"""掷骰子 —— 业务逻辑(Service 层,不依赖 nonebot,可单测)。""" from __future__ import annotations import random def build_dice_message( num: int, min_: int, max_: int, opr: int, offset: int, tip: str = "的掷骰结果是:", ) -> str: if num == 0: return "咦?我骰子呢?" min_, max_ = min(min_, max_), max(min_, max_) rolls = [random.randint(min_, max_) for _ in range(num)] total = sum(rolls) rolls_str = "+".join(map(str, rolls)) if len(rolls_str) > 100: rolls_str = str(total) res = total + opr * offset sign = " -+"[opr] return "".join( [ f"{tip}\n", str(num) if num > 1 else "", "D", f"{min_}~" if min_ != 1 else "", str(max_), f"{sign}{offset}" if offset else "", f"={rolls_str}", f"{sign}{offset}" if offset else "", f"={res}" if offset or num > 1 else "", ] )