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ts-mobile-go/docs/teamspeak-sdk-3.5.2/samples/source/server_permissions/main.c
T
2026-07-20 19:01:03 +08:00

726 lines
32 KiB
C

/*
* TeamSpeak SDK server permission sample
*
* Copyright (c) TeamSpeak-Systems
*/
#ifdef _WINDOWS
#define _CRT_SECURE_NO_WARNINGS
#include <Windows.h>
#else
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#endif
#include <stdio.h>
#include <teamspeak/public_definitions.h>
#include <teamspeak/public_errors.h>
#include <teamspeak/serverlib_publicdefinitions.h>
#include <teamspeak/serverlib.h>
/*
* Callback when client has connected.
*
* Parameter:
* serverID - Virtual server ID
* clientID - ID of connected client
* channelID - ID of channel the client joined
*/
void onClientConnected(uint64 serverID, anyID clientID, uint64 channelID, unsigned int* removeClientError) {
printf("Client %u joined channel %llu on virtual server %llu\n", clientID, (unsigned long long)channelID, (unsigned long long)serverID);
}
/*
* Callback when client has disconnected.
*
* Parameter:
* serverID - Virtual server ID
* clientID - ID of disconnected client
* channelID - ID of channel the client left
*/
void onClientDisconnected(uint64 serverID, anyID clientID, uint64 channelID) {
printf("Client %u left channel %llu on virtual server %llu\n", clientID, (unsigned long long)channelID, (unsigned long long)serverID);
}
/*
* Callback when client has moved.
*
* Parameter:
* serverID - Virtual server ID
* clientID - ID of moved client
* oldChannelID - ID of old channel the client left
* newChannelID - ID of new channel the client joined
*/
void onClientMoved(uint64 serverID, anyID clientID, uint64 oldChannelID, uint64 newChannelID) {
printf("Client %u moved from channel %llu to channel %llu on virtual server %llu\n", clientID, (unsigned long long)oldChannelID, (unsigned long long)newChannelID, (unsigned long long)serverID);
}
/*
* Callback when channel has been created.
*
* Parameter:
* serverID - Virtual server ID
* invokerClientID - ID of the client who created the channel
* channelID - ID of the created channel
*/
void onChannelCreated(uint64 serverID, anyID invokerClientID, uint64 channelID) {
printf("Channel %llu created by %u on virtual server %llu\n", (unsigned long long)channelID, invokerClientID, (unsigned long long)serverID);
}
/*
* Callback when channel has been edited.
*
* Parameter:
* serverID - Virtual server ID
* invokerClientID - ID of the client who edited the channel
* channelID - ID of the edited channel
*/
void onChannelEdited(uint64 serverID, anyID invokerClientID, uint64 channelID) {
printf("Channel %llu edited by %u on virtual server %llu\n", (unsigned long long)channelID, invokerClientID, (unsigned long long)serverID);
}
/*
* Callback when channel has been deleted.
*
* Parameter:
* serverID - Virtual server ID
* invokerClientID - ID of the client who deleted the channel
* channelID - ID of the deleted channel
*/
void onChannelDeleted(uint64 serverID, anyID invokerClientID, uint64 channelID) {
printf("Channel %llu deleted by %u on virtual server %llu\n", (unsigned long long)channelID, invokerClientID, (unsigned long long)serverID);
}
/*
* Callback for user-defined logging.
*
* Parameter:
* logMessage - Log message text
* logLevel - Severity of log message
* logChannel - Custom text to categorize the message channel
* logID - Virtual server ID giving the virtual server source of the log event
* logTime - String with the date and time the log entry occured
* completeLogString - Verbose log message including all previous parameters for convinience
*/
void onUserLoggingMessageEvent(const char* logMessage, int logLevel, const char* logChannel, uint64 logID, const char* logTime, const char* completeLogString) {
/* Your custom error display here... */
/* printf("LOG: %s\n", completeLogString); */
if(logLevel == LogLevel_CRITICAL) {
exit(1); /* Your custom handling of critical errors */
}
}
/*
* Callback triggered when the specified client starts talking.
*
* Parameters:
* serverID - ID of the virtual server sending the callback
* clientID - ID of the client which started talking
*/
void onClientStartTalkingEvent(uint64 serverID, anyID clientID) {
printf("onClientStartTalkingEvent serverID=%llu, clientID=%u\n", (unsigned long long)serverID, clientID);
}
/*
* Callback triggered when the specified client stops talking.
*
* Parameters:
* serverID - ID of the virtual server sending the callback
* clientID - ID of the client which stopped talking
*/
void onClientStopTalkingEvent(uint64 serverID, anyID clientID) {
printf("onClientStopTalkingEvent serverID=%llu, clientID=%u\n", (unsigned long long)serverID, clientID);
}
/*
* Callback triggered when a license error occurs.
*
* Parameters:
* serverID - ID of the virtual server on which the license error occured. This virtual server will be automatically
* shutdown. If the parameter is zero, all virtual servers are affected and have been shutdown.
* errorCode - Code of the occured error. Use ts3server_getGlobalErrorMessage() to convert to a message string
*/
void onAccountingErrorEvent(uint64 serverID, unsigned int errorCode) {
char* errorMessage;
if(ts3server_getGlobalErrorMessage(errorCode, &errorMessage) == ERROR_ok) {
printf("onAccountingErrorEvent serverID=%llu, errorCode=%u: %s\n", (unsigned long long)serverID, errorCode, errorMessage);
ts3server_freeMemory(errorMessage);
}
/* Your custom handling here. In a real application, you wouldn't stop the whole process because the TS3 server part went down.
* The whole idea of this callback is to let you gracefully handle the TS3 server failing to start and to continue your application. */
exit(1);
}
/*
* Callback triggered before a client connects.
*
* Parameters:
* serverID - ID of the virtual server on which the client is connecting.
* client - Struct of client parameters like ident, nickname etc. Please view public_definitions.h.
*
* Note: You can deny the permission for special nicknames or identities here so the client connect is not allowed.
*/
unsigned int onPermClientCanConnect(uint64 serverID, const struct ClientMiniExport* client) {
printf("onPermClientCanConnect\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname);
// nickname of sdk client ist "client" so check it for a test
if (strcmp(client->nickname, "client") == 0) {
//return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before a channel will be created.
*
* Parameters:
* serverID - ID of the virtual server where the client is requesting a channel creation.
* client - Struct of client parameters like ident, nickname etc. Please view public_definitions.h.
* parentChannelID - Parent ID of the channel which is going to be created.
* variables - Array of channel properties for the new channel.
*
* Note: You can deny the permission so creating the channel is not allowed.
*/
unsigned int onPermChannelCreate(uint64 serverID, const struct ClientMiniExport* client, uint64 parentChannelID, const struct VariablesExport* variables) {
int i=0;
printf("onPermChannelCreate\n\tserverID=%llu\n\tparentChannelID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n",
(unsigned long long)serverID, (unsigned long long)parentChannelID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname);
// e.g. check nickname for admin and deny creation
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
for(; i<CHANNEL_ENDMARKER; ++i) {
struct VariablesExportItem item = variables->items[i];
if (item.itemIsValid) {
printf("\titem=%i itemIsValid=%i current=%s\n", i, item.itemIsValid, item.current);
if (item.proposedIsSet) {
printf("\titem=%i proposedIsSet=%i proposed=%s\n", i, item.proposedIsSet, item.proposed);
}
}
}
return ERROR_ok;
}
/*
* Callback triggered before a channel description will be sent.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting the channel description.
* client - Struct of client parameters like ident, nickname etc. Please view public_definitions.h.
*
* Note: You can deny the permission so getting the channel descritpion is not allowed.
*/
unsigned int onPermClientCanGetChannelDescription(uint64 serverID, const struct ClientMiniExport* client) {
printf("onPermClientCanGetChannelDescription\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before a client update
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting an udpate.
* clientID - ID of the client which triggered an update.
* variables - Array of client properties.
*
* Note: You can deny the permission so updating a client variable is not allowed.
*/
unsigned int onPermClientUpdate(uint64 serverID, anyID clientID, const struct VariablesExport* variables) {
int i=0;
printf("onPermClientUpdate\n\tserverID=%llu\n\tclientID=%u\n", (unsigned long long)serverID, clientID);
for(; i<CLIENT_ENDMARKER; ++i) {
struct VariablesExportItem item = variables->items[i];
if (item.itemIsValid) {
printf("\titem=%i itemIsValid=%i current=%s\n", i, item.itemIsValid, item.current);
if (item.proposedIsSet) {
printf("\titem=%i proposedIsSet=%i proposed=%s\n", i, item.proposedIsSet, item.proposed);
// e.g. check nickname for Admin and deny
if (i == CLIENT_NICKNAME && strcmp(item.proposed, "Admin") == 0) {
return ERROR_permissions;
}
}
}
}
return ERROR_ok;
}
/*
* Callback triggered before one or more clients will be kicked from channel.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting the kick.
* client - Struct of client parameters like ident, nickname etc. who is causing the kick. Please view public_definitions.h.
* toKickCount - The number of clients to be kicked.
* toKickClients - Array of structs which clients are going to be kicked.
* reasonText - Optional reason text why the kick was initiated.
*
* Note: You can deny the permission so kicking is not allowed.
*/
unsigned int onPermClientKickFromChannel(uint64 serverID, const struct ClientMiniExport* client, int toKickCount, const struct ClientMiniExport* toKickClients, const char* reasonText) {
printf("onPermClientKickFromChannel\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n"
"\ttoKickCount=%i\n"
"\ttoKickClientsChannel=%llu\n\ttoKickClientsClientID=%u\n\ttoKickClientsIdent=%s\n\ttoKickClientsNickname=%s\n"
"\treasonText=%s\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname, toKickCount, (unsigned long long)toKickClients->channel, toKickClients->ID, toKickClients->ident, toKickClients->nickname, reasonText);
// e.g. check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before one or more clients will be kicked from server.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting the kick.
* client - Struct of client parameters like ident, nickname etc. who is causing the kick. Please view public_definitions.h.
* toKickCount - The number of clients to be kicked.
* toKickClients - Array of structs which clients are going to be kicked.
* reasonText - Optional reason text why the kick was initiated.
*
* Note: You can deny the permission so kicking is not allowed.
*/
unsigned int onPermClientKickFromServer(uint64 serverID, const struct ClientMiniExport* client, int toKickCount, const struct ClientMiniExport* toKickClients, const char* reasonText) {
printf("onPermClientKickFromServer\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n"
"\ttoKickCount=%i\n"
"\ttoKickClientsChannel=%llu\n\ttoKickClientsClientID=%u\n\ttoKickClientsIdent=%s\n\ttoKickClientsNickname=%s\n"
"\treasonText=%s\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname, toKickCount, (unsigned long long)toKickClients->channel, toKickClients->ID, toKickClients->ident, toKickClients->nickname, reasonText);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before one or more clients will be moved.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting the client move.
* client - Struct of client parameters like ident, nickname etc. who is causing the move. Please view public_definitions.h.
* toMoveCount - The number of clients to be moved.
* toMoveClients - Array of structs which clients are going to be moved.
* newChannel - ID of the new channel.
* reasonText - The reason why the move was initiated.
*
* Note: You can deny the permission so moving is not allowed.
*/
unsigned int onPermClientMove(uint64 serverID, const struct ClientMiniExport* client, int toMoveCount, const struct ClientMiniExport* toMoveClients, uint64 newChannel, const char* reasonText) {
printf("onPermClientMove\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n"
"\ttoMoveCount=%i\n"
"\ttoMoveClientsChannel=%llu\n\ttoMoveClientsClientID=%u\n\ttoMoveClientsIdent=%s\n\ttoMoveClientsNickname=%s\n"
"\tnewChannel=%llu\n\treasonText=%s\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname, toMoveCount, (unsigned long long)toMoveClients->channel, toMoveClients->ID, toMoveClients->ident, toMoveClients->nickname,(unsigned long long)newChannel, reasonText);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before a channel will be moved.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting the channel move.
* client - Struct of client parameters like ident, nickname etc. who is causing the move. Please view public_definitions.h.
* channelID - ID of the current channel.
* newParentChannelID - ID to which parent channel the current channel is going to be moved.
*
* Note: You can deny the permission so moving is not allowed.
*/
unsigned int onPermChannelMove(uint64 serverID, const struct ClientMiniExport* client, uint64 channelID, uint64 newParentChannelID) {
printf("onPermChannelMove\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n"
"\tchannelID=%llu\n\tnewParentChannelID=%llu\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname,(unsigned long long)channelID, (unsigned long long)newParentChannelID);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before message will be sent.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting to sent a textmessage.
* client - Struct of client parameters like ident, nickname etc. who is sending the textmessage. Please view public_definitions.h.
* targetMode - The text message target mode if it is a server, channel or client message.
* targetClientOrChannel - ID of the target client or the target channel.
* textMessage - The sent text message.
*
* Note: You can deny the permission so sending a text message is not allowed.
*/
unsigned int onPermSendTextMessage(uint64 serverID, const struct ClientMiniExport* client, anyID targetMode, uint64 targetClientOrChannel, const char* textMessage) {
printf("onPermSendTextMessage\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n"
"\ttargetMode=%u\n\ttargetClientOrChannel=%llu\n"
"\ttextMessage=%s\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname, targetMode, (unsigned long long)targetClientOrChannel, textMessage);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before server connection info will be sent.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting to sent a textmessage.
* client - Struct of client parameters like ident, nickname etc. who is requesting the connection info. Please view public_definitions.h.
*
* Note: You can deny the permission so requesting the connection info is not allowed.
*/
unsigned int onPermServerRequestConnectionInfo(uint64 serverID, const struct ClientMiniExport* client) {
printf("onPermServerRequestConnectionInfo\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before client connection info will be sent.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting to sent a textmessage.
* client - Struct of client parameters like ident, nickname etc. who is requesting the connection info. Please view public_definitions.h.
* mayViewIpPort - Change it to 0 for decline and 1 to allow viewing ip and port. Default is allow. Also, this param is ignored if client==targetClient
* targetClient - Struct of target client parameters like ident, nickname etc. Please view public_definitions.h.
*
* Note: You can deny the permission so requesting the connection info is not allowed.
*/
unsigned int onPermSendConnectionInfo(uint64 serverID, const struct ClientMiniExport* client, int* mayViewIpPort, const struct ClientMiniExport* targetClient) {
*mayViewIpPort = 1;
printf("onPermSendConnectionInfo\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n"
"\ttargetClientChannel=%llu\n\ttargetClientClientID=%u\n\ttargetClientIdent=%s\n\ttargetClientNickname=%s\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname, (unsigned long long)targetClient->channel, targetClient->ID, targetClient->ident, targetClient->nickname);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before channel will be edited.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting to sent a textmessage.
* client - Struct of client parameters like ident, nickname etc. who is requesting the channel edit. Please view public_definitions.h.
* channelID - ID of the channel which is going to be edited.
* variables - Array of channel properties.
*
* Note: You can deny the permission so editing the channel is not allowed.
*/
unsigned int onPermChannelEdit(uint64 serverID, const struct ClientMiniExport* client, uint64 channelID, const struct VariablesExport* variables) {
int i=0;
printf("onPermChannelEdit\n\tserverID=%llu\n\tchannelID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n",
(unsigned long long)serverID, (unsigned long long)channelID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname);
for(; i<CHANNEL_ENDMARKER; ++i) {
struct VariablesExportItem item = variables->items[i];
if (item.itemIsValid) {
printf("\titem=%i itemIsValid=%i current=%s\n", i, item.itemIsValid, item.current);
if (item.proposedIsSet) {
printf("\titem=%i proposedIsSet=%i proposed=%s\n", i, item.proposedIsSet, item.proposed);
// check channel name for admin and deny
if (i == CHANNEL_NAME && strcmp(item.proposed, "admin") == 0) {
return ERROR_permissions;
}
}
}
}
return ERROR_ok;
}
/*
* Callback triggered before channel will be deleted.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting to sent a textmessage.
* client - Struct of client parameters like ident, nickname etc. who is requesting the channel edit. Please view public_definitions.h.
* channelID - ID of the channel which is going to be edited.
*
* Note: You can deny the permission so deleting the channel is not allowed.
*/
unsigned int onPermChannelDelete(uint64 serverID, const struct ClientMiniExport* client, uint64 channelID) {
printf("onPermChannelDelete\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n"
"\tchannelID=%llu\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname,(unsigned long long)channelID);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Callback triggered before channel will be subscribed.
*
* Parameters:
* serverID - ID of the virtual server on which the client is requesting to sent a textmessage.
* client - Struct of client parameters like ident, nickname etc. who is requesting the channel edit. Please view public_definitions.h.
* channelID - ID of the channel which is going to be edited.
*
* Note: You can deny the permission so subscribing the channel is not allowed.
*/
unsigned int onPermChannelSubscribe(uint64 serverID, const struct ClientMiniExport* client, uint64 channelID) {
printf("onPermChannelSubscribe\n\tserverID=%llu\n"
"\tclientChannel=%llu\n\tclientClientID=%u\n\tclientIdent=%s\n\tclientNickname=%s\n"
"\tchannelID=%llu\n",
(unsigned long long)serverID, (unsigned long long)client->channel, client->ID, client->ident, client->nickname,(unsigned long long)channelID);
// check nickname for admin and deny
if (strcmp(client->nickname, "admin") == 0) {
return ERROR_permissions;
}
return ERROR_ok;
}
/*
* Read server key from file
*/
int readKeyPairFromFile(const char *fileName, char *keyPair) {
FILE *file;
file = fopen(fileName, "r");
if(file == NULL) {
printf("Could not open file '%s' for reading keypair\n", fileName);
return -1;
}
fgets(keyPair, BUFSIZ, file);
if(ferror(file) != 0) {
fclose (file);
printf("Error reading keypair from file '%s'.\n", fileName);
return -1;
}
fclose (file);
printf("Read keypair '%s' from file '%s'.\n", keyPair, fileName);
return 0;
}
/*
* Write server key to file
*/
int writeKeyPairToFile(const char *fileName, const char* keyPair) {
FILE *file;
file = fopen(fileName, "w");
if(file == NULL) {
printf("Could not open file '%s' for writing keypair\n", fileName);
return -1;
}
fputs(keyPair, file);
if(ferror(file) != 0) {
fclose (file);
printf("Error writing keypair to file '%s'.\n", fileName);
return -1;
}
fclose (file);
printf("Wrote keypair '%s' to file '%s'.\n", keyPair, fileName);
return 0;
}
int main(int argc, char **argv) {
char *version;
uint64 serverID;
unsigned int error;
char buffer[BUFSIZ] = { 0 };
char filename[BUFSIZ];
char port_str[20];
char *keyPair;
/* Create struct for callback function pointers */
struct ServerLibFunctions funcs;
/* Initialize all callbacks with NULL */
memset(&funcs, 0, sizeof(struct ServerLibFunctions));
/* Now assign the used callback function pointers */
//funcs.onClientConnected = onClientConnected;
//funcs.onClientDisconnected = onClientDisconnected;
//funcs.onClientMoved = onClientMoved;
//funcs.onChannelCreated = onChannelCreated;
//funcs.onChannelEdited = onChannelEdited;
//funcs.onChannelDeleted = onChannelDeleted;
//funcs.onUserLoggingMessageEvent = onUserLoggingMessageEvent;
//funcs.onClientStartTalkingEvent = onClientStartTalkingEvent;
//funcs.onClientStopTalkingEvent = onClientStopTalkingEvent;
//funcs.onAccountingErrorEvent = onAccountingErrorEvent;
funcs.permClientCanConnect = onPermClientCanConnect;
funcs.permClientCanGetChannelDescription = onPermClientCanGetChannelDescription;
funcs.permClientUpdate = onPermClientUpdate;
funcs.permClientKickFromChannel = onPermClientKickFromChannel;
funcs.permClientKickFromServer = onPermClientKickFromServer;
funcs.permClientMove = onPermClientMove;
funcs.permChannelMove = onPermChannelMove;
funcs.permSendTextMessage = onPermSendTextMessage;
funcs.permSendConnectionInfo = onPermSendConnectionInfo;
funcs.permServerRequestConnectionInfo = onPermServerRequestConnectionInfo;
funcs.permChannelCreate = onPermChannelCreate;
funcs.permChannelEdit = onPermChannelEdit;
funcs.permChannelDelete = onPermChannelDelete;
funcs.permChannelSubscribe = onPermChannelSubscribe;
/* Initialize server lib with callbacks */
if((error = ts3server_initServerLib(&funcs, LogType_FILE | LogType_CONSOLE | LogType_USERLOGGING, NULL, argc, (const char* const *)argv)) != ERROR_ok) {
char* errormsg;
if(ts3server_getGlobalErrorMessage(error, &errormsg) == ERROR_ok) {
printf("Error initialzing serverlib: %s\n", errormsg);
ts3server_freeMemory(errormsg);
}
return 1;
}
/* Query and print server lib version */
if((error = ts3server_getServerLibVersion(&version)) != ERROR_ok) {
printf("Error querying server lib version: %d\n", error);
return 1;
}
printf("Server lib version: %s\n", version);
ts3server_freeMemory(version); /* Release dynamically allocated memory */
/* Attempt to load keypair from file */
/* Assemble filename: keypair_<port>.txt */
strcpy(filename, "keypair_");
sprintf(port_str, "%d", 9987); // Default port
strcat(filename, port_str);
strcat(filename, ".txt");
/* Try reading keyPair from file */
if(readKeyPairFromFile(filename, buffer) == 0) {
keyPair = buffer; /* Id read from file */
} else {
keyPair = ""; /* No Id saved, start virtual server with empty keyPair string */
}
/* Create virtual server using default port 9987 with max 10 slots */
/* Create the virtual server with specified port, name, keyPair and max clients */
printf("Create virtual server using keypair '%s'\n", keyPair);
//listen on any address on ipv4 and ipv6 (it is also possible to enter multiple ipv4 and ipv6 addresses here)
if((error = ts3server_createVirtualServer(9987, "0.0.0.0, ::", "TeamSpeak SDK Testserver", keyPair, 8, &serverID)) != ERROR_ok) {
char* errormsg;
if(ts3server_getGlobalErrorMessage(error, &errormsg) == ERROR_ok) {
printf("Error creating virtual server: %s (%d)\n", errormsg, error);
ts3server_freeMemory(errormsg);
}
return 1;
}
/* If we didn't load the keyPair before, query it from virtual server and save to file */
if(!*buffer) {
if((error = ts3server_getVirtualServerKeyPair(serverID, &keyPair)) != ERROR_ok) {
char* errormsg;
if(ts3server_getGlobalErrorMessage(error, &errormsg) == ERROR_ok) {
printf("Error querying keyPair: %s\n\n", errormsg);
ts3server_freeMemory(errormsg);
}
return 0;
}
/* Save keyPair to file "keypair_<port>.txt"*/
if(writeKeyPairToFile(filename, keyPair) != 0) {
ts3server_freeMemory(keyPair);
return 0;
}
ts3server_freeMemory(keyPair);
}
/* Set welcome message */
if((error = ts3server_setVirtualServerVariableAsString(serverID, VIRTUALSERVER_WELCOMEMESSAGE, "Hello TeamSpeak")) != ERROR_ok) {
printf("Error setting server welcomemessage: %d\n", error);
return 1;
}
/* Set server password */
if((error = ts3server_setVirtualServerVariableAsString(serverID, VIRTUALSERVER_PASSWORD, "secret")) != ERROR_ok) {
printf("Error setting server password: %d\n", error);
return 1;
}
/* Flush above two changes to server */
if((error = ts3server_flushVirtualServerVariable(serverID)) != ERROR_ok) {
printf("Error flushing server variables: %d\n", error);
return 1;
}
/* Set codec quality of channel(s) */
uint64* channelList = NULL;
if ((error = ts3server_getChannelList(serverID, &channelList)) != ERROR_ok) {
printf("Couldn't get channel list: %d\n", error);
return 1;
}
uint64* channelIDPtr = NULL;
for (channelIDPtr = channelList; *channelIDPtr != (uint64)NULL; ++channelIDPtr) {
if ((error = ts3server_setChannelVariableAsInt(serverID, *channelIDPtr, CHANNEL_CODEC_QUALITY, 10)) != ERROR_ok) {
printf("Couldn't set channel codec quality: %d\n", error);
ts3server_freeMemory(channelList);
return 1;
}
if ((error = ts3server_flushChannelVariable(serverID, *channelIDPtr)) != ERROR_ok) {
if (error != ERROR_ok_no_update) {
printf("Error flushing channel variables: %d\n", error);
ts3server_freeMemory(channelList);
return 1;
}
}
}
ts3server_freeMemory(channelList);
/* Wait for user input */
printf("\n--- Press Return to shutdown server and exit ---\n");
getchar();
/* Stop virtual server */
if((error = ts3server_stopVirtualServer(serverID)) != ERROR_ok) {
printf("Error stopping virtual server: %d\n", error);
return 1;
}
/* Shutdown server lib */
if((error = ts3server_destroyServerLib()) != ERROR_ok) {
printf("Error destroying server lib: %d\n", error);
return 1;
}
return 0;
}