refactor(bf-bot): 插件重构为 handlers/services/utils 分层,资源归入 res/
- 旧平铺模块(data/data_utils/database_op/image_builder*/get_bf6_data/ gametools_bf6/bf6_data/img_utils)拆分为 handlers(绑定/查询)、 services(fetchers/processing/query)、utils(渲染/参数)分层; 新增 repository.py / config.py / paths.py - 字体/图片/模板资源迁入 res/,新增 BF2042 卡面素材(bg/object_icon 等) - browser_ext/:BF2042 扩展捕获桥(WS 直连兜底通道)源码入库 - 新增 hexi/web/src/plugins/bf_bot 前端管理页 - 新增 tests:test_bf_bot_helpers / repository / tracker_api Co-Authored-By: Claude Code <noreply@anthropic.com>
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"""EA 系(BF1/3/4/5/6)战绩卡渲染:OpenCV 拼模板 + PIL 绘字,输出 PNG BytesIO。"""
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import datetime
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import io
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import cv2
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import numpy as np
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from PIL import Image, ImageDraw, ImageFont
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from nonebot import logger
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from ..paths import RES_DIR
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from .images import (
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designation_paste,
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draw_centered_text,
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draw_right_aligned_text,
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get_icon_from_cache,
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get_save_icon,
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image_paste,
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image_paste_center,
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load_avatar,
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notice_paste,
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notice_paste_bf6,
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paste_rank_icon,
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png_resize,
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)
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from .params import bf_item, classes
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from .text import add_commas, add_commas_with_padding
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# 字体
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_FONT_NUM = RES_DIR / "font" / "bf-sub-headline-bold 等宽数字.ttf"
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_FONT_CH = RES_DIR / "font" / "演示创黑FLY.ttf"
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font_XXL = ImageFont.truetype(str(_FONT_NUM), 72)
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font_XL = ImageFont.truetype(str(_FONT_NUM), 64)
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font_L = ImageFont.truetype(str(_FONT_NUM), 48)
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font_ML = ImageFont.truetype(str(_FONT_NUM), 42)
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font_M = ImageFont.truetype(str(_FONT_NUM), 36)
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font_MS = ImageFont.truetype(str(_FONT_NUM), 32)
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font_S = ImageFont.truetype(str(_FONT_NUM), 28)
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font_XS = ImageFont.truetype(str(_FONT_NUM), 24)
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font_XXS = ImageFont.truetype(str(_FONT_NUM), 18)
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font_XXXS = ImageFont.truetype(str(_FONT_NUM), 16)
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font_XXL_CH = ImageFont.truetype(str(_FONT_CH), 72)
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font_XL_CH = ImageFont.truetype(str(_FONT_CH), 64)
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font_L_CH = ImageFont.truetype(str(_FONT_CH), 48)
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font_ML_CH = ImageFont.truetype(str(_FONT_CH), 42)
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font_M_CH = ImageFont.truetype(str(_FONT_CH), 36)
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font_MS_CH = ImageFont.truetype(str(_FONT_CH), 32)
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font_S_CH = ImageFont.truetype(str(_FONT_CH), 28)
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font_XS_CH = ImageFont.truetype(str(_FONT_CH), 24)
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font_XXS_CH = ImageFont.truetype(str(_FONT_CH), 18)
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font_XXXS_CH = ImageFont.truetype(str(_FONT_CH), 16)
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async def build_stats_card(
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game="bfv",
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player="Player001",
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pid=1145141919,
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kd=1.25,
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kpm=2.3,
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spm=500,
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acc="25.6",
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head_shots="10",
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rank=100,
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time_play=100.0,
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kills=100,
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kill_assists=150,
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revives=114,
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wins=10,
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loses=10,
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destroyed=514,
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best_weapon="M1907 SF",
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best_vehicle="坦克",
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best_class="Support",
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longest_head_shot=1200,
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highest_ill_streak=100,
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stat_data=None,
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level_designation=None,
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qq_id=None,
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):
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if stat_data is None:
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stat_data = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
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# 获取当前事件并且格式化
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now = datetime.datetime.now()
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formatted_time = now.strftime("%Y-%m-%d %H:%M:%S")
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# ---------------- OpenCV 部分 ----------------
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# 载入模板
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img = cv2.imread(str(RES_DIR / "template" / f"{game}.png"), cv2.IMREAD_COLOR)
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# 载入头像(按QQ号取,取不到时使用占位头像,避免空图 resize 崩溃)
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avatar = load_avatar(qq_id, 200)
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# 创建圆形蒙版
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mask = np.zeros((200, 200), dtype=np.uint8)
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cv2.circle(mask, (100, 100), 100, 255, -1) # 绘制半径100的实心圆
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# 合并圆形蒙版与原有alpha通道(load_avatar 保证是BGRA四通道)
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alpha = cv2.bitwise_and(avatar[:, :, 3], mask)
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avatar[:, :, 3] = alpha
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# 粘贴头像(保持原有坐标)
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y, x = 55, 426
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h, w = avatar.shape[:2]
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alpha = avatar[:, :, 3] / 255.0
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for c in range(3):
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img[y : y + h, x : x + w, c] = (
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alpha * avatar[:, :, c] + (1 - alpha) * img[y : y + h, x : x + w, c]
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)
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# 公告栏
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img = notice_paste(img)
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# ---------------- PIL 部分 ----------------
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pil_img = Image.fromarray(cv2.cvtColor(img, cv2.COLOR_BGR2RGB))
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draw = ImageDraw.Draw(pil_img)
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# 玩家信息
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draw.text((665, 65), f"{player}", fill="white", font=font_L_CH)
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draw.text((745, 133), f"{pid}", fill="white", font=font_M_CH)
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# 等级游玩时长
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draw.text((740, 212), f"{rank}", fill="white", font=font_M_CH)
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draw.text((985, 212), f"{time_play}H", fill="white", font=font_M_CH)
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# 生涯总览
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# 场次
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draw_centered_text(
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draw=draw,
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text=(wins + loses),
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x_left=45,
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x_right=265,
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y=350,
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font=font_L_CH,
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fill="white",
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)
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# 命中率
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draw_centered_text(
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draw=draw,
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text=round(float(acc.replace("%", "")), 1),
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x_left=415,
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x_right=495,
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y=343,
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font=font_M_CH,
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fill="white",
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)
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# 爆头率
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if head_shots:
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head_shots = head_shots.replace("%", "")
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else:
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head_shots = 0
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draw_centered_text(
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draw=draw,
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text=round(float(head_shots), 1),
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x_left=395,
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x_right=470,
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y=420,
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font=font_M_CH,
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fill="white",
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)
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# kd
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draw_centered_text(
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draw=draw,
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text=kd,
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x_left=585,
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x_right=785,
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y=340,
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font=font_XL_CH,
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fill="white",
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)
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# kpm
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draw_centered_text(
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draw=draw,
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text=round(kpm, 1),
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x_left=825,
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x_right=1025,
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y=340,
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font=font_XL_CH,
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fill="white",
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)
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# spm
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draw_centered_text(
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draw=draw,
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text=round(spm, 1),
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x_left=1065,
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x_right=1265,
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y=340,
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font=font_XL_CH,
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fill="white",
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)
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# 击杀
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draw_centered_text(
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draw=draw,
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text=kills,
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x_left=870,
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x_right=1190,
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y=595,
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font=font_L_CH,
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fill="white",
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)
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# 助攻
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draw_centered_text(
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draw=draw,
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text=kill_assists,
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x_left=820,
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x_right=1145,
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y=770,
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font=font_L_CH,
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fill="white",
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)
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# 急救
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draw_centered_text(
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draw=draw,
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text=revives,
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x_left=770,
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x_right=1090,
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y=960,
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font=font_L_CH,
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fill="white",
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)
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# 摧毁
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draw_centered_text(
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draw=draw,
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text=destroyed,
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x_left=720,
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x_right=1040,
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y=1140,
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font=font_L_CH,
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fill="white",
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)
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# 底部栏
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# 评级
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if game == "bf6":
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logger.info("bf6不计算称号")
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elif level_designation:
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level = level_designation["level"]
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des = level_designation["designation"]
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color = level_designation["color"]
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draw_centered_text(
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draw=draw,
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text=level,
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x_left=70,
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x_right=200,
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y=1120,
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font=font_XL_CH,
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fill=color,
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)
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draw_centered_text(
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draw=draw,
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text=des,
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x_left=200,
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x_right=550,
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y=1120,
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font=font_XL_CH,
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fill="white",
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)
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# 最佳兵种
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draw_centered_text(
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draw=draw,
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text=classes[best_class],
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x_left=140,
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x_right=310,
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y=1290,
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font=font_L_CH,
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fill="white",
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)
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# 最远击杀
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draw_centered_text(
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draw=draw,
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text=f"{longest_head_shot}m",
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x_left=455,
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x_right=625,
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y=1290,
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font=font_L_CH,
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fill="white",
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)
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# 最高连杀
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draw_centered_text(
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draw=draw,
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text=highest_ill_streak,
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x_left=765,
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x_right=935,
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y=1290,
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font=font_L_CH,
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fill="white",
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)
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# 最佳⭐
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pil_img = build_best(draw, pil_img, best_weapon, best_vehicle, game)
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# 生成时间
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draw.text(
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(1870, 1420), f"{formatted_time}", fill=(154, 132, 149), font=font_XXXS_CH
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)
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# ---------------- 转回 OpenCV ----------------
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img = cv2.cvtColor(np.array(pil_img), cv2.COLOR_RGB2BGR)
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# ---------------- 雷达图 ----------------
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if game != "bf6":
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center = (311, 796)
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r = 185
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scale_min = 0.25 if min(stat_data) < 0.25 else min(stat_data)
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img = draw_radar(
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img,
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stat_data,
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center=center,
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r=r,
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buffer=0.1,
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scale_min=scale_min,
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scale_max=1.10,
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)
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# 保存
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success, buffer = cv2.imencode(".png", img)
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if success:
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b_io = io.BytesIO(buffer)
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return b_io # 就可以直接 return 二进制流
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else:
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return None
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async def build_bf6_stats_card(
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game="bfv",
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qq_id=2931,
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player="Player001",
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pid=1145141919,
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rank=114,
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kd=1.25,
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kpm=2.3,
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spm=500,
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acc="25.6",
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head_shots="10",
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time_play=100.0,
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kills=100,
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kill_assists=150,
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revives=114,
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repairs=1000,
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captured=300,
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score=145674,
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wins=10,
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loses=10,
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destroyed=514,
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best_weapon="M1907 SF",
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best_vehicle="坦克",
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best_class="Support",
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):
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# 获取当前事件并且格式化
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now = datetime.datetime.now()
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formatted_time = now.strftime("%Y-%m-%d %H:%M:%S")
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# ---------------- OpenCV 部分 ----------------
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# 载入模板
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img = cv2.imread(str(RES_DIR / "template" / f"{game}.png"), cv2.IMREAD_COLOR)
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# 载入头像(按QQ号取,取不到时使用占位头像,避免空图 resize 崩溃)
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avatar = load_avatar(qq_id, 134)
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# 粘贴头像(保持原有坐标)
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y, x = 65, 105
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h, w = avatar.shape[:2]
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if avatar.shape[2] == 4:
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# 带透明通道时按alpha混合,避免直接赋值通道数不匹配
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alpha = avatar[:, :, 3:4] / 255.0
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img[y : y + h, x : x + w] = (
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alpha * avatar[:, :, :3] + (1 - alpha) * img[y : y + h, x : x + w]
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).astype(np.uint8)
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else:
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img[y : y + h, x : x + w] = avatar
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# 公告栏
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img = notice_paste_bf6(img)
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img = designation_paste(
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player,
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img,
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user_id=qq_id,
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start_x=104,
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start_y=215,
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target_height=30,
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spacing=10,
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)
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# ---------------- PIL 部分 ----------------
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pil_img = Image.fromarray(cv2.cvtColor(img, cv2.COLOR_BGR2RGB))
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draw = ImageDraw.Draw(pil_img)
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# 玩家信息 105+160
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draw.text((265, 80), f"{player}", fill="white", font=font_XL)
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draw.text((265, 140), f"UID: {pid}", fill="#CCCCCC", font=font_L)
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# 等级
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pil_img = paste_rank_icon(int(rank), pil_img)
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draw_centered_text(
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draw=draw,
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text=f"{rank}",
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x_left=950,
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x_right=1075,
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y=205,
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font=font_M,
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fill="white",
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)
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# 游玩时长
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draw.text((2300, 350), f"{time_play:.1f} H", fill="white", font=font_L)
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# 场次
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draw.text((2300, 450), f"{wins + loses}", fill="white", font=font_L)
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# 生涯总览
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# 胜率
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win_rate = round((wins / (wins + loses)) * 100, 1)
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logger.info(f"胜场{wins},负场{loses},胜率{win_rate}")
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draw_centered_text(
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draw=draw,
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text=f"{win_rate}%",
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x_left=2090,
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x_right=2200,
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y=375,
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font=font_XL,
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fill="white",
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)
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# 命中率
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acc_format = round(float(acc.replace("%", "")), 1)
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draw_centered_text(
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draw=draw,
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text=f"{acc_format}%",
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x_left=1210,
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x_right=1303,
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y=363,
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font=font_M,
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fill="white",
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)
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# 爆头率
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if head_shots:
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head_shots = head_shots.replace("%", "")
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else:
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head_shots = 0
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draw_centered_text(
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draw=draw,
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text=f"{round(float(head_shots), 1)}%",
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x_left=1210,
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x_right=1303,
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y=458,
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font=font_M,
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fill="white",
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)
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# kd
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draw.text((1350, 355), text=str(kd), fill="white", font=font_XXL)
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# kpm
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draw.text((1610, 355), text=f"{kpm:.2f}", fill="white", font=font_XXL)
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# spm
|
||||
draw.text((1870, 355), text=f"{int(spm)}", fill="white", font=font_XXL)
|
||||
|
||||
# 击杀
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 10),
|
||||
x_left=1165,
|
||||
x_right=1455,
|
||||
y=805,
|
||||
font=font_L,
|
||||
fill="#444445",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(kills)),
|
||||
x_left=1165,
|
||||
x_right=1455,
|
||||
y=805,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 急救
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 10),
|
||||
x_left=1165,
|
||||
x_right=1455,
|
||||
y=1080,
|
||||
font=font_L,
|
||||
fill="#444445",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(revives)),
|
||||
x_left=1165,
|
||||
x_right=1455,
|
||||
y=1080,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 摧毁
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 10),
|
||||
x_left=1165,
|
||||
x_right=1455,
|
||||
y=1350,
|
||||
font=font_L,
|
||||
fill="#444445",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(destroyed)),
|
||||
x_left=1165,
|
||||
x_right=1455,
|
||||
y=1350,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 右侧
|
||||
# 占领
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 10),
|
||||
x_left=1485,
|
||||
x_right=1780,
|
||||
y=745,
|
||||
font=font_L,
|
||||
fill="#444445",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(captured)),
|
||||
x_left=1485,
|
||||
x_right=1780,
|
||||
y=745,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 得分
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 10),
|
||||
x_left=1485,
|
||||
x_right=1780,
|
||||
y=955,
|
||||
font=font_L,
|
||||
fill="#444445",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(score)),
|
||||
x_left=1485,
|
||||
x_right=1780,
|
||||
y=955,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 助攻
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 10),
|
||||
x_left=1485,
|
||||
x_right=1780,
|
||||
y=1160,
|
||||
font=font_L,
|
||||
fill="#444445",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(kill_assists)),
|
||||
x_left=1485,
|
||||
x_right=1780,
|
||||
y=1160,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 修理
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 10),
|
||||
x_left=1485,
|
||||
x_right=1780,
|
||||
y=1370,
|
||||
font=font_L,
|
||||
fill="#444445",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(repairs)),
|
||||
x_left=1485,
|
||||
x_right=1780,
|
||||
y=1370,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 最佳⭐
|
||||
pil_img = build_best_bf6(draw, pil_img, best_weapon, best_vehicle, best_class, game)
|
||||
|
||||
# 生成时间
|
||||
draw.text(
|
||||
(1750, 10),
|
||||
f"{formatted_time}/维护 SANSENHOSHI",
|
||||
fill=(154, 132, 149),
|
||||
font=font_XS_CH,
|
||||
)
|
||||
|
||||
# ---------------- 转回 OpenCV ----------------
|
||||
img = cv2.cvtColor(np.array(pil_img), cv2.COLOR_RGB2BGR)
|
||||
|
||||
# 保存
|
||||
success, buffer = cv2.imencode(".png", img)
|
||||
if success:
|
||||
b_io = io.BytesIO(buffer)
|
||||
return b_io # 就可以直接 return 二进制流
|
||||
else:
|
||||
return None
|
||||
|
||||
|
||||
def build_best(draw, img, weapons, vehicle, game: str):
|
||||
# 最佳武器
|
||||
weapon_name = weapons["weaponName"]
|
||||
w_kills = weapons["kills"]
|
||||
w_kpm = weapons["killsPerMinute"]
|
||||
acc = weapons["accuracy"].replace("%", "")
|
||||
headshots = weapons["headshots"].replace("%", "")
|
||||
|
||||
# 最佳载具
|
||||
vehicle_name = vehicle["vehicleName"]
|
||||
v_kills = vehicle["kills"]
|
||||
v_kpm = vehicle["killsPerMinute"]
|
||||
destroyed = vehicle["destroyed"]
|
||||
|
||||
# 绘制最佳⭐
|
||||
# 武器
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=bf_item[game][weapon_name].upper(),
|
||||
x_left=1240,
|
||||
x_right=1750,
|
||||
y=1355,
|
||||
font=font_MS_CH,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=w_kills,
|
||||
x_left=1190,
|
||||
x_right=1390,
|
||||
y=1260,
|
||||
font=font_L_CH,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=w_kpm,
|
||||
x_left=1510,
|
||||
x_right=1635,
|
||||
y=1260,
|
||||
font=font_L_CH,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=acc,
|
||||
x_left=1735,
|
||||
x_right=1803,
|
||||
y=1030,
|
||||
font=font_M_CH,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=headshots,
|
||||
x_left=1695,
|
||||
x_right=1760,
|
||||
y=1200,
|
||||
font=font_M_CH,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 载具
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=bf_item[game][vehicle_name].upper(),
|
||||
x_left=1990,
|
||||
x_right=2440,
|
||||
y=1355,
|
||||
font=font_MS_CH,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=v_kills,
|
||||
x_left=1940,
|
||||
x_right=2150,
|
||||
y=1260,
|
||||
font=font_L_CH,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=v_kpm,
|
||||
x_left=2295,
|
||||
x_right=2465,
|
||||
y=1055,
|
||||
font=font_XL_CH,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=destroyed,
|
||||
x_left=2265,
|
||||
x_right=2440,
|
||||
y=1260,
|
||||
font=font_L_CH,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 图片
|
||||
weapon_url = weapons["image"]
|
||||
vehicle_url = vehicle["image"]
|
||||
wp_icon = get_save_icon(game, weapon_name, "weapon", weapon_url)
|
||||
vc_icon = get_save_icon(game, vehicle_name, "vehicles", vehicle_url)
|
||||
|
||||
img = image_paste_center(wp_icon, img, (1165, 1110))
|
||||
img = image_paste_center(vc_icon, img, (1920, 1110))
|
||||
return img
|
||||
|
||||
|
||||
def build_best_bf6(draw, img, weapons, vehicle, classes, game: str):
|
||||
# 最佳武器
|
||||
weapon_name = weapons["weaponName"]
|
||||
w_kills = weapons["kills"]
|
||||
w_kpm = weapons["killsPerMinute"]
|
||||
acc = round(float(weapons["accuracy"].replace("%", "")), 1)
|
||||
headshots = round(float(weapons["headshots"].replace("%", "")), 1)
|
||||
|
||||
# 最佳载具
|
||||
vehicle_name = vehicle["vehicleName"]
|
||||
v_kills = vehicle["kills"]
|
||||
v_kpm = vehicle["killsPerMinute"]
|
||||
destroyed = vehicle["destroyed"]
|
||||
|
||||
# 绘制最佳⭐
|
||||
# 武器
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 7),
|
||||
x_left=95,
|
||||
x_right=313,
|
||||
y=665,
|
||||
font=font_L,
|
||||
fill="#313131",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(w_kills)),
|
||||
x_left=95,
|
||||
x_right=313,
|
||||
y=665,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw, text=w_kpm, x_left=335, x_right=447, y=665, font=font_L, fill="white"
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=f"{acc}%",
|
||||
x_left=470,
|
||||
x_right=580,
|
||||
y=670,
|
||||
font=font_M,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=f"{headshots}%",
|
||||
x_left=610,
|
||||
x_right=717,
|
||||
y=670,
|
||||
font=font_M,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 载具
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 7),
|
||||
x_left=125,
|
||||
x_right=325,
|
||||
y=1087,
|
||||
font=font_L,
|
||||
fill="#313131",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas(str(v_kills)),
|
||||
x_left=125,
|
||||
x_right=325,
|
||||
y=1087,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
draw_centered_text(
|
||||
draw=draw,
|
||||
text=v_kpm,
|
||||
x_left=351,
|
||||
x_right=463,
|
||||
y=1087,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=add_commas_with_padding("0", 7),
|
||||
x_left=477,
|
||||
x_right=688,
|
||||
y=1087,
|
||||
font=font_L,
|
||||
fill="#313131",
|
||||
)
|
||||
draw_right_aligned_text(
|
||||
draw=draw,
|
||||
text=destroyed,
|
||||
x_left=477,
|
||||
x_right=688,
|
||||
y=1087,
|
||||
font=font_L,
|
||||
fill="white",
|
||||
)
|
||||
|
||||
# 图片
|
||||
weapon_url = weapons["image"]
|
||||
vehicle_url = vehicle["image"]
|
||||
|
||||
wp_icon = get_save_icon(game, weapon_name, "weapon", weapon_url)
|
||||
vc_icon = get_save_icon(game, vehicle_name, "vehicles", vehicle_url)
|
||||
classes_icon = get_icon_from_cache(classes, "bf6", "classes")
|
||||
wp_icon_new = png_resize(wp_icon, new_width=729 - 88)
|
||||
vc_icon_new = png_resize(vc_icon, new_width=729 - 88)
|
||||
classes_icon_new = png_resize(
|
||||
classes_icon, new_height=1165 - 326, new_width=1100 - 748
|
||||
)
|
||||
|
||||
img = image_paste(wp_icon_new, img, (88, 325))
|
||||
img = image_paste(vc_icon_new, img, (88, 746))
|
||||
img = image_paste(classes_icon_new, img, (748, 326))
|
||||
|
||||
return img
|
||||
|
||||
|
||||
def normalize_for_radar(data, buffer=0.1, scale_min=0.0, scale_max=1.0):
|
||||
"""
|
||||
将数据动态归一化到指定区间 [scale_min, scale_max],
|
||||
并给最大值预留 buffer,让图形更饱满。
|
||||
|
||||
Args:
|
||||
data (list/ndarray): 原始数据
|
||||
buffer (float): 缓冲比例,例如 0.1 表示最大值按 1.1 倍处理
|
||||
scale_min (float): 映射区间下限
|
||||
scale_max (float): 映射区间上限
|
||||
|
||||
Returns:
|
||||
list: 归一化后的数据
|
||||
"""
|
||||
data = np.array(data, dtype=float)
|
||||
d_min, d_max = data.min(), data.max()
|
||||
|
||||
# 给最大值留 buffer
|
||||
d_max = d_max * (1 + buffer)
|
||||
|
||||
if d_max == d_min: # 避免除零
|
||||
norm = np.ones_like(data) * (scale_min + scale_max) / 2
|
||||
else:
|
||||
norm = (data - d_min) / (d_max - d_min)
|
||||
norm = scale_min + norm * (scale_max - scale_min)
|
||||
|
||||
return norm.tolist()
|
||||
|
||||
|
||||
# ---------------- 雷达图示例 ----------------
|
||||
def draw_radar(
|
||||
img, stat_data, center=(311, 796), r=185, buffer=0.1, scale_min=0.1, scale_max=1.05
|
||||
):
|
||||
# 动态归一化
|
||||
scaled_data = normalize_for_radar(stat_data, buffer, scale_min, scale_max)
|
||||
|
||||
points = []
|
||||
for i, v in enumerate(scaled_data):
|
||||
angle = 2 * np.pi / len(scaled_data) * i - np.pi / 2
|
||||
px = int(center[0] + r * v * np.cos(angle))
|
||||
py = int(center[1] + r * v * np.sin(angle))
|
||||
points.append([px, py])
|
||||
points = np.array(points, np.int32)
|
||||
|
||||
# 绘制填充
|
||||
overlay = img.copy()
|
||||
cv2.fillPoly(overlay, [points], color=(255, 255, 255, 76))
|
||||
img = cv2.addWeighted(overlay, 0.3, img, 0.7, 0)
|
||||
# 绘制边框
|
||||
cv2.polylines(img, [points], isClosed=True, color=(255, 255, 255), thickness=2)
|
||||
return img
|
||||
Reference in new issue
Block a user