Add HeXi bot codebase: custom plugins, web frontends, tests
- hexi core: message handling, rate limiting, cooldown, plugin manager - Custom plugins: BF stats, daily check-in, quotes, persona cards, etc. - Community plugins vendored under hexi/plugins with local fixes - Web admin frontends (learning-chat, persona-admin), unified hexi/web - Tests for rate_limit/cooldown/memes/persona; poetry.lock Co-Authored-By: Claude <noreply@anthropic.com>
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import os
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import random
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from nonebot import logger
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from .equipment_renderer import render_equipment_card
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from .equipment_store import list_stratagems
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basic_path = os.path.dirname(__file__)
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save_path = os.path.join(basic_path, "temp")
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img_path = os.path.join(basic_path, "img")
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data_path = os.path.join(basic_path, "data")
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async def get_random_equipment(count):
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data = list_stratagems()
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indices = select_random_equipment(len(data), count)
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selected_equipment = [data[i] for i in indices]
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return await render_equipment_card(selected_equipment)
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async def get_equipment_by_combination(type_combination):
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data = list_stratagems()
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equipment_by_type = categorize_equipment_by_type(data)
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selected_equipment = select_equipment_by_type(equipment_by_type, type_combination)
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logger.debug(f"根据组合选择的装备: {selected_equipment}")
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return await render_equipment_card(selected_equipment)
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def categorize_equipment_by_type(data):
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equipment_by_type = {}
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for item in data:
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equip_type = item['type']
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if equip_type not in equipment_by_type:
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equipment_by_type[equip_type] = []
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equipment_by_type[equip_type].append(item)
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return equipment_by_type
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def select_equipment_by_type(equipment_by_type, type_combination):
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selected_equipment = []
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backpack_count = 0
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for equip_type, count in type_combination.items():
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if equip_type in equipment_by_type:
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available_items = equipment_by_type[equip_type]
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random.shuffle(available_items)
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selected = 0
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for item in available_items:
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if selected < count:
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if item['backpack'] == 1 and backpack_count >= 1:
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continue
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selected_equipment.append(item)
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selected += 1
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if item['backpack'] == 1:
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backpack_count += 1
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else:
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break
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return selected_equipment
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def select_random_equipment(max_equipment, count):
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return random.sample(range(max_equipment), count)
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