- hexi core: message handling, rate limiting, cooldown, plugin manager - Custom plugins: BF stats, daily check-in, quotes, persona cards, etc. - Community plugins vendored under hexi/plugins with local fixes - Web admin frontends (learning-chat, persona-admin), unified hexi/web - Tests for rate_limit/cooldown/memes/persona; poetry.lock Co-Authored-By: Claude <noreply@anthropic.com>
593 lines
26 KiB
Python
593 lines
26 KiB
Python
import datetime
|
||
import io
|
||
import re
|
||
|
||
import cv2
|
||
import numpy as np
|
||
from PIL import Image, ImageDraw, ImageFont
|
||
|
||
from .data_utils import *
|
||
from .img_utils import *
|
||
from .param import *
|
||
|
||
# from img_utils import *
|
||
# from data_utils import *
|
||
# from param import *
|
||
|
||
filepath = os.path.dirname(__file__).replace("\\", "/")
|
||
|
||
# 字体
|
||
font_XXL = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 72)
|
||
font_XL = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 64)
|
||
font_L = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 48)
|
||
font_ML = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 42)
|
||
font_M = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 36)
|
||
font_MS = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 32)
|
||
font_S = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 28)
|
||
font_XS = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 24)
|
||
font_XXS = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 18)
|
||
font_XXXS = ImageFont.truetype(f"{filepath}/font/bf-sub-headline-bold 等宽数字.ttf", 16)
|
||
|
||
font_XXL_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 72)
|
||
font_XL_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 64)
|
||
font_L_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 48)
|
||
font_ML_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 42)
|
||
font_M_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 36)
|
||
font_MS_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 32)
|
||
font_S_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 28)
|
||
font_XS_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 24)
|
||
font_XXS_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 18)
|
||
font_XXXS_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 16)
|
||
font_S_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 28)
|
||
font_XS_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 20)
|
||
font_XXS_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 18)
|
||
font_XXXS_CH = ImageFont.truetype(f"{filepath}/font/演示创黑FLY.ttf", 16)
|
||
|
||
|
||
async def build_stats_card(game="bfv", player="Player001", pid=1145141919, kd=1.25, kpm=2.3, spm=500, acc=25.6,
|
||
head_shots=10, rank=100, time_play=100, kills=100, kill_assists=150, revives=114, wins=10,
|
||
loses=10, destroyed=514, best_weapon="M1907 SF", best_vehicle="坦克", best_class="Support",
|
||
longest_head_shot=1200, highest_ill_streak=100, stat_data=None, level_designation=None):
|
||
if stat_data is None:
|
||
stat_data = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
|
||
|
||
# 获取当前事件并且格式化
|
||
now = datetime.datetime.now()
|
||
formatted_time = now.strftime("%Y-%m-%d %H:%M:%S")
|
||
|
||
# ---------------- OpenCV 部分 ----------------
|
||
# 载入模板
|
||
img = cv2.imread(f"{filepath}/template/{game}.png", cv2.IMREAD_COLOR)
|
||
|
||
# 载入头像并缩放
|
||
avatar = cv2.imread(f"{filepath}/avatar_cache/0.png", cv2.IMREAD_UNCHANGED)
|
||
avatar = cv2.resize(avatar, (200, 200), interpolation=cv2.INTER_AREA)
|
||
|
||
# 创建圆形蒙版
|
||
mask = np.zeros((200, 200), dtype=np.uint8)
|
||
cv2.circle(mask, (100, 100), 100, 255, -1) # 绘制半径100的实心圆
|
||
|
||
# 处理透明通道
|
||
if avatar.shape[2] == 4:
|
||
# 合并圆形蒙版与原有alpha通道
|
||
alpha = cv2.bitwise_and(avatar[:, :, 3], mask)
|
||
avatar[:, :, 3] = alpha
|
||
else:
|
||
# 无透明通道时创建BGRA图像
|
||
avatar = cv2.cvtColor(avatar, cv2.COLOR_BGR2BGRA)
|
||
avatar[:, :, 3] = mask
|
||
|
||
# 粘贴头像(保持原有坐标)
|
||
y, x = 55, 426
|
||
h, w = avatar.shape[:2]
|
||
alpha = avatar[:, :, 3] / 255.0
|
||
for c in range(3):
|
||
img[y:y + h, x:x + w, c] = (alpha * avatar[:, :, c] +
|
||
(1 - alpha) * img[y:y + h, x:x + w, c])
|
||
|
||
# 公告栏
|
||
img = notice_paste(img)
|
||
|
||
# ---------------- PIL 部分 ----------------
|
||
pil_img = Image.fromarray(cv2.cvtColor(img, cv2.COLOR_BGR2RGB))
|
||
draw = ImageDraw.Draw(pil_img)
|
||
|
||
# 玩家信息
|
||
draw.text((665, 65), f"{player}", fill="white", font=font_L_CH)
|
||
draw.text((745, 133), f"{pid}", fill="white", font=font_M_CH)
|
||
|
||
# 等级游玩时长
|
||
draw.text((740, 212), f"{rank}", fill="white", font=font_M_CH)
|
||
draw.text((985, 212), f"{time_play}H", fill="white", font=font_M_CH)
|
||
# draw_centered_text(draw=draw, text=rank, x_left=730, x_right=905, y=210, font=font_M, fill="white", )
|
||
# draw_centered_text(draw=draw, text=f"{time_play}H", x_left=965, x_right=1120, y=210, font=font_M, fill="white", )
|
||
# draw.text((730, 195), f"{rank}", fill="white", font=font_M)
|
||
# draw.text((1000, 195), f"{time_play}", fill="white", font=font_M)
|
||
|
||
# 生涯总览
|
||
|
||
# 场次
|
||
draw_centered_text(draw=draw, text=(wins + loses), x_left=45, x_right=265, y=350,
|
||
font=font_L_CH,
|
||
fill="white")
|
||
|
||
# 命中率
|
||
draw_centered_text(draw=draw, text=round(float(acc.replace("%", "")), 1), x_left=415, x_right=495, y=343,
|
||
font=font_M_CH,
|
||
fill="white")
|
||
# 爆头率
|
||
if head_shots:
|
||
head_shots = head_shots.replace("%", "")
|
||
else:
|
||
head_shots = 0
|
||
draw_centered_text(draw=draw, text=round(float(head_shots), 1), x_left=395, x_right=470, y=420, font=font_M_CH,
|
||
fill="white")
|
||
# kd
|
||
draw_centered_text(draw=draw, text=kd, x_left=585, x_right=785, y=340, font=font_XL_CH, fill="white")
|
||
# kpm
|
||
draw_centered_text(draw=draw, text=round(kpm, 1), x_left=825, x_right=1025, y=340, font=font_XL_CH, fill="white")
|
||
# spm
|
||
draw_centered_text(draw=draw, text=round(spm, 1), x_left=1065, x_right=1265, y=340, font=font_XL_CH, fill="white")
|
||
|
||
# 击杀
|
||
draw_centered_text(draw=draw, text=kills, x_left=870, x_right=1190, y=595, font=font_L_CH, fill="white")
|
||
|
||
# 助攻
|
||
draw_centered_text(draw=draw, text=kill_assists, x_left=820, x_right=1145, y=770, font=font_L_CH, fill="white")
|
||
|
||
# 急救
|
||
draw_centered_text(draw=draw, text=revives, x_left=770, x_right=1090, y=960, font=font_L_CH, fill="white")
|
||
|
||
# 摧毁
|
||
draw_centered_text(draw=draw, text=destroyed, x_left=720, x_right=1040, y=1140, font=font_L_CH, fill="white")
|
||
|
||
# 底部栏
|
||
|
||
# 评级
|
||
if game == 'bf6':
|
||
logger.info("bf6不计算称号")
|
||
else:
|
||
level = level_designation['level']
|
||
des = level_designation['designation']
|
||
color = level_designation['color']
|
||
draw_centered_text(draw=draw, text=level, x_left=70, x_right=200, y=1120, font=font_XL_CH, fill=color)
|
||
draw_centered_text(draw=draw, text=des, x_left=200, x_right=550, y=1120, font=font_XL_CH, fill="white")
|
||
|
||
# 最佳兵种
|
||
|
||
draw_centered_text(draw=draw, text=classes[best_class], x_left=140, x_right=310, y=1290, font=font_L_CH,
|
||
fill="white")
|
||
|
||
# 最远击杀
|
||
draw_centered_text(draw=draw, text=f"{longest_head_shot}m", x_left=455, x_right=625, y=1290, font=font_L_CH,
|
||
fill="white")
|
||
|
||
# 最高连杀
|
||
draw_centered_text(draw=draw, text=highest_ill_streak, x_left=765, x_right=935, y=1290, font=font_L_CH,
|
||
fill="white")
|
||
|
||
# 最佳⭐
|
||
pil_img = build_best(draw, pil_img, best_weapon, best_vehicle, game)
|
||
|
||
# 生成时间
|
||
draw.text((1870, 1420), f"{formatted_time}", fill=(154, 132, 149), font=font_XXXS_CH)
|
||
|
||
# ---------------- 转回 OpenCV ----------------
|
||
img = cv2.cvtColor(np.array(pil_img), cv2.COLOR_RGB2BGR)
|
||
|
||
# ---------------- 雷达图 ----------------
|
||
if game != "bf6":
|
||
center = (311, 796)
|
||
r = 185
|
||
scale_min = 0.25 if min(stat_data) < 0.25 else min(stat_data)
|
||
img = draw_radar(img, stat_data, center=center, r=r,
|
||
buffer=0.1, scale_min=scale_min, scale_max=1.10)
|
||
# 保存
|
||
success, buffer = cv2.imencode(".png", img)
|
||
if success:
|
||
b_io = io.BytesIO(buffer)
|
||
return b_io # 就可以直接 return 二进制流
|
||
else:
|
||
return None
|
||
|
||
|
||
async def build_bf6_stats_card(game="bfv",
|
||
qq_id=2931,
|
||
player="Player001",
|
||
pid=1145141919,
|
||
rank=114,
|
||
kd=1.25,
|
||
kpm=2.3,
|
||
spm=500,
|
||
acc=25.6,
|
||
head_shots=10,
|
||
time_play=100,
|
||
kills=100,
|
||
kill_assists=150,
|
||
revives=114,
|
||
repairs=1000,
|
||
captured=300,
|
||
score=145674,
|
||
wins=10,
|
||
loses=10,
|
||
destroyed=514,
|
||
best_weapon="M1907 SF",
|
||
best_vehicle="坦克",
|
||
best_class="Support", ):
|
||
# 获取当前事件并且格式化
|
||
now = datetime.datetime.now()
|
||
formatted_time = now.strftime("%Y-%m-%d %H:%M:%S")
|
||
|
||
# ---------------- OpenCV 部分 ----------------
|
||
# 载入模板
|
||
img = cv2.imread(f"{filepath}/template/{game}.png", cv2.IMREAD_COLOR)
|
||
|
||
# 载入头像并缩放
|
||
avatar = cv2.imread(f"{filepath}/avatar_cache/0.png", cv2.IMREAD_UNCHANGED)
|
||
avatar = cv2.resize(avatar, (134, 134), interpolation=cv2.INTER_AREA)
|
||
|
||
# 粘贴头像(保持原有坐标)
|
||
y, x = 65, 105
|
||
h, w = avatar.shape[:2]
|
||
img[y:y + h, x:x + w] = avatar
|
||
|
||
# 公告栏
|
||
img = notice_paste_bf6(img)
|
||
img = designation_paste(player, img,
|
||
user_id=qq_id,
|
||
start_x=104,
|
||
start_y=215,
|
||
target_height=30,
|
||
spacing=10)
|
||
|
||
# ---------------- PIL 部分 ----------------
|
||
pil_img = Image.fromarray(cv2.cvtColor(img, cv2.COLOR_BGR2RGB))
|
||
draw = ImageDraw.Draw(pil_img)
|
||
|
||
# 玩家信息 105+160
|
||
draw.text((265, 80), f"{player}", fill="white", font=font_XL)
|
||
draw.text((265, 140), f"UID: {pid}", fill="#CCCCCC", font=font_L)
|
||
|
||
# 等级
|
||
pil_img = paste_rank_icon(int(rank), pil_img)
|
||
draw_centered_text(draw=draw, text=f"{rank}", x_left=950, x_right=1075, y=205,
|
||
font=font_M,
|
||
fill="white")
|
||
# draw.text((740, 212), f"{rank}", fill="white", font=font_M)
|
||
|
||
# 游玩时长
|
||
draw.text((2300, 350), f"{time_play:.1f} H", fill="white", font=font_L)
|
||
# 场次
|
||
draw.text((2300, 450), f"{wins + loses}", fill="white", font=font_L)
|
||
# draw_centered_text(draw=draw, text=(wins + loses), x_left=45, x_right=265, y=350,
|
||
# font=font_L,
|
||
# fill="white")
|
||
|
||
# 生涯总览
|
||
# 胜率
|
||
|
||
win_rate = round((wins / (wins + loses)) * 100, 1)
|
||
logger.info(f"胜场{wins},负场{loses},胜率{win_rate}")
|
||
|
||
draw_centered_text(draw=draw, text=f"{win_rate}%", x_left=2090, x_right=2200, y=375,
|
||
font=font_XL,
|
||
fill="white")
|
||
|
||
# 命中率
|
||
acc_format = round(float(acc.replace("%", "")), 1)
|
||
draw_centered_text(draw=draw, text=f"{acc_format}%", x_left=1210, x_right=1303, y=363,
|
||
font=font_M,
|
||
fill="white")
|
||
# 爆头率
|
||
if head_shots:
|
||
head_shots = head_shots.replace("%", "")
|
||
else:
|
||
head_shots = 0
|
||
draw_centered_text(draw=draw, text=f"{round(float(head_shots), 1)}%", x_left=1210, x_right=1303, y=458, font=font_M,
|
||
fill="white")
|
||
# kd
|
||
draw.text((1350, 355), text=str(kd), fill="white", font=font_XXL)
|
||
# kpm
|
||
draw.text((1610, 355), text=f"{kpm:.2f}", fill="white", font=font_XXL)
|
||
# spm
|
||
draw.text((1870, 355), text=f"{int(spm)}", fill="white", font=font_XXL)
|
||
|
||
# 击杀
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 10), x_left=1165, x_right=1455, y=805,
|
||
font=font_L,
|
||
fill="#444445")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(kills)), x_left=1165, x_right=1455, y=805,
|
||
font=font_L, fill="white")
|
||
|
||
# 急救
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 10), x_left=1165, x_right=1455, y=1080,
|
||
font=font_L,
|
||
fill="#444445")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(revives)), x_left=1165, x_right=1455, y=1080,
|
||
font=font_L, fill="white")
|
||
|
||
# 摧毁
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 10), x_left=1165, x_right=1455, y=1350,
|
||
font=font_L,
|
||
fill="#444445")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(destroyed)), x_left=1165, x_right=1455, y=1350,
|
||
font=font_L, fill="white")
|
||
|
||
# 右侧
|
||
# 占领
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 10), x_left=1485, x_right=1780, y=745,
|
||
font=font_L,
|
||
fill="#444445")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(captured)), x_left=1485, x_right=1780, y=745,
|
||
font=font_L, fill="white")
|
||
|
||
# 得分
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 10), x_left=1485, x_right=1780, y=955,
|
||
font=font_L,
|
||
fill="#444445")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(score)), x_left=1485, x_right=1780, y=955,
|
||
font=font_L, fill="white")
|
||
|
||
# 助攻
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 10), x_left=1485, x_right=1780, y=1160,
|
||
font=font_L,
|
||
fill="#444445")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(kill_assists)), x_left=1485, x_right=1780, y=1160,
|
||
font=font_L, fill="white")
|
||
|
||
# 修理
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 10), x_left=1485, x_right=1780, y=1370,
|
||
font=font_L,
|
||
fill="#444445")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(repairs)), x_left=1485, x_right=1780, y=1370,
|
||
font=font_L, fill="white")
|
||
|
||
# 底部栏
|
||
|
||
# # 最佳兵种
|
||
# logger.info(f"最佳兵种:{best_class}")
|
||
# draw_centered_text(draw=draw, text=classes[best_class], x_left=140, x_right=310, y=1290, font=font_L, fill="white")
|
||
|
||
# 最佳⭐
|
||
pil_img = build_best_bf6(draw, pil_img, best_weapon, best_vehicle, best_class, game)
|
||
|
||
# 生成时间
|
||
draw.text((1750, 10), f"{formatted_time}/战地中文社区/维护 SANSENHOSHI", fill=(154, 132, 149), font=font_XS_CH)
|
||
|
||
# ---------------- 转回 OpenCV ----------------
|
||
img = cv2.cvtColor(np.array(pil_img), cv2.COLOR_RGB2BGR)
|
||
|
||
# ---------------- 雷达图 ----------------
|
||
|
||
# 保存
|
||
success, buffer = cv2.imencode(".png", img)
|
||
if success:
|
||
b_io = io.BytesIO(buffer)
|
||
return b_io # 就可以直接 return 二进制流
|
||
else:
|
||
return None
|
||
|
||
|
||
def build_best(draw: ImageDraw, img: Image, weapons, vehicle, game: str):
|
||
# 最佳武器
|
||
weapon_name = weapons["weaponName"]
|
||
w_kills = weapons["kills"]
|
||
w_kpm = weapons["killsPerMinute"]
|
||
acc = weapons["accuracy"].replace("%", "")
|
||
headshots = weapons["headshots"].replace("%", "")
|
||
|
||
# 最佳载具
|
||
vehicle_name = vehicle["vehicleName"]
|
||
v_kills = vehicle["kills"]
|
||
v_kpm = vehicle["killsPerMinute"]
|
||
destroyed = vehicle["destroyed"]
|
||
|
||
# 绘制最佳⭐
|
||
# 武器
|
||
draw_centered_text(draw=draw, text=bf_item[game][weapon_name].upper(), x_left=1240, x_right=1750, y=1355,
|
||
font=font_MS_CH, fill="white")
|
||
draw_centered_text(draw=draw, text=w_kills, x_left=1190, x_right=1390, y=1260, font=font_L_CH, fill="white")
|
||
draw_centered_text(draw=draw, text=w_kpm, x_left=1510, x_right=1635, y=1260, font=font_L_CH, fill="white")
|
||
draw_centered_text(draw=draw, text=acc, x_left=1735, x_right=1803, y=1030, font=font_M_CH, fill="white")
|
||
draw_centered_text(draw=draw, text=headshots, x_left=1695, x_right=1760, y=1200, font=font_M_CH, fill="white")
|
||
|
||
# 载具
|
||
draw_centered_text(draw=draw, text=bf_item[game][vehicle_name].upper(), x_left=1990, x_right=2440, y=1355,
|
||
font=font_MS_CH, fill="white")
|
||
draw_centered_text(draw=draw, text=v_kills, x_left=1940, x_right=2150, y=1260, font=font_L_CH, fill="white")
|
||
draw_centered_text(draw=draw, text=v_kpm, x_left=2295, x_right=2465, y=1055, font=font_XL_CH, fill="white")
|
||
draw_centered_text(draw=draw, text=destroyed, x_left=2265, x_right=2440, y=1260, font=font_L_CH, fill="white")
|
||
|
||
# 图片
|
||
weapon_url = weapons["image"]
|
||
vehicle_url = vehicle["image"]
|
||
wp_icon = get_save_icon(game, weapon_name, "weapon", weapon_url)
|
||
vc_icon = get_save_icon(game, vehicle_name, "vehicles", vehicle_url)
|
||
|
||
img = image_paste_center(wp_icon, img, (1165, 1110))
|
||
img = image_paste_center(vc_icon, img, (1920, 1110))
|
||
return img
|
||
|
||
|
||
def build_best_bf6(draw: ImageDraw, img: Image, weapons, vehicle, classes, game: str):
|
||
# 最佳武器
|
||
weapon_name = weapons["weaponName"]
|
||
w_kills = weapons["kills"]
|
||
w_kpm = weapons["killsPerMinute"]
|
||
acc = round(float(weapons["accuracy"].replace("%", "")), 1)
|
||
headshots = round(float(weapons["headshots"].replace("%", "")), 1)
|
||
|
||
# 最佳载具
|
||
vehicle_name = vehicle["vehicleName"]
|
||
v_kills = vehicle["kills"]
|
||
v_kpm = vehicle["killsPerMinute"]
|
||
destroyed = vehicle["destroyed"]
|
||
|
||
# 绘制最佳⭐
|
||
# 武器
|
||
# draw_centered_text(draw=draw, text=bf_item[game][weapon_name].upper(), x_left=1240, x_right=1750, y=1355,
|
||
# font=font_MS, fill="white")
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 7), x_left=95, x_right=313, y=665, font=font_L,
|
||
fill="#313131")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(w_kills)), x_left=95, x_right=313, y=665,
|
||
font=font_L, fill="white")
|
||
draw_centered_text(draw=draw, text=w_kpm, x_left=335, x_right=447, y=665, font=font_L, fill="white")
|
||
draw_centered_text(draw=draw, text=f"{acc}%", x_left=470, x_right=580, y=670, font=font_M, fill="white")
|
||
draw_centered_text(draw=draw, text=f"{headshots}%", x_left=610, x_right=717, y=670, font=font_M, fill="white")
|
||
|
||
# 载具
|
||
# draw_centered_text(draw=draw, text=bf_item[game][vehicle_name].upper(), x_left=1990, x_right=2440, y=1355,
|
||
# font=font_MS, fill="white")
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 7), x_left=125, x_right=325, y=1087,
|
||
font=font_L,
|
||
fill="#313131")
|
||
draw_right_aligned_text(draw=draw, text=add_commas(str(v_kills)), x_left=125, x_right=325, y=1087,
|
||
font=font_L, fill="white")
|
||
draw_centered_text(draw=draw, text=v_kpm, x_left=351, x_right=463, y=1087, font=font_L, fill="white")
|
||
draw_right_aligned_text(draw=draw, text=add_commas_with_padding("0", 7), x_left=477, x_right=688, y=1087,
|
||
font=font_L,
|
||
fill="#313131")
|
||
draw_right_aligned_text(draw=draw, text=destroyed, x_left=477, x_right=688, y=1087, font=font_L, fill="white")
|
||
|
||
# 图片
|
||
weapon_url = weapons["image"]
|
||
vehicle_url = vehicle["image"]
|
||
|
||
wp_icon = get_save_icon(game, weapon_name, "weapon", weapon_url)
|
||
vc_icon = get_save_icon(game, vehicle_name, "vehicles", vehicle_url)
|
||
classes_icon = get_icon_from_cache(classes, 'bf6', 'classes')
|
||
wp_icon_new = png_resize(wp_icon, new_width=729 - 88)
|
||
vc_icon_new = png_resize(vc_icon, new_width=729 - 88)
|
||
classes_icon_new = png_resize(classes_icon, new_height=1165 - 326, new_width=1100 - 748)
|
||
|
||
img = image_paste(wp_icon_new, img, (88, 325))
|
||
img = image_paste(vc_icon_new, img, (88, 746))
|
||
img = image_paste(classes_icon_new, img, (748, 326))
|
||
|
||
return img
|
||
|
||
|
||
def normalize_for_radar(data, buffer=0.1, scale_min=0.0, scale_max=1.0):
|
||
"""
|
||
将数据动态归一化到指定区间 [scale_min, scale_max],
|
||
并给最大值预留 buffer,让图形更饱满。
|
||
|
||
Args:
|
||
data (list/ndarray): 原始数据
|
||
buffer (float): 缓冲比例,例如 0.1 表示最大值按 1.1 倍处理
|
||
scale_min (float): 映射区间下限
|
||
scale_max (float): 映射区间上限
|
||
|
||
Returns:
|
||
list: 归一化后的数据
|
||
"""
|
||
data = np.array(data, dtype=float)
|
||
d_min, d_max = data.min(), data.max()
|
||
|
||
# 给最大值留 buffer
|
||
d_max = d_max * (1 + buffer)
|
||
|
||
if d_max == d_min: # 避免除零
|
||
norm = np.ones_like(data) * (scale_min + scale_max) / 2
|
||
else:
|
||
norm = (data - d_min) / (d_max - d_min)
|
||
norm = scale_min + norm * (scale_max - scale_min)
|
||
|
||
return norm.tolist()
|
||
|
||
|
||
def add_commas(text):
|
||
return re.sub(r'(?<!^)(?=(\d{3})+$)', ',', text)
|
||
|
||
|
||
def add_commas_with_padding(value, total_digits):
|
||
"""
|
||
固定总位数补零后,再添加千分位分隔符
|
||
:param value: 输入数字(int / str)
|
||
:param total_digits: 固定总位数(如 7)
|
||
:return: 格式化后的字符串,如 '1,234,567'
|
||
"""
|
||
# 转字符串并补零
|
||
text = str(value).zfill(total_digits)
|
||
|
||
# 添加千分位
|
||
return re.sub(r'(?<!^)(?=(\d{3})+$)', ',', text)
|
||
|
||
|
||
# ---------------- 雷达图示例 ----------------
|
||
def draw_radar(img, stat_data, center=(311, 796), r=185,
|
||
buffer=0.1, scale_min=0.1, scale_max=1.05):
|
||
# 动态归一化
|
||
scaled_data = normalize_for_radar(stat_data, buffer, scale_min, scale_max)
|
||
|
||
points = []
|
||
for i, v in enumerate(scaled_data):
|
||
angle = 2 * np.pi / len(scaled_data) * i - np.pi / 2
|
||
px = int(center[0] + r * v * np.cos(angle))
|
||
py = int(center[1] + r * v * np.sin(angle))
|
||
points.append([px, py])
|
||
points = np.array(points, np.int32)
|
||
|
||
# 绘制填充
|
||
overlay = img.copy()
|
||
cv2.fillPoly(overlay, [points], color=(255, 255, 255, 76))
|
||
img = cv2.addWeighted(overlay, 0.3, img, 0.7, 0)
|
||
# 绘制边框
|
||
cv2.polylines(img, [points], isClosed=True, color=(255, 255, 255), thickness=2)
|
||
return img
|
||
|
||
|
||
def build_bf6_simple_card(player_info):
|
||
# 1.创建黑色板块 1920*1080
|
||
new_img = Image.new('RGBA', (1080, 1920), (255, 255, 255, 1000))
|
||
|
||
draw = ImageDraw.Draw(new_img)
|
||
|
||
draw.text((50, 60), f"玩家名称:{player_info['玩家名称']}", fill='black', font=font_M)
|
||
draw.text((550, 60), f"游玩平台:{player_info['游玩平台']}", fill='black', font=font_M)
|
||
|
||
draw.text((50, 160), f"游戏等级:{player_info['游戏等级']}", fill='black', font=font_M)
|
||
draw.text((550, 160), f"游玩时长:{player_info['游玩时长']}", fill='black', font=font_M)
|
||
|
||
draw.text((50, 260), f"游玩场次:{player_info['游玩场次']}", fill='black', font=font_M)
|
||
draw.text((550, 260), f"对局胜率:{player_info['对局胜率']}", fill='black', font=font_M)
|
||
|
||
draw.text((50, 360), f"对局得分:{player_info['对局得分']}", fill='black', font=font_M)
|
||
draw.text((550, 360), f"玩家SPM:{player_info['玩家SPM']}", fill='black', font=font_M)
|
||
|
||
draw.text((50, 460), f"玩家K/D:{player_info['玩家K/D']}", fill='black', font=font_M)
|
||
draw.text((550, 460), f"玩家KPM:{player_info['玩家KPM']}", fill='black', font=font_M)
|
||
|
||
draw.text((50, 560), f"击杀总计:{player_info['击杀总计']}", fill='black', font=font_M)
|
||
draw.text((550, 560), f"真人击杀:{player_info['真人击杀']}", fill='black', font=font_M)
|
||
|
||
draw.text((50, 660), f"游戏助攻:{player_info['游戏助攻']}", fill='black', font=font_M)
|
||
draw.text((550, 660), f"目标占领:{player_info['目标占领']}", fill='black', font=font_M)
|
||
|
||
draw.text((50, 760), f"救援数量:{player_info['救援数量']}", fill='black', font=font_M)
|
||
draw.text((550, 760), f"最高连杀:{player_info['最高连杀']}", fill='black', font=font_M)
|
||
|
||
draw.text((50, 860), f"命中率:{player_info['命中率']}", fill='black', font=font_M)
|
||
draw.text((550, 860), f"爆头率:{player_info['爆头率']}", fill='black', font=font_M)
|
||
|
||
draw.text((150, 1060), f"最佳武器", fill='black', font=font_M)
|
||
draw.text((650, 1060), f"最佳载具", fill='black', font=font_M)
|
||
|
||
draw.text((50, 1160), f"名称:{player_info['最佳武器']['名称']}", fill='black', font=font_M)
|
||
draw.text((50, 1260), f"击杀:{player_info['最佳武器']['击杀']}", fill='black', font=font_M)
|
||
draw.text((50, 1360), f"KPM:{player_info['最佳武器']['KPM']}", fill='black', font=font_M)
|
||
draw.text((50, 1460), f"时长:{player_info['最佳武器']['时长']}", fill='black', font=font_M)
|
||
draw.text((50, 1560), f"命中率:{player_info['最佳武器']['命中率']}", fill='black', font=font_M)
|
||
draw.text((50, 1660), f"爆头率:{player_info['最佳武器']['爆头率']}", fill='black', font=font_M)
|
||
|
||
draw.text((550, 1160), f"名称:{player_info['最佳载具']['名称']}", fill='black', font=font_M)
|
||
draw.text((550, 1260), f"击杀:{player_info['最佳载具']['击杀']}", fill='black', font=font_M)
|
||
draw.text((550, 1360), f"KPM:{player_info['最佳载具']['KPM']}", fill='black', font=font_M)
|
||
draw.text((550, 1460), f"时长:{player_info['最佳载具']['时长']}", fill='black', font=font_M)
|
||
draw.text((550, 1560), f"碾压:{player_info['最佳载具']['碾压']}", fill='black', font=font_M)
|
||
draw.text((550, 1660), f"摧毁:{player_info['最佳载具']['摧毁']}", fill='black', font=font_M)
|
||
|
||
b_io = BytesIO()
|
||
new_img.save(b_io, format="PNG")
|
||
return b_io # 就可以直接 return 二进制流
|