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<li class="toctree-l1 current"><a class="current reference internal" href="#">Playing wave files</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="#simple">Simple</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#obtain-handle">Obtain handle</a></li>
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<section id="playing-wave-files">
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<h1>Playing wave files<a class="headerlink" href="#playing-wave-files" title="Link to this heading"></a></h1>
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<p>The TeamSpeak Client Lib offers support to play wave files from the
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local harddisk.</p>
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<section id="simple">
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<h2>Simple<a class="headerlink" href="#simple" title="Link to this heading"></a></h2>
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<p>To play a local wave file, call</p>
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<dl class="c function">
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<dt class="sig sig-object c">
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<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_playWaveFile</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span>, <span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">path</span></span><span class="sig-paren">)</span><br /></dt>
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<dd><p>Play a local wave file on the playback device of the connection handler. </p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters<span class="colon">:</span></dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>serverConnectionHandlerID</strong> – the connection handler on which to play the file. Effectively sets the playback device. </p></li>
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<li><p><strong>path</strong> – the full path of the wave file on the local file system </p></li>
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</ul>
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</dd>
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<dt class="field-even">Returns<span class="colon">:</span></dt>
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<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
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</dd>
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</dl>
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</dd></dl>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>This is the simple version of playing a sound file. It’s a
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fire-and-forget mechanism, this function will not block.</p>
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</div>
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</section>
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<section id="advanced">
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<h2>Advanced<a class="headerlink" href="#advanced" title="Link to this heading"></a></h2>
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<p>The more complex version is to play an optionally looping sound and
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obtain a handle, which can be used to pause, unpause and stop the loop.</p>
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<section id="obtain-handle">
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<h3>Obtain handle<a class="headerlink" href="#obtain-handle" title="Link to this heading"></a></h3>
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<dl class="c function">
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<dt class="sig sig-object c">
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<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_playWaveFileHandle</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span>, <span class="k"><span class="pre">const</span></span><span class="w"> </span><span class="kt"><span class="pre">char</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">path</span></span>, <span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">loop</span></span>, <span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">waveHandle</span></span><span class="sig-paren">)</span><br /></dt>
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<dd><p>Play a local wave file on the playback device of the connection handler. </p>
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<p>This is a more advanced version of ts3client_playWaveFile as it gives you a handle which can be used to stop, pause, resume or even loop the wave file.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters<span class="colon">:</span></dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>serverConnectionHandlerID</strong> – the connection handler on which to play the file. Effectively sets the playback device. </p></li>
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<li><p><strong>path</strong> – the full path of the wave file on the local file system </p></li>
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<li><p><strong>loop</strong> – Boolean value defining whether or not to loop the wave file until the handle is paused or stopped </p></li>
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<li><p><strong>waveHandle</strong> – address of a variable to receive the handle. Use the handle to stop, pause or resume the wave playback. </p></li>
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</ul>
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</dd>
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<dt class="field-even">Returns<span class="colon">:</span></dt>
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<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
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</dd>
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</dl>
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</dd></dl>
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</section>
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<section id="pause-resume">
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<h3>Pause / resume<a class="headerlink" href="#pause-resume" title="Link to this heading"></a></h3>
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<dl class="c function">
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<dt class="sig sig-object c">
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<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_pauseWaveFileHandle</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span>, <span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">waveHandle</span></span>, <span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="n"><span class="pre">pause</span></span><span class="sig-paren">)</span><br /></dt>
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<dd><p>Pauses or resumes playback of a wave file handle retrieved by ts3client_playWaveFileHandle. </p>
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<p>Audio will be stopped at whatever location it is currently at and resumed from its paused location.</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters<span class="colon">:</span></dt>
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<dd class="field-odd"><ul class="simple">
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<li><p><strong>serverConnectionHandlerID</strong> – the connection handler on which the file is playing. </p></li>
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<li><p><strong>waveHandle</strong> – a wave handle on the specified connection handler as retrieved by ts3client_playWaveFileHandle </p></li>
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<li><p><strong>pause</strong> – Boolean value defining whether to pause or resume the waveHandle </p></li>
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</ul>
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</dd>
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<dt class="field-even">Returns<span class="colon">:</span></dt>
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<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
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</dd>
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</dl>
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</dd></dl>
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</section>
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<section id="close-handle">
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<h3>Close handle<a class="headerlink" href="#close-handle" title="Link to this heading"></a></h3>
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<dl class="c function">
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<dt class="sig sig-object c">
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<span class="kt"><span class="pre">unsigned</span></span><span class="w"> </span><span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">ts3client_closeWaveFileHandle</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">serverConnectionHandlerID</span></span>, <span class="n"><span class="pre">uint64</span></span><span class="w"> </span><span class="n"><span class="pre">waveHandle</span></span><span class="sig-paren">)</span><br /></dt>
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<dd><p>Stops playback of, closes the wave file and invalidates the handle retrieved by ts3client_playWaveFileHandle. </p>
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<p><div class="admonition seealso">
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<p class="admonition-title">See also</p>
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<p><a class="reference internal" href="../client_api.html#clientlib_8h_1a96d9a7a84409b0ecf06851399029b4dc"><span class="std std-ref">ts3client_playWaveFileHandle</span></a></p>
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</div>
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</p>
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<dl class="field-list simple">
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<dt class="field-odd">Parameters<span class="colon">:</span></dt>
|
||||
<dd class="field-odd"><ul class="simple">
|
||||
<li><p><strong>serverConnectionHandlerID</strong> – the connection handler on which the file is playing. </p></li>
|
||||
<li><p><strong>waveHandle</strong> – a wave handle on the specified connection handler as retrieved by ts3client_playWaveFileHandle </p></li>
|
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</ul>
|
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</dd>
|
||||
<dt class="field-even">Returns<span class="colon">:</span></dt>
|
||||
<dd class="field-even"><p>An Error code from the <a class="reference internal" href="../errors.html#public__errors_8h_1a0bcf1e0a5e32989890f6e85064327f7b"><span class="std std-ref">Ts3ErrorType</span></a> enum indicating either success or the failure reason </p>
|
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</dd>
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</dl>
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</dd></dl>
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</section>
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<p>© Copyright 2020, TeamSpeak Systems GmbH.</p>
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