonebot.internal.params import ArgPlainText
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from nonebot.matcher import Matcher
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from PIL import Image
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from ..services.equipment import get_equipment_by_combination, get_random_equipment
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from ..services.hd2_api import get_briefing_data
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from ..utils import gen_ms_img, pic2b64
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from ..utils.war_renderer import render_war_briefing
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_BASE_DIR = Path(__file__).resolve().parents[1]
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_IMG_DIR = _BASE_DIR / "res" / "img"
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async def _send_war_card(matcher: Matcher, ev: MessageEvent, top_per_race: Optional[int]) -> None:
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await matcher.send("正在获取前线战况,请民主的等待!")
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try:
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data = await get_briefing_data()
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png = await render_war_briefing(data, top_per_race)
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except Exception as e:
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logger.exception("获取战况失败")
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await matcher.finish(
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MessageSegment.reply(ev.message_id)
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+ f"战况获取失败:{type(e).__name__}:{e}"
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)
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return
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mes = (MessageSegment.reply(ev.message_id), gen_ms_img(png))
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await matcher.send(mes)
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war_situation = on_command("简报", aliases={"简报"})
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war_detail = on_command("详报", aliases={"详报"})
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@war_situation.handle()
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async def get_war_info(ev: MessageEvent):
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await _send_war_card(war_situation, ev, top_per_race=4)
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@war_detail.handle()
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async def get_war_detail(ev: MessageEvent):
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await _send_war_card(war_detail, ev, top_per_race=None)
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async def download_url(url: str) -> bytes | None:
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async with httpx.AsyncClient() as client:
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for i in range(3):
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try:
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resp = await client.get(url)
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if resp.status_code != 200:
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continue
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return resp.content
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except Exception as e:
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logger.error(f"Error downloading {url}, retry {i}/3: {str(e)}")
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return None
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random_helldivers = on_command("随机战备", aliases={"随机战备"}, block=True)
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board_path = str(_IMG_DIR / "board2.png")
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PROMPT = MessageSegment.image(pic2b64(Image.open(board_path)))
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error_count = 0
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@random_helldivers.got("pick_type", prompt=PROMPT)
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async def got_random_helldivers(event: MessageEvent, pick_type: str = ArgPlainText()):
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global error_count
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if error_count >= 2:
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await random_helldivers.finish("已回归平民生活——")
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logger.info("持续输错退出随机战备")
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error_count = 0
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return
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logger.info(f"用户选择的战备类型: {pick_type}")
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if not is_number(pick_type):
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error_count += 1
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await random_helldivers.reject(f"您输入的 {pick_type} 非数字,请重新输入1到11,或者输入0退出")
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elif int(pick_type) not in range(12):
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error_count += 1
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await random_helldivers.reject(f"您输入的 {pick_type} 不在范围内,请重新输入1到11,或者输入0退出")
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elif int(pick_type) == 0:
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await random_helldivers.finish("已回归平民生活——")
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logger.info("用户选择退出随机战备")
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error_count = 0
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return
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mix_msg = (MessageSegment.reply(event.message_id),)
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type_combinations = {
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2: {"red": 2, "blue": 1, "green": 1},
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3: {"green": 2, "red": 1, "blue": 1},
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4: {"blue": 2, "green": 1, "red": 1},
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5: {"red": 3, "blue": 1},
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6: {"green": 3, "blue": 1},
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7: {"red": 2, "blue": 2},
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8: {"blue": 2, "green": 2},
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9: {"green": 2, "red": 2},
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10: {"red": 4},
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11: {"green": 4},
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}
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if int(pick_type) == 1:
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logger.info("用户选择纯随机战备")
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result = await get_random_equipment(4)
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else:
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combination = type_combinations.get(int(pick_type))
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logger.info(f"用户选择的战备组合: {combination}")
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result = await get_equipment_by_combination(combination)
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final_msg = MessageSegment.text("您的随机结果是:\n")
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image_tuple = gen_ms_img(result)
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mix_msg += (final_msg, image_tuple)
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await random_helldivers.finish(mix_msg)
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def is_number(s):
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return bool(re.match(r"^[0-9]+$", s))
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