262 lines
13 KiB
Plaintext
262 lines
13 KiB
Plaintext
=============================================================
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TeamSpeak - Software Development Kit Changelog
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Copyright TeamSpeak Systems GmbH
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http://www.teamspeak.com
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=============================================================
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+ Added feature or noticable improvement
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- Bug fix or something removed
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* Changed or Information
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! Important - Take note!
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=============================================================
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=== SDK Release 3.5.2 17 Jun 2026
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* Improved connection stability under packet loss
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- Client(Windows): fixed an occasional crash on shutdown
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- Client(Windows): fixed rare crash on device format change
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=== SDK Release 3.5.1 03 Jun 2026
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* Maintenance release with minor internal improvements
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=== SDK Release 3.5.0 27 May 2026
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! Server: CVE-2026-4390
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Use-After-Free via Inconsistent Connection State Management Leading to Denial-of-Service:
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A vulnerability in connection state handling could allow authenticated remote attackers
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to trigger denial-of-service conditions, potentially resulting in service instability
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or server restarts.
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! Server: CVE-2026-4392
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Assertion Failure Triggered by Crafted Input Leading to Denial-of-Service:
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A vulnerability in input validation could allow unauthenticated remote attackers to
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trigger denial-of-service conditions, including service instability or server restarts.
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! Server: ts3server_initServerLib signature changed
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! Client: struct ClientUIFunctions layout changed
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Please always update the headers alongside the binaries
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* iOS Soundbackend is now built into the client library, no separate framework required
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=== SDK Release 3.4.0 20 Mar 2024
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+ Apple: The server library is now available for arm64 and distributed as an xcframework
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* Apple: xcframework packages have been updated to include modulemaps. This enables the
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use of @import TS3Client/TS3Server statements for automatic header file inclusion,
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simplifying Swift integration
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- Fixed a crash occurring on arm Macs after initializing the client library
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+ Modification in client and server libraries to ensure interoperability between
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accounting versions 1 and 2 (known as key and key2 respectively).
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This supports a smoother transitions to newer SDKs.
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=== SDK Release 3.3.1 02 Feb 2023
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* Adjustments for Mac App Store compliance
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* Frameworks Folder is now a tar.gz inside the zip due to issues with other platforms
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(Path length on windows, Symlinks)
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* Linux: The binaries of this release are built against glibc 2.31
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* Apple: In addition to the xcframework, dylibs are provided for macOS
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=== SDK Release 3.3.0 02 Nov 2022
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! On any target except iOS the client library contains a default sound backend
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-> From your deployment please remove:
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coreaudio_soundbackend.dylib on MacOS
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windows_audio_session_[platform].dll on Windows
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libpulseaudio[platform].so on Linux
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opensles.so on Android
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as those are now built-in.
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Please note:
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On Android it's still recommended to use the Java (Kotlin) SB.
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Non-default external sound backends can still be deployed if desired, like:
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Alsa on Linux, DirectSound on Windows
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* Updated System requirement: iOS 11
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- Removed armv7 on iOS
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* Restored Mac and iOS compatibility with latest Apple App Store requirements
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! Added native support for Apple Silicon
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+ Apple: Client library is now distributed as xcframework
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+ iOS: Sound backend is now distributed as xcframework
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* Fixed an issue with licenses
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* To kickstart testing, prebuilt samples are included for select platforms
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=== SDK Release 3.2.0 05 Nov 2021
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! getCaptureDeviceList and getPlaybackDeviceList have slightly changed
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on windows. Please have a look at the documentation if you use those
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functions
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+ Added Win32 server
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+ Added 32bit examples
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- Fixed issues with zero playback or capture devices
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- Fixed issue with Airpods on MacOS
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- Fixed client bug hard limiting client count
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- Various internal updates
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=== SDK Release 3.1.1.0 14 Jan 2021
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+ For iOS, there's now a xcframework provided
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- Fixed linking of samples
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- Fixed an issue with Android soundbackend
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- Fixed a rare issue where connect would take a break at
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ConnectStatus::Establishing
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- Android Timber dependency removed
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=== SDK Release 3.1.0.0 31 Aug 2020
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! Minimum Versions increased:
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Windows to Windows 7
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Android to Lollipop (5.0, API Level 21)
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iOS to 11.0
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! Mac OS and FreeBSD Server have been removed, it is adviced to use docker to
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run it on these platforms
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! Linux x86 server has been removed, it is recommended to use the arm64 version
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! AGC is now on playback
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! iOS and MacOS client libraries are now delivered as frameworks for improved
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convenience
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! If you already have an sdk license issued before 2018, you need to contact
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sales at bizdev@teamspeak.com to upgrade your license in order for it to work reliably on this SDK
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+ Added Armv7, Armv8 client and server on Linux
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+ New audio dsp algorithms for Automatic Gain Control, Comfort Noise, Denoiser
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and Echo Cancellation
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+ Added Echo Reduction Ducker and Typing Suppression algorithms
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+ Client SDK: onEditCapturedVoiceDataPreprocessEvent
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+ Client SDK: TEST_MODE_TALK_STATUS_CHANGES_ONLY to LocalTestMode enumeration
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+ Client SDK: getWhisperReceiveWhitelist, isWhisperReceiveWhitelisted,
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setWhisperReceiveWhitelist
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+ Client SDK: setKeyPressedDuringChunk, getGlobalConfigValueAsInt,
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setGlobalConfigValue
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+ ChannelProperties: CHANNEL_UNIQUE_IDENTIFIER
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* Client SDK: requestClientMove, requestClientKickFromChannel,
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requestClientKickFromServer now take an array of client IDs
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* Client SDK: requestServerVariables now accepts a return code
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=== SDK Release 3.0.4.4 30 May 2018
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+ Added Android and iOS soundbackends
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System requirements: iOS 10 or later, Android 4.1 or later
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+ Android got two soundbackends to choose from:
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1) OpenSL ES C++ based (see examples/client_android), which is delivered as a native shared library.
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2) AudioRecord Java based (see examples/client_android_javasound), which is delivered as Kotlin source code.
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+ Added samples to demonstrate mobile soundbackends
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* Updated Android JNI wrapper, new function ts3client_android_initJni to initialize the TeamSpeak
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native library in one step
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=== SDK Release 3.0.4 27 Feb 2016
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+ Added IPv6 support
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+ Added ts3client_startConnectionWithChannelID to clientlib to allow specifying the default channel
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as ID
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+ Added get/set channel/client variables as uint64 to serverlib
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+ Added 64 bit platform support for android
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+ Added a new server API call "ts3server_createVirtualServer2" that will create one virtual server
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with all the required channels configured in one call. See the documentation for more details,
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and our new server_creation_params example
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+ Added new logtarget LogType_SYSLOG. Does not work on Windows. Logs to system syslog facility.
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+ Added TEST_MODE_VOICE_LOCAL_AND_REMOTE status for ts3client_setLocalTestMode. In this mode, the
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client hears both its own input, and the sound of remote clients.
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* public_errors.h now defines the error codes as enums, instead of const unsigned int, to make it
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easier to include this file in c projects
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* Reimplemented file transfer code
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* ts3client_getTransferFilePath and ts3client_getTransferFileRemotePath do now not return a
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trailing '/' character
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! Starting this release we have a new directory structure. For all platforms the shared libraries
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(dll/so/dylib) are in bin directry, and static libraries (.lib/.a) are in lib directory
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! Starting this release we have dropped the platform suffix for the ts3client and ts3server
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libraries. For example ts3client_win32.dll and ts3client_win64.dll are now both called
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ts3client.dll and are located in different directories
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! 3.0.4 will be the last sdk supporting windows xp
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- Lots of other internal improvements that came from TeamSpeak 3.1 client and 3.0.13 server
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=== SDK Release 3.0.3.2 29 Jun 2015
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- Fixed issue with offline licenses
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- Fixed utf8 conversion issues with invalid utf8 strings
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- Fixed windows audio session backend error reporting issues
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=== SDK Release 3.0.3.1 24 Apr 2015
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! Fixed critical bug causing SDK license not being accepted
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- Fixed missing build number on FreeBSD server
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=== SDK Release 3.0.3 30 Mar 2015
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! Callbacks in the client are now asynchronous
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+ Added Opus voice codec
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+ Added SecuritySalt/SecurityHash mechanism. Note this makes 3.0.3 and 3.0.2
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clients/servers incompatible.
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+ Server can disable selected client commands
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+ Added callbacks for lots of server function to enable custom permissions
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+ Added custom password checks.
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+ Added new CHANNEL_DELETE_DELAY param for server side channel creation
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+ Added filetransfer support
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+ Mobile SDKs (Android, iOS) are now included in the TeamSpeak SDK package
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+ Android: Added x86 support
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+ iOS: Added armv7s and arm64 to device and x86_64 to simulator
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+ iOS: Changed std lib from libstdc++ to libc++
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* Updated example projects to Visual Studio 2013
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=== SDK Release 3.0.2 15 May 2012
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+ Added function calls for communication with a provisioning server, which is
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only available in special scenarios on request
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- onUpdateClientEvent callback now passes an invoker block for the cases where
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a client was updated by somebody else than himself
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- numerous bug fixes and performance improvements
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=== SDK Release 3.0.1 14 Sep 2011
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+ Update Client Example to include recording of playback data to *.wav file.
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- Fix bug that led to the channelSpeakerArray in audio callbacks to contain
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the wrong value
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- Fix bug that could lead to client crashes in channels with a
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latency_factor of 2 or higher
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=== SDK Release 3.0.0 05 Aug 2011
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! New sound system added. The fmod libraries needed previously are no longer
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required to be deployed. Instead the client side now requires a
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"soundbackends" folder with a few platform dependent sound backends.
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! The ts3client_initClientLib function now requires an additional parameter: A
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path where to find the "soundbackends" folder.
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! The 3.0.0 SDK server requires 3.0.0 SDK clients, and vice versa. You should
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not mix older (-betaX) builds with 3.0.0 or higher builds.
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* Most sound related function calls have changed, since the "modeID" now a
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string instead of an integer
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* Voice data packet encryption is now configurable to save CPU on huge servers,
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see the "VIRTUALSERVER_CODEC_ENCRYPTION_MODE" setting to set it.
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* Reduced CPU usage on the server side, especially for large servers
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* requestChannel(Un)subscribe now takes an array of {client,channel}IDs instead
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of only one ID.
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+ Added callbacks that allow you to view and change sound data as it passes
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through the playback and capture chain. This allows great flexibility:
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Recording Audio at various stages, applying sound effects or filters are just
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some of the new possibilities.
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+ Echo cancellation added
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+ Added "CustomDevice" functions that allow you to implement capture and
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playback your own way, you will need to feed in audio (capture) and retrieve
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audio (playback) regularly. See new custom device example for details.
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+ Added ability to playback wave files
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- numerous bug fixes and performance improvements
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=== SDK Release 3.0.0-beta6 02 Jul 2010
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- Fix bug in sdk server that had disabled the talk status callbacks
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- Fix bug that lead to some normal channel based chatting not reaching all
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clients in the channel
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=== SDK Release 3.0.0-beta5 10 Jun 2010
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! The beta5 sdk server requires beta5 sdk clients, and the beta5 sdk client
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requires a beta5 sdk server. You should not mix older sdk builds with beta5
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builds.
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- Greatly improved the whispering code. It is now possible to whisper to
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clients that do not have you in view. Also note that you need to explicitly
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allow any incoming whispers, use the new allowWhispersFrom function (possibly
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from within the onIgnoredWhisperEvent callback)
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- onTalkStatusChangeEvent now has a isReceivedWhisper parameter telling you if
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this is a whisper message or regular non whisper communication.
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- Channel Codec now has an additional parameter, the codec latency factor. The
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default is 1, which results in the same behavior as pre beta5. Higher values
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lead to less voice packets sent per second meaning higher delay but less
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bandwidth usage.
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- server side onTextMessageEvent callback split into two callbacks, one for
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messages to the server, one for messages to a channel
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- numerous bug fixes and performance improvements
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!skipped beta4
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=== SDK Release 3.0.0-beta3 27 Jan 2010
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! The beta3 sdk server requires beta3 sdk clients, you cannot connect to a new
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beta3 sdk server with an older sdk client.
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! Switched channelIDs, logIDs, serverIDs, serverConnectionHandlerIDs, banIDs,
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offlineMessageIDs from anyID to uint64
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* changed parameters of onTextMessageEvent
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+ added new onServerProtocolEvent callback that triggers uppon connect telling
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you which protocol version the server is running
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- numerous bug fixes and performance improvements
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=== SDK Release 3.0.0-beta2 20 Dec 2009
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* CLIENT_OUTPUT_MUTED will now mute both speakers and microphone, if really
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want to mute the headphones only, use the new CLIENT_OUTPUTONLY_MUTED flag
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=== SDK Release 3.0.0-beta1 19 Dec 2009
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* Initial beta release
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