- services/servers.py:校验 + 读写 + 增删改收敛成一份数据层(顶层不 import nonebot, 可脱离运行时单测),群命令与 Web API 都只经它改数据,校验不再各写一套 - web_hub.py + /hub/mc_server_status 页面:按群列出服务器,抽屉新增/编辑(改名)/ 测试连接,行内删除(删空一台连带删群);每条路由自带 require_admin - handlers/server.py 改为薄封装,只在需要命令特有提示时自己判断 - services/mc.py 的图标属性名兼容 mcstatus ≥13 的 icon(旧版叫 favicon, 读错会把整条查询打成"查询失败") - tests/test_mc_servers.py:数据层归一/改名/删群/坏文件兜底 + 图标解码两版属性名 Co-Authored-By: Claude Code <noreply@anthropic.com>
77 lines
3.1 KiB
Python
77 lines
3.1 KiB
Python
"""MC 服务器状态 —— 业务逻辑(Service 层)。"""
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from __future__ import annotations
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from base64 import b64decode
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from io import BytesIO
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from re import findall
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from mcstatus import BedrockServer, JavaServer
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from nonebot.adapters.onebot.v11 import Message, MessageSegment as MS
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def _server_icon(status) -> bytes | None:
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"""取服务器图标字节;没有图标或格式不认识就返回 None。
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属性名跨版本换过:mcstatus ≥13 叫 `icon`,11.x/12.x 叫 `favicon`
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(13.0.0 的 changelog:`JavaStatusResponse.favicon` → `icon`,值没变)。
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值可能是完整的 data URI,也可能是不带前缀的裸 base64,两种都认。
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"""
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raw = getattr(status, "icon", None) or getattr(status, "favicon", None)
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if not raw:
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return None
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data = raw.split("base64,", 1)[-1] if "base64," in raw else raw
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try:
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return b64decode(data)
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except Exception: # noqa: BLE001 — 图标坏了不影响其它字段
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return None
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async def check_mc_status(
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name: str, host: str, server_type: str
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) -> str | Message:
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try:
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if server_type == "js":
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js = await JavaServer.async_lookup(host, timeout=2)
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status = js.status()
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version_list = findall(r"\d+\.\d+(?:\.[\dxX]+)?", status.version.name)
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if len(version_list) != 1:
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version = f"{version_list[0]}-{version_list[-1]}"
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else:
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version = version_list[0]
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online = f"{status.players.online}/{status.players.max}"
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if status.players.online and status.players.sample:
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anonymous_player = 0
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_player_list = []
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for p in status.players.sample:
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if p.id == "00000000-0000-0000-0000-000000000000":
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anonymous_player += 1
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else:
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_player_list.append(p.name)
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if anonymous_player:
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_player_list.append(f"[{anonymous_player}个匿名玩家]")
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player_list = "\n".join(_player_list) if _player_list else "没返回玩家列表"
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else:
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player_list = "没人在线"
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latency = round(status.latency)
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icon_data = _server_icon(status)
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icon = MS.image(BytesIO(icon_data)) + "\n" if icon_data else ""
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msg = (
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icon
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+ f"名称:{name}\n版本:{version}\n在线:{online}\n延迟:{latency}ms\n在线列表:\n{player_list}"
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)
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else:
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if host.find(":") != -1:
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host, port = host.split(":")
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else:
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host, port = host, 19132
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bds = BedrockServer(host=host, port=int(port))
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status = await bds.async_status()
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online = f"{status.players_online}/{status.players_max}"
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latency = round(status.latency)
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version = status.version.version
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msg = f"名称:{name} 【{version}】\n在线:{online} 延迟:{latency}ms"
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except Exception as e:
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msg = f"名称:{name} 查询失败!\n错误:{repr(e)}"
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return msg
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