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/*
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* TeamSpeak SDK server sample
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*
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* Copyright (c) TeamSpeak-Systems
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*/
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#ifdef _WINDOWS
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#define _CRT_SECURE_NO_WARNINGS
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#include <Windows.h>
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#else
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#endif
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#include <stdio.h>
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#include <teamspeak/public_definitions.h>
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#include <teamspeak/public_errors.h>
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#include <teamspeak/serverlib_publicdefinitions.h>
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#include <teamspeak/serverlib.h>
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/*
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* Callback when client has connected.
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*
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* Parameter:
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* serverID - Virtual server ID
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* clientID - ID of connected client
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* channelID - ID of channel the client joined
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*/
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void onClientConnected(uint64 serverID, anyID clientID, uint64 channelID, unsigned int* removeClientError) {
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printf("Client %u joined channel %llu on virtual server %llu\n", clientID, (unsigned long long)channelID, (unsigned long long)serverID);
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}
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/*
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* Callback when client has disconnected.
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*
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* Parameter:
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* serverID - Virtual server ID
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* clientID - ID of disconnected client
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* channelID - ID of channel the client left
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*/
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void onClientDisconnected(uint64 serverID, anyID clientID, uint64 channelID) {
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printf("Client %u left channel %llu on virtual server %llu\n", clientID, (unsigned long long)channelID, (unsigned long long)serverID);
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}
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/*
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* Callback when client has moved.
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*
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* Parameter:
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* serverID - Virtual server ID
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* clientID - ID of moved client
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* oldChannelID - ID of old channel the client left
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* newChannelID - ID of new channel the client joined
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*/
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void onClientMoved(uint64 serverID, anyID clientID, uint64 oldChannelID, uint64 newChannelID) {
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printf("Client %u moved from channel %llu to channel %llu on virtual server %llu\n", clientID, (unsigned long long)oldChannelID, (unsigned long long)newChannelID, (unsigned long long)serverID);
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}
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/*
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* Callback when channel has been created.
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*
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* Parameter:
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* serverID - Virtual server ID
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* invokerClientID - ID of the client who created the channel
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* channelID - ID of the created channel
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*/
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void onChannelCreated(uint64 serverID, anyID invokerClientID, uint64 channelID) {
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printf("Channel %llu created by %u on virtual server %llu\n", (unsigned long long)channelID, invokerClientID, (unsigned long long)serverID);
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}
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/*
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* Callback when channel has been edited.
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*
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* Parameter:
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* serverID - Virtual server ID
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* invokerClientID - ID of the client who edited the channel
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* channelID - ID of the edited channel
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*/
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void onChannelEdited(uint64 serverID, anyID invokerClientID, uint64 channelID) {
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printf("Channel %llu edited by %u on virtual server %llu\n", (unsigned long long)channelID, invokerClientID, (unsigned long long)serverID);
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}
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/*
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* Callback when channel has been deleted.
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*
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* Parameter:
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* serverID - Virtual server ID
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* invokerClientID - ID of the client who deleted the channel
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* channelID - ID of the deleted channel
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*/
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void onChannelDeleted(uint64 serverID, anyID invokerClientID, uint64 channelID) {
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printf("Channel %llu deleted by %u on virtual server %llu\n", (unsigned long long)channelID, invokerClientID, (unsigned long long)serverID);
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}
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/*
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* Callback for user-defined logging.
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*
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* Parameter:
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* logMessage - Log message text
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* logLevel - Severity of log message
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* logChannel - Custom text to categorize the message channel
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* logID - Virtual server ID giving the virtual server source of the log event
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* logTime - String with the date and time the log entry occured
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* completeLogString - Verbose log message including all previous parameters for convinience
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*/
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void onUserLoggingMessageEvent(const char* logMessage, int logLevel, const char* logChannel, uint64 logID, const char* logTime, const char* completeLogString) {
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/* Your custom error display here... */
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/* printf("LOG: %s\n", completeLogString); */
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if(logLevel == LogLevel_CRITICAL) {
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exit(1); /* Your custom handling of critical errors */
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}
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}
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/*
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* Callback triggered when the specified client starts talking.
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*
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* Parameters:
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* serverID - ID of the virtual server sending the callback
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* clientID - ID of the client which started talking
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*/
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void onClientStartTalkingEvent(uint64 serverID, anyID clientID) {
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printf("onClientStartTalkingEvent serverID=%llu, clientID=%u\n", (unsigned long long)serverID, clientID);
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}
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/*
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* Callback triggered when the specified client stops talking.
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*
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* Parameters:
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* serverID - ID of the virtual server sending the callback
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* clientID - ID of the client which stopped talking
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*/
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void onClientStopTalkingEvent(uint64 serverID, anyID clientID) {
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printf("onClientStopTalkingEvent serverID=%llu, clientID=%u\n", (unsigned long long)serverID, clientID);
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}
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/*
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* Callback triggered when a license error occurs.
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*
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* Parameters:
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* serverID - ID of the virtual server on which the license error occured. This virtual server will be automatically
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* shutdown. If the parameter is zero, all virtual servers are affected and have been shutdown.
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* errorCode - Code of the occured error. Use ts3server_getGlobalErrorMessage() to convert to a message string
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*/
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void onAccountingErrorEvent(uint64 serverID, unsigned int errorCode) {
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char* errorMessage;
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if(ts3server_getGlobalErrorMessage(errorCode, &errorMessage) == ERROR_ok) {
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printf("onAccountingErrorEvent serverID=%llu, errorCode=%u: %s\n", (unsigned long long)serverID, errorCode, errorMessage);
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ts3server_freeMemory(errorMessage);
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}
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/* Your custom handling here. In a real application, you wouldn't stop the whole process because the TS3 server part went down.
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* The whole idea of this callback is to let you gracefully handle the TS3 server failing to start and to continue your application. */
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exit(1);
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}
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/*
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* Read server key from file
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*/
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int readKeyPairFromFile(const char *fileName, char *keyPair) {
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FILE *file;
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file = fopen(fileName, "r");
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if(file == NULL) {
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printf("Could not open file '%s' for reading keypair\n", fileName);
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return -1;
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}
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fgets(keyPair, BUFSIZ, file);
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if(ferror(file) != 0) {
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fclose (file);
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printf("Error reading keypair from file '%s'.\n", fileName);
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return -1;
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}
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fclose (file);
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printf("Read keypair '%s' from file '%s'.\n", keyPair, fileName);
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return 0;
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}
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/*
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* Write server key to file
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*/
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int writeKeyPairToFile(const char *fileName, const char* keyPair) {
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FILE *file;
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file = fopen(fileName, "w");
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if(file == NULL) {
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printf("Could not open file '%s' for writing keypair\n", fileName);
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return -1;
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}
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fputs(keyPair, file);
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if(ferror(file) != 0) {
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fclose (file);
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printf("Error writing keypair to file '%s'.\n", fileName);
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return -1;
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}
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fclose (file);
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printf("Wrote keypair '%s' to file '%s'.\n", keyPair, fileName);
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return 0;
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}
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int main(int argc, char **argv) {
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char *version;
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uint64 serverID;
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unsigned int error;
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char buffer[BUFSIZ] = { 0 };
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char filename[BUFSIZ];
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char port_str[20];
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char *keyPair;
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/* Create struct for callback function pointers */
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struct ServerLibFunctions funcs;
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/* Initialize all callbacks with NULL */
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memset(&funcs, 0, sizeof(struct ServerLibFunctions));
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/* Now assign the used callback function pointers */
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funcs.onClientConnected = onClientConnected;
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funcs.onClientDisconnected = onClientDisconnected;
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funcs.onClientMoved = onClientMoved;
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funcs.onChannelCreated = onChannelCreated;
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funcs.onChannelEdited = onChannelEdited;
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funcs.onChannelDeleted = onChannelDeleted;
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funcs.onUserLoggingMessageEvent = onUserLoggingMessageEvent;
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funcs.onClientStartTalkingEvent = onClientStartTalkingEvent;
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funcs.onClientStopTalkingEvent = onClientStopTalkingEvent;
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funcs.onAccountingErrorEvent = onAccountingErrorEvent;
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/* Initialize server lib with callbacks */
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if((error = ts3server_initServerLib(&funcs, LogType_FILE | LogType_CONSOLE | LogType_USERLOGGING, NULL, argc, (const char* const *)argv)) != ERROR_ok) {
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char* errormsg;
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if(ts3server_getGlobalErrorMessage(error, &errormsg) == ERROR_ok) {
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printf("Error initialzing serverlib: %s\n", errormsg);
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ts3server_freeMemory(errormsg);
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}
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return 1;
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}
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/* Query and print server lib version */
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if((error = ts3server_getServerLibVersion(&version)) != ERROR_ok) {
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printf("Error querying server lib version: %d\n", error);
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return 1;
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}
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printf("Server lib version: %s\n", version);
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ts3server_freeMemory(version); /* Release dynamically allocated memory */
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/* Attempt to load keypair from file */
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/* Assemble filename: keypair_<port>.txt */
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strcpy(filename, "keypair_");
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sprintf(port_str, "%d", 9987); // Default port
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strcat(filename, port_str);
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strcat(filename, ".txt");
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/* Try reading keyPair from file */
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if(readKeyPairFromFile(filename, buffer) == 0) {
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keyPair = buffer; /* Id read from file */
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} else {
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keyPair = ""; /* No Id saved, start virtual server with empty keyPair string */
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}
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/* Create virtual server using default port 9987 with max 10 slots */
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/* Create the virtual server with specified port, name, keyPair and max clients */
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printf("Create virtual server using keypair '%s'\n", keyPair);
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//listen on any address on ipv4 and ipv6 (it is also possible to enter multiple ipv4 and ipv6 addresses here)
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if((error = ts3server_createVirtualServer(9987, "0.0.0.0, ::", "TeamSpeak SDK Testserver", keyPair, 8, &serverID)) != ERROR_ok) {
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char* errormsg;
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if(ts3server_getGlobalErrorMessage(error, &errormsg) == ERROR_ok) {
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printf("Error creating virtual server: %s (%d)\n", errormsg, error);
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ts3server_freeMemory(errormsg);
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}
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return 1;
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}
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/* If we didn't load the keyPair before, query it from virtual server and save to file */
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if(!*buffer) {
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if((error = ts3server_getVirtualServerKeyPair(serverID, &keyPair)) != ERROR_ok) {
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char* errormsg;
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if(ts3server_getGlobalErrorMessage(error, &errormsg) == ERROR_ok) {
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printf("Error querying keyPair: %s\n\n", errormsg);
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ts3server_freeMemory(errormsg);
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}
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return 0;
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}
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/* Save keyPair to file "keypair_<port>.txt"*/
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if(writeKeyPairToFile(filename, keyPair) != 0) {
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ts3server_freeMemory(keyPair);
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return 0;
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}
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ts3server_freeMemory(keyPair);
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}
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/* Set welcome message */
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if((error = ts3server_setVirtualServerVariableAsString(serverID, VIRTUALSERVER_WELCOMEMESSAGE, "Hello TeamSpeak")) != ERROR_ok) {
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printf("Error setting server welcomemessage: %d\n", error);
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return 1;
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}
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/* Set server password */
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if((error = ts3server_setVirtualServerVariableAsString(serverID, VIRTUALSERVER_PASSWORD, "secret")) != ERROR_ok) {
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printf("Error setting server password: %d\n", error);
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return 1;
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}
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/* Flush above two changes to server */
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if((error = ts3server_flushVirtualServerVariable(serverID)) != ERROR_ok) {
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printf("Error flushing server variables: %d\n", error);
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return 1;
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}
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/* Set codec quality of channel(s) */
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uint64* channelList = NULL;
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if ((error = ts3server_getChannelList(serverID, &channelList)) != ERROR_ok) {
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printf("Couldn't get channel list: %d\n", error);
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return 1;
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}
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uint64* channelIDPtr = NULL;
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for (channelIDPtr = channelList; *channelIDPtr != (uint64)NULL; ++channelIDPtr) {
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if ((error = ts3server_setChannelVariableAsInt(serverID, *channelIDPtr, CHANNEL_CODEC_QUALITY, 10)) != ERROR_ok) {
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printf("Couldn't set channel codec quality: %d\n", error);
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ts3server_freeMemory(channelList);
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return 1;
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}
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if ((error = ts3server_flushChannelVariable(serverID, *channelIDPtr)) != ERROR_ok) {
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if (error != ERROR_ok_no_update) {
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printf("Error flushing channel variables: %d\n", error);
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ts3server_freeMemory(channelList);
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return 1;
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}
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}
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}
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ts3server_freeMemory(channelList);
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/* Wait for user input */
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printf("\n--- Press Return to shutdown server and exit ---\n");
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getchar();
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/* Stop virtual server */
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if((error = ts3server_stopVirtualServer(serverID)) != ERROR_ok) {
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printf("Error stopping virtual server: %d\n", error);
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return 1;
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}
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/* Shutdown server lib */
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if((error = ts3server_destroyServerLib()) != ERROR_ok) {
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printf("Error destroying server lib: %d\n", error);
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return 1;
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}
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return 0;
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}
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@@ -0,0 +1,5 @@
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message("generating TeamSpeak SDK sample ${TS_SDK_SAMPLE}")
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set (TS_SAMPLE_SRC
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"${CMAKE_CURRENT_LIST_DIR}/main.c"
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)
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