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<li class="toctree-l1 current"><a class="current reference internal" href="#">Text chat</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#sending">Sending</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#private">Private</a></li>
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<section id="text-chat">
<h1>Text chat<a class="headerlink" href="#text-chat" title="Link to this heading"></a></h1>
<p>In addition to voice chat, TeamSpeak 3 allows clients to communicate
via text chat. Valid targets can be a client, channel or an entire virtual
server.</p>
<section id="sending">
<h2>Sending<a class="headerlink" href="#sending" title="Link to this heading"></a></h2>
<p>Depending on the target, there are three functions to send text
messages.</p>
<section id="private">
<h3>Private<a class="headerlink" href="#private" title="Link to this heading"></a></h3>
<p>To send a private text message to a single client use</p>
<dl class="c function">
<dt class="sig sig-object c">
<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_requestSendPrivateTextMsg</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span>, <span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">message</span></span>, <span class="n"><span class="pre">anyID</span></span><span class="w"> </span><span class="n"><span class="pre">targetClientID</span></span>, <span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">returnCode</span></span><span class="sig-paren">)</span><br /></dt>
<dd><p>Send a private chat message to a client. </p>
<p>You will receive an onServerErrorEvent with the passed returnCode indicating whether or not the operation was successful.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>serverConnectionHandlerID</strong> the connection handler on which to send the message </p></li>
<li><p><strong>message</strong> a utf8 encoded c string with the text to send </p></li>
<li><p><strong>targetClientID</strong> the client id of the client to send the message to </p></li>
<li><p><strong>returnCode</strong> a c string to identify this request in callbacks. Pass an empty string if unused. </p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
</dd>
</dl>
</dd></dl>
</section>
<section id="channel">
<h3>Channel<a class="headerlink" href="#channel" title="Link to this heading"></a></h3>
<p>To send a message to all clients that are in the specified
channel at the time</p>
<dl class="c function">
<dt class="sig sig-object c">
<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_requestSendChannelTextMsg</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span>, <span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">message</span></span>, <span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">targetChannelID</span></span>, <span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">returnCode</span></span><span class="sig-paren">)</span><br /></dt>
<dd><p>Send a text message to your current channel. </p>
<p>You will receive an onServerErrorEvent with the passed returnCode indicating whether or not the operation was successful.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>serverConnectionHandlerID</strong> the connection handler on which to send the message </p></li>
<li><p><strong>message</strong> a utf8 encoded c string with the text to send </p></li>
<li><p><strong>targetChannelID</strong> the channel to send the message to. IGNORED. </p></li>
<li><p><strong>returnCode</strong> a c string to identify this request in callbacks. Pass an empty string if unused. </p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
</dd>
</dl>
</dd></dl>
</section>
<section id="server">
<h3>Server<a class="headerlink" href="#server" title="Link to this heading"></a></h3>
<p>These messages will be received by everyone that is connected
to the virtual server.</p>
<dl class="c function">
<dt class="sig sig-object c">
<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_requestSendServerTextMsg</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span>, <span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">message</span></span>, <span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">returnCode</span></span><span class="sig-paren">)</span><br /></dt>
<dd><p>Send a text message to the server chat. </p>
<p>You will receive an onServerErrorEvent with the passed returnCode indicating whether or not the operation was successful.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>serverConnectionHandlerID</strong> the connection handler on which to send the message </p></li>
<li><p><strong>message</strong> a utf8 encoded c string with the text to send </p></li>
<li><p><strong>returnCode</strong> a c string to identify this request in callbacks. Pass an empty string if unused. </p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
</dd>
</dl>
</dd></dl>
</section>
<section id="example">
<h3>Example<a class="headerlink" href="#example" title="Link to this heading"></a></h3>
<p>Example to send a text chat to a client with ID 123:</p>
<div class="highlight-c notranslate"><div class="highlight"><pre><span></span><span class="linenos">1</span><span class="k">const</span><span class="w"> </span><span class="kt">char</span><span class="w"> </span><span class="o">*</span><span class="n">msg</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="s">&quot;Hello TeamSpeak!&quot;</span><span class="p">;</span>
<span class="linenos">2</span><span class="n">anyID</span><span class="w"> </span><span class="n">targetClientID</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mi">123</span><span class="p">;</span>
<span class="linenos">3</span>
<span class="linenos">4</span><span class="k">if</span><span class="w"> </span><span class="p">(</span><span class="n">ts3client_requestSendPrivateTextMsg</span><span class="p">(</span><span class="n">scHandlerID</span><span class="p">,</span><span class="w"> </span><span class="n">msg</span><span class="p">,</span><span class="w"> </span><span class="n">targetClient</span><span class="p">,</span><span class="w"> </span><span class="nb">NULL</span><span class="p">)</span><span class="w"> </span><span class="o">!=</span><span class="w"> </span><span class="n">ERROR_ok</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
<span class="linenos">5</span><span class="w"> </span><span class="cm">/* Handle error */</span>
<span class="linenos">6</span><span class="p">}</span>
</pre></div>
</div>
</section>
</section>
<section id="receiving">
<h2>Receiving<a class="headerlink" href="#receiving" title="Link to this heading"></a></h2>
<p>Regardless of where the message was sent (client, channel or the entire server)
every client that receives the message will have the following callback called</p>
<dl class="c struct">
<dt class="sig sig-object c">
<span class="k"><span class="pre">struct</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ClientUIFunctions</span></span></span><br /></dt>
<dd><p>Defines available callbacks that you can receive. </p>
<p>Set the members of this struct to a function to call when the specific event happens. </p>
<div class="breathe-sectiondef docutils container">
<p class="breathe-sectiondef-title rubric" id="breathe-section-title-public-members">Public Members</p>
<dl class="c var">
<dt class="sig sig-object c">
<span class="kt"><span class="pre">void</span></span><span class="w"> </span><span class="p"><span class="pre">(</span></span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">onTextMessageEvent</span></span></span><span class="p"><span class="pre">)</span></span><span class="p"><span class="pre">(</span></span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="n"><span class="pre">anyID</span></span><span class="w"> </span><span class="n"><span class="pre">targetMode</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="n"><span class="pre">anyID</span></span><span class="w"> </span><span class="n"><span class="pre">toID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="n"><span class="pre">anyID</span></span><span class="w"> </span><span class="n"><span class="pre">fromID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">fromName</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">fromUniqueIdentifier</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">message</span></span><span class="p"><span class="pre">)</span></span><br /></dt>
<dd><p>called when a text message was received </p>
<dl class="field-list simple">
<dt class="field-odd">Param serverConnectionHandlerID<span class="colon">:</span></dt>
<dd class="field-odd"><p>specifies on which connection the callback was called </p>
</dd>
<dt class="field-even">Param targetMode<span class="colon">:</span></dt>
<dd class="field-even"><p>identifies the type of the message. One of the values from the TextMessageTargetMode enum. </p>
</dd>
<dt class="field-odd">Param toID<span class="colon">:</span></dt>
<dd class="field-odd"><p>the id of the recipient. Depends on the value of targetMode. a channel id for channel chat, own client id for private messages, 0 for server messages </p>
</dd>
<dt class="field-even">Param fromID<span class="colon">:</span></dt>
<dd class="field-even"><p>id of the client that sent the message </p>
</dd>
<dt class="field-odd">Param fromName<span class="colon">:</span></dt>
<dd class="field-odd"><p>utf8 encoded c string containing the display name of the client sending the message </p>
</dd>
<dt class="field-even">Param fromUniqueIdentifier<span class="colon">:</span></dt>
<dd class="field-even"><p>utf8 encoded c string containing the public identity of the sending client </p>
</dd>
<dt class="field-odd">Param message<span class="colon">:</span></dt>
<dd class="field-odd"><p>utf8 encoded c string containing the actual message </p>
</dd>
</dl>
</dd></dl>
</div>
</dd></dl>
</section>
</section>
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