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<li class="toctree-l2 current"><a class="current reference internal" href="#">Accessing the voice buffer</a><ul>
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<section id="accessing-the-voice-buffer">
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<h1>Accessing the voice buffer<a class="headerlink" href="#accessing-the-voice-buffer" title="Link to this heading"></a></h1>
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<p>The TeamSpeak Client Lib allows users to access the raw playback and
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capture voice data and even modify it, for example to add effects to the
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voice. These callbacks are also used by the TeamSpeak client for the
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voice recording feature.</p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>Using these low-level callbacks is not required and should be reserved
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for specific needs. Most SDK applications won’t need to implement these
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||||
callbacks.</p>
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</div>
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||||
<section id="playback">
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||||
<h2>Playback<a class="headerlink" href="#playback" title="Link to this heading"></a></h2>
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<section id="before-effects-or-mixing">
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<h3>Before effects or mixing<a class="headerlink" href="#before-effects-or-mixing" title="Link to this heading"></a></h3>
|
||||
<p>The following event is called when a voice packet from a client (not own
|
||||
client) is decoded and about to be played over your sound device, but
|
||||
before it is 3D positioned and mixed with other sounds. You can use this
|
||||
function to alter the voice data (for example when you want to apply
|
||||
effects to it) or to simply get voice data. The TeamSpeak client uses
|
||||
this function to record sessions.</p>
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||||
<dl class="c struct">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="k"><span class="pre">struct</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ClientUIFunctions</span></span></span><br /></dt>
|
||||
<dd><p>Defines available callbacks that you can receive. </p>
|
||||
<p>Set the members of this struct to a function to call when the specific event happens. </p>
|
||||
<div class="breathe-sectiondef docutils container">
|
||||
<p class="breathe-sectiondef-title rubric" id="breathe-section-title-public-members">Public Members</p>
|
||||
<dl class="c var">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="kt"><span class="pre">void</span></span><span class="w"> </span><span class="p"><span class="pre">(</span></span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">onEditPlaybackVoiceDataEvent</span></span></span><span class="p"><span class="pre">)</span></span><span class="p"><span class="pre">(</span></span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="n"><span class="pre">anyID</span></span><span class="w"> </span><span class="n"><span class="pre">clientID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">short</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">samples</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">sampleCount</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">channels</span></span><span class="p"><span class="pre">)</span></span><br /></dt>
|
||||
<dd><p>called before any effects are applied, allows access to individual client raw audio data </p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Param serverConnectionHandlerID<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>specifies on which connection the callback was called </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param clientID<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>id of the source client for the audio </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param samples<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>buffer of audio data for the client as 16 bit signed at 48kHz </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param sampleCount<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>how many audio frames are available in the buffer </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param channels<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>number of audio channels in the audio data </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</section>
|
||||
<section id="after-effects-but-before-mixing">
|
||||
<h3>After effects but before mixing<a class="headerlink" href="#after-effects-but-before-mixing" title="Link to this heading"></a></h3>
|
||||
<p>The following event is called when a voice packet from a client (not own
|
||||
client) is decoded and 3D positioned and about to be played over your
|
||||
sound device, but before it is mixed with other sounds. You can use this
|
||||
function to alter/get the voice data after 3D positioning.</p>
|
||||
<dl class="c struct">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="k"><span class="pre">struct</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ClientUIFunctions</span></span></span><br /></dt>
|
||||
<dd><p>Defines available callbacks that you can receive. </p>
|
||||
<p>Set the members of this struct to a function to call when the specific event happens. </p>
|
||||
<div class="breathe-sectiondef docutils container">
|
||||
<p class="breathe-sectiondef-title rubric" id="breathe-section-title-public-members">Public Members</p>
|
||||
<dl class="c var">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="kt"><span class="pre">void</span></span><span class="w"> </span><span class="p"><span class="pre">(</span></span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">onEditPostProcessVoiceDataEvent</span></span></span><span class="p"><span class="pre">)</span></span><span class="p"><span class="pre">(</span></span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="n"><span class="pre">anyID</span></span><span class="w"> </span><span class="n"><span class="pre">clientID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">short</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">samples</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">sampleCount</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">channels</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">channelSpeakerArray</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">channelFillMask</span></span><span class="p"><span class="pre">)</span></span><br /></dt>
|
||||
<dd><p>called before audio data is mixed together into a single audio stream for playback, but after effects (3D positioning for example) have been applied. </p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Param serverConnectionHandlerID<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>specifies on which connection the callback was called </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param clientID<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>id of the source client for the audio </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param samples<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>buffer of audio data for the client as 16 bit signed at 48kHz </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param sampleCount<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>how many audio frames are available in the buffer </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param channels<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>number of audio channels in the audio data </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param channelSpeakerArray<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>Array with an entry for each channel in the buffer, defining the speaker each channel represents. see SPEAKER_* defines in public_definitions.h</p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param channelFillMask<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>a bit mask of SPEAKER_* that defines which of the channels in the buffer have audio data. Be sure to set the corresponding flag when adding audio to previously empty channels in the buffer. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
<section id="example">
|
||||
<h4>Example<a class="headerlink" href="#example" title="Link to this heading"></a></h4>
|
||||
<p>For example, this callback reports:</p>
|
||||
<div class="highlight-c notranslate"><div class="highlight"><pre><span></span><span class="n">channels</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mi">6</span>
|
||||
<span class="n">channelSpeakerArray</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">SPEAKER_FRONT_CENTER</span>
|
||||
<span class="n">channelSpeakerArray</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">SPEAKER_LOW_FREQUENCY</span>
|
||||
<span class="n">channelSpeakerArray</span><span class="p">[</span><span class="mi">2</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">SPEAKER_BACK_LEFT</span>
|
||||
<span class="n">channelSpeakerArray</span><span class="p">[</span><span class="mi">3</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">SPEAKER_BACK_RIGHT</span>
|
||||
<span class="n">channelSpeakerArray</span><span class="p">[</span><span class="mi">4</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">SPEAKER_SIDE_LEFT</span>
|
||||
<span class="n">channelSpeakerArray</span><span class="p">[</span><span class="mi">5</span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">SPEAKER_SIDE_RIGHT</span><span class="w"> </span><span class="c1">// Quite unusual setup</span>
|
||||
<span class="o">*</span><span class="n">channelFillMask</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mi">1</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
<p>This means “samples” points to 6 channel data, but only the
|
||||
SPEAKER_FRONT_CENTER channel has data, the other channels are undefined
|
||||
(not necessarily 0, but undefined).</p>
|
||||
<p>So for the first sample, samples[0] has data and samples[1], samples[2],
|
||||
samples[3], samples[4] and samples[5] are undefined.</p>
|
||||
<p>If you want to add SPEAKER_BACK_RIGHT channel data you would do
|
||||
something like:</p>
|
||||
<div class="highlight-c notranslate"><div class="highlight"><pre><span></span><span class="o">*</span><span class="n">channelFillMask</span><span class="w"> </span><span class="o">|=</span><span class="w"> </span><span class="mi">1</span><span class="o"><<</span><span class="mi">3</span><span class="p">;</span><span class="w"> </span><span class="c1">// SPEAKER_BACK_RIGHT is the 4th channel (is index 3) according to *channelSpeakerArray.</span>
|
||||
<span class="k">for</span><span class="w"> </span><span class="p">(</span><span class="kt">int</span><span class="w"> </span><span class="n">i</span><span class="o">=</span><span class="mi">0</span><span class="p">;</span><span class="w"> </span><span class="n">i</span><span class="o"><</span><span class="n">sampleCount</span><span class="p">;</span><span class="w"> </span><span class="o">++</span><span class="n">i</span><span class="p">)</span><span class="w"> </span><span class="p">{</span>
|
||||
<span class="w"> </span><span class="n">samples</span><span class="p">[</span><span class="mi">3</span><span class="w"> </span><span class="o">+</span><span class="w"> </span><span class="p">(</span><span class="n">i</span><span class="o">*</span><span class="n">channels</span><span class="p">)</span><span class="w"> </span><span class="p">]</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="n">getChannelSoundData</span><span class="p">(</span><span class="n">SPEAKER_BACK_RIGHT</span><span class="p">,</span><span class="w"> </span><span class="n">i</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section id="after-effects-and-mixing">
|
||||
<h3>After effects and mixing<a class="headerlink" href="#after-effects-and-mixing" title="Link to this heading"></a></h3>
|
||||
<p>The following event is called when all sounds that are about to be
|
||||
played back for this server connection are mixed. This is the last
|
||||
chance to alter/get sound.</p>
|
||||
<dl class="c struct">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="k"><span class="pre">struct</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ClientUIFunctions</span></span></span><br /></dt>
|
||||
<dd><p>Defines available callbacks that you can receive. </p>
|
||||
<p>Set the members of this struct to a function to call when the specific event happens. </p>
|
||||
<div class="breathe-sectiondef docutils container">
|
||||
<p class="breathe-sectiondef-title rubric" id="breathe-section-title-public-members">Public Members</p>
|
||||
<dl class="c var">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="kt"><span class="pre">void</span></span><span class="w"> </span><span class="p"><span class="pre">(</span></span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">onEditMixedPlaybackVoiceDataEvent</span></span></span><span class="p"><span class="pre">)</span></span><span class="p"><span class="pre">(</span></span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">short</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">samples</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">sampleCount</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">channels</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">channelSpeakerArray</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">channelFillMask</span></span><span class="p"><span class="pre">)</span></span><br /></dt>
|
||||
<dd><p>called after mixing individual client audio together but before sending it to playback device. </p>
|
||||
<p>Last chance to access/modify audio data before it gets sent to the playback device.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Param serverConnectionHandlerID<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>specifies on which connection the callback was called </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param samples<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>buffer of audio data as 16 bit signed at 48kHz </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param sampleCount<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>how many audio frames are available in the buffer </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param channels<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>how many audio channels are available in the buffer </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param channelSpeakerArray<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>Array with an entry for each channel in the buffer, defining the speaker each channel represents. See SPEAKER_* defines in public_definitions.h</p>
|
||||
</dd>
|
||||
<dt class="field-even">Param channelFillMask<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>a bit mask of SPEAKER_* that defines which of the channels in the buffer have audio data. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</section>
|
||||
</section>
|
||||
<section id="capture">
|
||||
<h2>Capture<a class="headerlink" href="#capture" title="Link to this heading"></a></h2>
|
||||
<section id="before-preprocessing">
|
||||
<h3>Before preprocessing<a class="headerlink" href="#before-preprocessing" title="Link to this heading"></a></h3>
|
||||
<dl class="c struct">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="k"><span class="pre">struct</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ClientUIFunctions</span></span></span><br /></dt>
|
||||
<dd><p>Defines available callbacks that you can receive. </p>
|
||||
<p>Set the members of this struct to a function to call when the specific event happens. </p>
|
||||
<div class="breathe-sectiondef docutils container">
|
||||
<p class="breathe-sectiondef-title rubric" id="breathe-section-title-public-members">Public Members</p>
|
||||
<dl class="c var">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="kt"><span class="pre">void</span></span><span class="w"> </span><span class="p"><span class="pre">(</span></span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">onEditCapturedVoiceDataPreprocessEvent</span></span></span><span class="p"><span class="pre">)</span></span><span class="p"><span class="pre">(</span></span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">short</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">samples</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">sampleCount</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">channels</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">flags</span></span><span class="p"><span class="pre">)</span></span><br /></dt>
|
||||
<dd><p>called after audio data was aquired from the capture device, without any pre processing applied. Allows access to raw audio data. </p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Param serverConnectionHandlerID<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>specifies on which connection the callback was called </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param samples<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>buffer of audio data </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param sampleCount<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>how many audio frames are available in the buffer </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param channels<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>how many audio channels are available in the buffer </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param flags<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>allows to mute the audio stream, set LSB to 1 to mute the audio. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</section>
|
||||
<section id="after-preprocessing">
|
||||
<h3>After preprocessing<a class="headerlink" href="#after-preprocessing" title="Link to this heading"></a></h3>
|
||||
<p>The following event is called after sound is recorded from the sound
|
||||
device and is preprocessed. This event can be used to get/alter recorded
|
||||
sound. It can also be used to determine if this sound will be transmitted
|
||||
to the server, or muted.
|
||||
This is used by the TeamSpeak client to record sessions.</p>
|
||||
<p>If the sound data will be transmitted, (<cite>*edited | 2</cite>) is true. If the sound
|
||||
data is changed, set bit 1 (<cite>*edited |= 1</cite>). If the sound should not be
|
||||
transmitted, clear bit 2. (<cite>*edited &= ~2</cite>)</p>
|
||||
<dl class="c struct">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="k"><span class="pre">struct</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ClientUIFunctions</span></span></span><br /></dt>
|
||||
<dd><p>Defines available callbacks that you can receive. </p>
|
||||
<p>Set the members of this struct to a function to call when the specific event happens. </p>
|
||||
<div class="breathe-sectiondef docutils container">
|
||||
<p class="breathe-sectiondef-title rubric" id="breathe-section-title-public-members">Public Members</p>
|
||||
<dl class="c var">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="kt"><span class="pre">void</span></span><span class="w"> </span><span class="p"><span class="pre">(</span></span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">onEditCapturedVoiceDataEvent</span></span></span><span class="p"><span class="pre">)</span></span><span class="p"><span class="pre">(</span></span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">short</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">samples</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">sampleCount</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">channels</span></span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">edited</span></span><span class="p"><span class="pre">)</span></span><br /></dt>
|
||||
<dd><p>called after pre processing has been applied to recorded voice data, before it is sent to the server. </p>
|
||||
<p>This allows access to or modification of captured data from the recording device.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Param serverConnectionHandlerID<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>specifies on which connection the callback was called </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param samples<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>buffer of audio data as 16 bit signed at 48kHz </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param sampleCount<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>how many audio frames are available in the buffer </p>
|
||||
</dd>
|
||||
<dt class="field-even">Param channels<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>how many audio channels are available in the buffer </p>
|
||||
</dd>
|
||||
<dt class="field-odd">Param edited<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><p>bitMask indicating whether you modified the buffer. Set LSB to 1 if you modified the buffer. Bit 2 indicates whether or not this buffer will be sent to the server. </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
</div>
|
||||
</dd></dl>
|
||||
|
||||
</section>
|
||||
<section id="voice-recording">
|
||||
<h3>Voice recording<a class="headerlink" href="#voice-recording" title="Link to this heading"></a></h3>
|
||||
<p>When using the above callbacks to record voice, you should notify the
|
||||
server when recording starts or stops with the following functions:</p>
|
||||
<dl class="c function">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_startVoiceRecording</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span><span class="sig-paren">)</span><br /></dt>
|
||||
<dd><p>Flags the client as recording received audio transmissions. </p>
|
||||
<p>This does NOT cause any recording to take place, it merely informs other clients that this client is actually recording the conversation.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><ul class="simple">
|
||||
<li><p><strong>serverConnectionHandlerID</strong> – the connection handler on which to flag this client for recording. </p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
<dl class="c function">
|
||||
<dt class="sig sig-object c">
|
||||
<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_stopVoiceRecording</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span><span class="sig-paren">)</span><br /></dt>
|
||||
<dd><p>Flags the client as no longer recording audio transmissions. </p>
|
||||
<p>Unsets the flag set by ts3client_startVoiceRecording causing other clients to no longer mark this client as recording the conversation.</p>
|
||||
<dl class="field-list simple">
|
||||
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><ul class="simple">
|
||||
<li><p><strong>serverConnectionHandlerID</strong> – the connection handler on which to unset the recording flag for this client. </p></li>
|
||||
</ul>
|
||||
</dd>
|
||||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
|
||||
</dd>
|
||||
</dl>
|
||||
</dd></dl>
|
||||
|
||||
</section>
|
||||
</section>
|
||||
</section>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
|
||||
<a href="playback-options.html" class="btn btn-neutral float-left" title="Playback options" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
|
||||
<a href="audio-localtest.html" class="btn btn-neutral float-right" title="Local Test mode" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
|
||||
</div>
|
||||
|
||||
<hr/>
|
||||
|
||||
<div role="contentinfo">
|
||||
<p>© Copyright 2020, TeamSpeak Systems GmbH.</p>
|
||||
</div>
|
||||
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
Reference in New Issue
Block a user